feat:1、添加项目

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2026-06-02 10:26:44 +08:00
commit dfead2c461
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Uni2SDK;
namespace UNSDK
{
public class Uni2SdkDemo : MonoBehaviour
{
private void Awake()
{
//初始化sdk时,如果不确定unity中是否填入了包名,你这里最好填写你的包名
SdkConfigMgr.Init("com.your.package.name");
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}
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using UnityEditor;
using UnityEngine;
namespace UNSDK
{
public class ConfigEditor : EditorWindow
{
private static ConfigEditor _view;
[MenuItem("Tools/CreateConfig")]
public static void ShowWindow()
{
if (_view != null)
{
CloseView();
return;
}
_view = GetWindow<ConfigEditor>();
_view.titleContent = new GUIContent("ConfigEditor");
}
static void CloseView()
{
_view.Close();
_view = null;
}
private void OnGUI()
{
DrawWindow();
EditorUtility.SetDirty(SdkConfigMgr.Instance);
}
private void DrawWindow()
{
TextLabel("Sdk 配置",Color.white);
EditorGUILayout.BeginVertical("frameBox");
SdkConfigMgr.Instance.secret = EditorGUILayout.TextField("Secret", SdkConfigMgr.Instance.secret);
SdkConfigMgr.Instance.host = EditorGUILayout.TextField("Host", SdkConfigMgr.Instance.host);
EditorGUILayout.EndVertical();
TextLabel("Debug Log",Color.white);
EditorGUILayout.BeginVertical("frameBox");
SdkConfigMgr.Instance.isLog = EditorGUILayout.Toggle("IsLog", SdkConfigMgr.Instance.isLog);
EditorGUILayout.EndVertical();
}
private void TextLabel(string content, Color color = new Color())
{
if (color.Equals(Color.clear))
{
color = Color.gray;
}
GUIStyle style = new GUIStyle();
style.contentOffset = new Vector2(8, 0);
style.normal.textColor = color;
style.fontSize = 14;
style.padding = new RectOffset(0, 0, 3, 0);
GUILayout.Label(content, style);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using Uni2SDK;
using UnityEngine;
using UnityEngine.Serialization;
namespace UNSDK
{
public class SdkConfigMgr : ScriptableObject
{
[FormerlySerializedAs("Secret")] public string secret;
[FormerlySerializedAs("Host")] public string host;
[FormerlySerializedAs("IsLog")] public bool isLog;
public static bool IsInitSuccess = false;
private static SdkConfigMgr _instance;
public static SdkConfigMgr Instance
{
get
{
if (_instance) return _instance;
_instance = AssetTools.GetScriptableObject<SdkConfigMgr>(typeof(SdkConfigMgr).Name, "Assets/Resources", false, false);
return _instance;
}
set => _instance = value;
}
public static void Init(string packageName = "")
{
var package = StringExtensions.IsNullOrWhiteSpace(packageName) ? Application.identifier: packageName;
Uni2SDKManager.Instance.SetPackage(package);
Uni2SDKManager.Instance.SetLog(Instance.isLog);
Uni2SDKManager.Instance.Init(Instance.host,Instance.secret, (b, msg) =>
{
IsInitSuccess = b;
Debug.Log($"init SDK bool===={b} WvManager.Instance.Init s==={msg}");
});
}
/// <summary>
/// 关闭有感
/// 必须调用,且在退出有感界界面时调用
/// 调用此方法后,可以将其他游戏界面等显示了
/// </summary>
public void Close()
{
#if !UNITY_EDITOR
Uni2SDKManager.Instance.Close();
#endif
}
/// <summary>
/// 开启有感
/// 开启时:需要将其他游戏界面等隐藏,注意,是隐藏,不是在其界面上再添加一个界面
/// </summary>
public void Open()
{
#if !UNITY_EDITOR
Uni2SDKManager.Instance.Open(0,164,0,0);
#endif
}
}
}
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using System;
using System.IO;
using UnityEngine;
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
#endif
namespace UNSDK
{
public static class AssetTools
{
/// <summary>
/// Returns a reference to a scriptable object of type T with the given fileName at the relative resourcesPath.
