Files
2026-06-02 10:26:44 +08:00
..
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00
2026-06-02 10:26:44 +08:00

**Special Offer: Write a review for Obfuscator Pro and write an email to guardingpearsoftware@gmail.com and win 1 of 10 copies of Obfuscator Source!**



== Description ==



GuardingPearSoftwares Obfuscator was developed to increase your software 

and game security, especially for applications built with Unity.



Its main objective is to conceal your own proprietary source code, and 

third party compiled dotNet assemblies as well. We support all known platforms, 

whether standalone or embedded.



== How To ==



The Obfuscator runs, when activated (is the default), automatically at

build time. Directly after Unity generates the build target specific 

assemblies (*.dll), generated at Library\ScriptAssemblies, the Obfuscator

applies to them.



== Settings ==



The Obfuscator comes with a "Settings" window allowing to specify exactly and

user friendly which assemblies should be obfuscated and what features should apply

to them. You can find it in the Unity Editor Menu OPS->Obfuscator->Settings.



== Error Stack Trace ==



To still be able to debug or understand obfuscated error logs, the Obfuscator

comes with a "Error Stack Trace" window. Here you can load a mapping file (you

have to activate it in the settings) and enter a obfuscated stack trace.

Pressing "Deobfuscate" the obfuscator will try to deobfuscate the stack trace.

You can find it in the Unity Editor Menu OPS->Obfuscator->Error Stack Trace.