feat:1、添加项目

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2026-06-02 10:26:44 +08:00
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using SGModule.Common.Helper;
using SGModule.NetKit;
namespace BallKingdomCrush {
public class CloudDataSaver {
public static void UpdateData(string json, long version, bool onQuit) {
Log.Info("CloudDataSaver", $"最新数据版本: {version}, onQuit: {onQuit} ,数据: {json}");
if (json == null) {
return;
}
// 应用直接退出或者退到后台, 直接保存数据到服务器, 不启用协程发送
if (onQuit) {
NetApi.UploadPlayerDataUpdate(version, json);
return;
}
NetApi.UploadPlayerDataUpdate(version, json, result => {
if (result) {
Log.Info("CloudDataSaver", $"最新数据版本: {version} ,更新成功");
}
else {
Log.Warning("CloudDataSaver", $"最新数据版本: {version} ,更新失败");
}
});
}
}
}
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public static class DataKeys
{
public const string UserID = "UserID";
public const string FirstLogin = "FirstLogin";
public const string coin = "coin";
public const string ticket = "ticket";
public const string maxCoin = "maxCoin";
public const string nextOpenWheelStampTime = "nextOpenWheelStampTime";
public const string thisDayWatchSlyderVideoNum = "thisDayWatchSlyderVideoNum";
public const string playerName = "playerName";
public const string playerAvatarId = "playerAvatarId";
public const string signState = "signState";
public const string gameOfCount = "gameOfCount";
public const string gameLevel = "gameLevel";
public const string exchangeAccount = "exchangeAccount";
public const string exchangeName = "exchangeName";
public const string isShowRewardFly101 = "isShowRewardFly101";
public const string isShowRewardFly102 = "isShowRewardFly102";
public const string playReawrd111 = "playReawrd111";
public const string isShowRewardFly111 = "isShowRewardFly111";
public const string isShowOpenReward = "isShowOpenReward";
public const string isLastH5Tab = "isLastH5Tab";
public const string adChFlyShowTime = "adChFlyShowTime";
public const string h5StayTime = "h5StayTime";
public const string videoWatchCount = "videoWatchCount";
public const string makeupTaskHistory = "makeupTaskHistory";
public const string makeupTaskH5Time = "makeupTaskH5Time";
public const string gameStartCount = "gameStartCount";
public const string loginGameTodayTimes = "loginGameTodayTimes";
public const string date = "date";
public const string ch_level = "ch_level";
public const string SaveObject = "SaveObject";
public const string LevelData = "LevelData";
public const string AdWatchCount = "AdWatchCount"; // 看广告次数
public const string AvailableDiceRolls = "AvailableDiceRolls"; // 可摇骰子次数
public const string propBackNum = "propBackNum"; // 返回道具数量
public const string propRefreshNum = "propRefreshNum"; // 刷新道具数量
public const string propRemoveNum = "propRemoveNum"; // 移除道具数量
public const string resurrectionState = "resurrectionState"; //复活状态:4种,数字3为可以用广告和金币复活,2为只能用广告,1为只能用金币。0为不能复活
public const string gameExperience = "gameExperience";
public const string getFirstReaward = "getFirstReaward"; // 是否已领取新手奖励
public const string noviceGuide = "noviceGuide"; // 是否新手引导
public const string gameTime = "gameTime"; // 游戏时长
public const string gameDay = "gameDay";
public const string SecretUnlockList = "SecretUnlockList"; // 秘密相册解锁列表
public const string SecretUnlockCd = "SecretUnlockCd"; // 秘密相册看广告的剩余时间
public const string SecretUnlockADs = "SecretUnlockADs"; // 秘密相册看广告数(每一个图集的广告数不通用)
public const string LiveUnlockCd = "LiveUnlockCd"; // 动态图鉴看广告的剩余时间cd
public const string IsUnlockSecret = "IsUnlockSecret"; // 秘密相册是否解锁(-1:未解锁 0:刚解锁 1:已打开秘密相册)
public const string VipLevel = "VipLevel"; // vip等级(1:7天 2:30天 3:365天)
public const string VipExpirationTime = "VipExpirationTime"; // vip失效时间(默认为0
public const string VipTransactionID = "VipTransactionID"; //vip 购买后的订单id(如果没购买或者失效后,为"")