/// <para/> If the asset is not found, one will get created automatically (in the Editor only)
/// </summary>
/// <param name="fileName"></param>
/// <param name="resourcesPath"></param>
/// <param name="saveAssetDatabase"></param>
/// <param name="refreshAssetDatabase"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T GetScriptableObject<T>(string fileName,
string resourcesPath,
bool saveAssetDatabase,
bool refreshAssetDatabase)
where T : ScriptableObject
{
if (string.IsNullOrEmpty(resourcesPath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!resourcesPath[resourcesPath.Length - 1].Equals(@"\")) resourcesPath += @"\";
// resourcesPath = resourcesPath.Replace(@"\", "/");
resourcesPath = CleanPath(resourcesPath);
var obj = (T)Resources.Load(fileName, typeof(T));
if (obj == null)
{
string simpleResourcesPath = resourcesPath.Replace(resourcesPath.Substring(0, resourcesPath.LastIndexOf("Resources", StringComparison.Ordinal)), "");
simpleResourcesPath = simpleResourcesPath.Replace("Resources", "").Remove(0, 1);
obj = (T)Resources.Load(Path.Combine(simpleResourcesPath, fileName), typeof(T));
}
#if UNITY_EDITOR
if (obj != null) return obj;
if (!Directory.Exists("Assets/Resources"))
{
Directory.CreateDirectory("Assets/Resources");
}
obj = CreateAsset<T>(resourcesPath, fileName, ".asset", saveAssetDatabase, refreshAssetDatabase);
#endif
return obj;
}
public static T GetResource<T>(string resourcesPath, string fileName) where T : ScriptableObject
{
if (string.IsNullOrEmpty(resourcesPath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
resourcesPath = CleanPath(resourcesPath);
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!resourcesPath[resourcesPath.Length - 1].Equals(@"\")) resourcesPath += @"\";
// resourcesPath = resourcesPath.Replace(@"\", "/");
return (T)Resources.Load(resourcesPath + fileName, typeof(T));
}
public static string CleanPath(string path)
{
// ReSharper disable once SuspiciousTypeConversion.Global
if (!path[path.Length - 1].Equals(@"\")) path += @"\";
path = path.Replace(@"\\", @"\");
path = path.Replace(@"\", "/");
return path;
}
#if UNITY_EDITOR
public static T CreateAsset<T>(string relativePath,
string fileName,
string extension = ".asset",
bool saveAssetDatabase = true,
bool refreshAssetDatabase = true)
where T : ScriptableObject
{
if (string.IsNullOrEmpty(relativePath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
relativePath = CleanPath(relativePath);
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!relativePath[relativePath.Length - 1].Equals(@"\")) relativePath += @"\";
// relativePath = relativePath.Replace(@"\\", @"\");
var asset = ScriptableObject.CreateInstance<T>();
AssetDatabase.CreateAsset(asset, relativePath + fileName + extension);
EditorUtility.SetDirty(asset);
if (saveAssetDatabase) AssetDatabase.SaveAssets();
if (refreshAssetDatabase) AssetDatabase.Refresh();
return asset;
}
public static List<T> GetAssets<T>() where T : ScriptableObject
{
var list = new List<T>();
string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
foreach (string guid in guids)
{
var asset = AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(guid));
if (asset == null) continue;
list.Add(asset);
}
return list;
}
public static void MoveAssetToTrash(string relativePath, string fileName, bool saveAssetDatabase = true,
bool refreshAssetDatabase = true, bool printDebugMessage = true)
{
if (string.IsNullOrEmpty(relativePath)) return;
if (string.IsNullOrEmpty(fileName)) return;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!relativePath[relativePath.Length - 1].Equals(@"\")) relativePath += @"\";
relativePath = CleanPath(relativePath);
if (!AssetDatabase.MoveAssetToTrash(relativePath + fileName + ".asset")) return;
if (printDebugMessage) Debug.Log("The " + fileName + ".asset file has been moved to trash.");
if (saveAssetDatabase) AssetDatabase.SaveAssets();
if (refreshAssetDatabase) AssetDatabase.Refresh();
}
public static Texture GetTexture(string filePath, string fileName, string fileExtension = ".png")
{
if (string.IsNullOrEmpty(filePath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!filePath[filePath.Length - 1].Equals(@"\")) filePath += @"\";
filePath = CleanPath(filePath);
return AssetDatabase.LoadAssetAtPath<Texture>(filePath + fileName + fileExtension);
}
public static Texture2D GetTexture2D(string filePath, string fileName, string fileExtension = ".png")
{
if (string.IsNullOrEmpty(filePath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!filePath[filePath.Length - 1].Equals(@"\")) filePath += @"\";
filePath = CleanPath(filePath);
return AssetDatabase.LoadAssetAtPath<Texture2D>(filePath + fileName + fileExtension);
}
#endif
}
}
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