using ZooMatch; using UnityEngine; public sealed class AnimationCurveData : ScriptableObject { private static AnimationCurveData instance; public static AnimationCurveData Instance { get { if (instance == null) { instance = LoadKit.Instance.LoadAsset("Data.ScriptableObjectData", "AnimationCurveData"); } return instance; } } public AnimationCurve LuckySpinAniCurve; }