public const string ApplePayTransactionID = "ApplePayTransactionID"; //ios购买后的非消耗性订单id
public const string LiveDataList = "LiveDataList";
public const string LiveDataDic = "LiveDataDic";
public const string IsUnlockLive = "IsUnlockLive"; // live是否解锁(-1:未解锁 0:刚解锁 1:已打开live)
public const string VipRequestNum = "VipRequestNum"; // 请求订阅数据,登录时的调用的次数
public const string LevelUnlockList = "LevelUnlockList"; // 图鉴已解锁的index列表
public const string IsUnlockChat = "IsUnlockChat";
public const string ChatData = "ChatData";
public const string ChatNumber = "ChatNumber";
public const string ChatRecoverDays = "ChatRecoverDays";
public const string ChatFreeNumber = "ChatFreeNumber";
public const string curResVersion = "curResVersion";
public const string LevelUnlockListNew = "LevelUnlockListNew";
public const string LevelUnlockListFree = "LevelUnlockListFree";
public const string LevelUnlockListAD = "LevelUnlockListAD";
public const string LevelUnlockListSpecial = "LevelUnlockListSpecial";
public const string LevelUnlockListVIP = "LevelUnlockListVIP";
public const string selectLanguage = "selectLanguage";
}
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using System.Collections.Generic;
using IgnoreOPS;
using SGModule.DataStorage;
using BallKingdomCrush;
public static partial class DataMgr
{
public static string long_name;
public static string short_name;
private static DataStorage<T> BindDataStorage<T>(string key, string messageKey = null, T @default = default)
{
return new DataStorage<T>(key, @default, (oldValue, newValue) =>
{
// 构造 ChangeValue 对象
var changeValue = new ChangeValue<T>
{
oldValue = oldValue,
newValue = newValue
};
if (messageKey.IsNullOrWhiteSpace())
{
return;
}
// 调用特定类型的分发器
PreferencesDispatcher<T>.Instance.Dispatch(messageKey, changeValue);
// 调用全局数据分发器(如果需要)
DataDispatcher.Instance.Dispatch(messageKey);
});
}
#region ValueType
public static DataStorage<bool> FirstLogin = new(DataKeys.FirstLogin, true);
public static DataStorage<long> UserID = BindDataStorage(DataKeys.UserID, @default: -1L);
public static DataStorage<long> NextOpenWheelStampTime = BindDataStorage<long>(DataKeys.nextOpenWheelStampTime);
public static DataStorage<int> ThisDayWatchSlyderVideoNum = BindDataStorage<int>(DataKeys.thisDayWatchSlyderVideoNum);
public static DataStorage<int> Coin = BindDataStorage<int>(DataKeys.coin, DataMsg.currency101);
public static DataStorage<decimal> Ticket = BindDataStorage<decimal>(DataKeys.ticket, DataMsg.currency102);
public static DataStorage<int> MaxCurrency101 = BindDataStorage<int>(DataKeys.maxCoin);
public static DataStorage<string> PlayerName = BindDataStorage<string>(DataKeys.playerName, DataMsg.playerName);
public static DataStorage<int> PlayerAvatarId = BindDataStorage<int>(DataKeys.playerAvatarId, DataMsg.playerAvatarId);
public static DataStorage<int> GameOfCount = BindDataStorage<int>(DataKeys.gameOfCount);
public static DataStorage<int> GameLevel = BindDataStorage(DataKeys.gameLevel, @default: 1);
public static DataStorage<string> ExchangeAccount = BindDataStorage<string>(DataKeys.exchangeAccount);
public static DataStorage<string> ExchangeName = BindDataStorage<string>(DataKeys.exchangeName);
public static DataStorage<bool> IsShowRewardFly101 = BindDataStorage<bool>(DataKeys.isShowRewardFly101, DataMsg.isShowRewardFly101);
public static DataStorage<bool> IsShowRewardFly102 = BindDataStorage<bool>(DataKeys.isShowRewardFly102);
public static DataStorage<decimal> PlayReawrd111 = BindDataStorage<decimal>(DataKeys.playReawrd111, DataMsg.playReawrd111);
public static DataStorage<bool> IsShowRewardFly111 = BindDataStorage<bool>(DataKeys.isShowRewardFly111, DataMsg.isShowRewardFly111);
public static DataStorage<bool> IsShowOpenReward = BindDataStorage<bool>(DataKeys.isShowOpenReward);
public static DataStorage<bool> IsLastH5Tab = BindDataStorage<bool>(DataKeys.isLastH5Tab);
public static DataStorage<long> AdChFlyShowTime = BindDataStorage<long>(DataKeys.adChFlyShowTime);
public static DataStorage<int> H5StayTime = BindDataStorage<int>(DataKeys.h5StayTime);
public static DataStorage<int> VideoWatchCount = BindDataStorage<int>(DataKeys.videoWatchCount);
public static DataStorage<decimal> MakeupTaskH5Time = BindDataStorage<decimal>(DataKeys.makeupTaskH5Time);
public static DataStorage<int> GameStartCount = BindDataStorage<int>(DataKeys.gameStartCount);
public static DataStorage<int> LoginGameTodayTimes = BindDataStorage<int>(DataKeys.loginGameTodayTimes);
public static DataStorage<string> Date = BindDataStorage<string>(DataKeys.date);
public static DataStorage<int> ChLevel = BindDataStorage<int>(DataKeys.ch_level);
public static DataStorage<string> LevelData = new(DataKeys.LevelData, cloudSave: false);
public static DataStorage<int> AdWatchCount = BindDataStorage<int>(DataKeys.AdWatchCount);
public static DataStorage<int> AvailableDiceRolls = BindDataStorage<int>(DataKeys.AvailableDiceRolls);
public static DataStorage<int> PropBackNum = BindDataStorage<int>(DataKeys.propBackNum);
public static DataStorage<int> PropRefreshNum = BindDataStorage<int>(DataKeys.propRefreshNum);
public static DataStorage<int> PropRemoveNum = BindDataStorage<int>(DataKeys.propRemoveNum);
public static DataStorage<int> ResurrectionState = BindDataStorage<int>(DataKeys.resurrectionState, null, 3);
public static DataStorage<int> GameExperience = BindDataStorage<int>(DataKeys.gameExperience);
public static DataStorage<bool> GetFirstReaward = BindDataStorage<bool>(DataKeys.getFirstReaward);
public static DataStorage<bool> NoviceGuide = BindDataStorage<bool>(DataKeys.noviceGuide);
public static DataStorage<int> GameTime = BindDataStorage<int>(DataKeys.gameTime);
public static DataStorage<int> GameDay = BindDataStorage<int>(DataKeys.gameDay);
public static DataStorage<int> IsUnlockSecret = BindDataStorage<int>(DataKeys.IsUnlockSecret, null, -1);
public static DataStorage<int> VipLevel = BindDataStorage<int>(DataKeys.VipLevel, null, -1);
public static DataStorage<long> VipExpirationTime = BindDataStorage<long>(DataKeys.VipExpirationTime);
// public static DataStorage<string> VipTransactionID = BindDataStorage<string>(DataKeys.VipTransactionID,null,"");
public static DataStorage<int> IsUnlockLive = BindDataStorage<int>(DataKeys.IsUnlockLive, null, -1);
public static DataStorage<int> VipRequestNum = BindDataStorage<int>(DataKeys.VipRequestNum);
#endregion
#region RefType
public static DataStorage<List<long>> SignState = BindDataStorage(DataKeys.signState, @default: new List<long>());
public static DataStorage<List<MakeupTaskData>> MakeupTaskHistory = BindDataStorage(DataKeys.makeupTaskHistory, @default: new List<MakeupTaskData>());
public static DataStorage<Saveobject> SaveObject = BindDataStorage(DataKeys.SaveObject, @default: new Saveobject());
public static DataStorage<List<int>> SecretUnlockList = BindDataStorage(DataKeys.SecretUnlockList, @default: new List<int>());
public static DataStorage<List<string>> ApplePayTransactionID = BindDataStorage(DataKeys.ApplePayTransactionID, @default: new List<string>());
public static DataStorage<Dictionary<int, int>> SecretUnlockCd = new(DataKeys.SecretUnlockCd, defaultValue: new Dictionary<int, int>(), cloudSave: false);
public static DataStorage<Dictionary<int, int>> SecretUnlockADs = new(DataKeys.SecretUnlockADs, defaultValue: new Dictionary<int, int>());
public static DataStorage<Dictionary<int, int>> LiveUnlockCd = new(DataKeys.LiveUnlockCd, defaultValue: new Dictionary<int, int>(), cloudSave: false);
// public static DataStorage<List<LiveData>> LiveDataList = new(DataKeys.LiveDataList, defaultValue: new List<LiveData>());
// public static DataStorage<Dictionary<int, LiveData>> LiveDataList = new(DataKeys.LiveDataList, defaultValue: new List<LiveData>());
public static DataStorage<Dictionary<int, LiveData>> LiveDataDic = new(DataKeys.LiveDataDic, defaultValue: new Dictionary<int, LiveData>());
public static DataStorage<List<int>> LevelUnlockList = new(DataKeys.LevelUnlockList, defaultValue: new List<int>());
public static DataStorage<int> IsUnlockChat = BindDataStorage<int>(DataKeys.IsUnlockChat, null, -1);
public static DataStorage<List<ChatItem>> ChatData = new(DataKeys.ChatData, cloudSave: false);
public static DataStorage<int> ChatNumber = BindDataStorage<int>(DataKeys.ChatNumber, null, 0);
public static DataStorage<int> ChatFreeNumber = BindDataStorage<int>(DataKeys.ChatFreeNumber, null, 0);
public static DataStorage<int> ChatRecoverDays = BindDataStorage<int>(DataKeys.ChatRecoverDays, null, -1);
public static DataStorage<string> curResVersion = new(DataKeys.curResVersion, cloudSave: false);
public static DataStorage<List<Levelunlock>> LevelUnlockListNew = new(DataKeys.LevelUnlockListNew, defaultValue: new List<Levelunlock>());
public static DataStorage<int> LevelUnlockFree = new(DataKeys.LevelUnlockListFree, defaultValue: -1);
public static DataStorage<int> LevelUnlockAD = new(DataKeys.LevelUnlockListAD, defaultValue: -1);
public static DataStorage<int> LevelUnlockSpecial = new(DataKeys.LevelUnlockListSpecial, defaultValue: -1);
public static DataStorage<int> LevelUnlockVIP = new(DataKeys.LevelUnlockListVIP, defaultValue: -1);
public static DataStorage<int> selectLanguage = BindDataStorage<int>(DataKeys.selectLanguage, null, -1);
#endregion
}
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public static class DataMsg {
public const string currency101 = "Preferences_currency101";
public const string currency102 = "Preferences_currency102";
public const string playerName = "Preferences_playerName";
public const string playerAvatarId = "Preferences_playerAvatarId";
public const string isShowRewardFly101 = "Preferences_isShowRewardFly101";
public const string playReawrd111 = "Preferences_playReawrd111";
public const string isShowRewardFly111 = "Preferences_isShowRewardFly111";
}
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using System.Collections.Generic;
using SGModule.NetKit;
namespace BallKingdomCrush {
public class PreferencesDataReadyCtrl : BaseCtrl {
private readonly List<uint> msgList = new();
public void PreferenceDataReady(object objs = null) {
InspectionNewDay();
DataMgr.GameStartCount.Value++;
}
public void InspectionNewDay() {
var login_time = LoginKit.Instance.LoginModel.LoginTime;
var data = DateTimeManager.Instance.GetDateTime(login_time);
var dateStr = DateTimeManager.Instance.DateTimeToYYYYMMDD(data);
if (!DataMgr.Date.Value.Equals(dateStr)) {
DataMgr.Date.Value = dateStr;
msgList.Add(CtrlMsg.NewDays);
DataMgr.LoginGameTodayTimes.Value = 1;
}
else {
DataMgr.LoginGameTodayTimes.Value++;
}
}
public void SendCtrlMsg(object args = null) {
for (var i = 0; i < msgList.Count; i++) {
ctrlDispatcher.Dispatch(msgList[i]);
}
msgList.Clear();
}
#region
protected override void OnInit() {
}
protected override void OnDispose() {
}
#endregion
#region
protected override void AddListener() {
ctrlDispatcher.AddListener(CtrlMsg.Preferences_InitComplete, PreferenceDataReady);
ctrlDispatcher.AddListener(CtrlMsg.Game_StartBefore, SendCtrlMsg);
}
protected override void RemoveListener() {
ctrlDispatcher.RemoveListener(CtrlMsg.Preferences_InitComplete, PreferenceDataReady);
ctrlDispatcher.RemoveListener(CtrlMsg.Game_StartBefore, SendCtrlMsg);
}
#endregion
}
}
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