Files
ZooMatch-GP/Assets/ASMhQ45fSDK/Scripts/Config/Utils/AssetUtils.cs
T
2026-06-02 10:26:44 +08:00

153 lines
7.0 KiB
C#

using System;
using System.IO;
using UnityEngine;
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
#endif
namespace ASMhQ45fSDK
{
public static class AssetUtils
{
/// <summary>
/// Returns a reference to a scriptable object of type T with the given fileName at the relative resourcesPath.
/// <para/> If the asset is not found, one will get created automatically (in the Editor only)
/// </summary>
/// <param name="fileName"></param>
/// <param name="resourcesPath"></param>
/// <param name="saveAssetDatabase"></param>
/// <param name="refreshAssetDatabase"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T GetScriptableObject<T>(string fileName,
string resourcesPath,
bool saveAssetDatabase,
bool refreshAssetDatabase)
where T : ScriptableObject
{
if (string.IsNullOrEmpty(resourcesPath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!resourcesPath[resourcesPath.Length - 1].Equals(@"\")) resourcesPath += @"\";
// resourcesPath = resourcesPath.Replace(@"\", "/");
resourcesPath = CleanPath(resourcesPath);
var obj = (T)Resources.Load(fileName, typeof(T));
if (obj == null)
{
string simpleResourcesPath = resourcesPath.Replace(resourcesPath.Substring(0, resourcesPath.LastIndexOf("Resources", StringComparison.Ordinal)), "");
simpleResourcesPath = simpleResourcesPath.Replace("Resources", "").Remove(0, 1);
obj = (T)Resources.Load(Path.Combine(simpleResourcesPath, fileName), typeof(T));
}
#if UNITY_EDITOR
if (obj != null) return obj;
if (!Directory.Exists("Assets/Resources"))
{
Directory.CreateDirectory("Assets/Resources");
}
obj = CreateAsset<T>(resourcesPath, fileName, ".asset", saveAssetDatabase, refreshAssetDatabase);
#endif
return obj;
}
public static T GetResource<T>(string resourcesPath, string fileName) where T : ScriptableObject
{
if (string.IsNullOrEmpty(resourcesPath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
resourcesPath = CleanPath(resourcesPath);
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!resourcesPath[resourcesPath.Length - 1].Equals(@"\")) resourcesPath += @"\";
// resourcesPath = resourcesPath.Replace(@"\", "/");
return (T)Resources.Load(resourcesPath + fileName, typeof(T));
}
public static string CleanPath(string path)
{
// ReSharper disable once SuspiciousTypeConversion.Global
if (!path[path.Length - 1].Equals(@"\")) path += @"\";
path = path.Replace(@"\\", @"\");
path = path.Replace(@"\", "/");
return path;
}
#if UNITY_EDITOR
public static T CreateAsset<T>(string relativePath,
string fileName,
string extension = ".asset",
bool saveAssetDatabase = true,
bool refreshAssetDatabase = true)
where T : ScriptableObject
{
if (string.IsNullOrEmpty(relativePath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
relativePath = CleanPath(relativePath);
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!relativePath[relativePath.Length - 1].Equals(@"\")) relativePath += @"\";
// relativePath = relativePath.Replace(@"\\", @"\");
var asset = ScriptableObject.CreateInstance<T>();
AssetDatabase.CreateAsset(asset, relativePath + fileName + extension);
EditorUtility.SetDirty(asset);
if (saveAssetDatabase) AssetDatabase.SaveAssets();
if (refreshAssetDatabase) AssetDatabase.Refresh();
return asset;
}
public static List<T> GetAssets<T>() where T : ScriptableObject
{
var list = new List<T>();
string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
foreach (string guid in guids)
{
var asset = AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(guid));
if (asset == null) continue;
list.Add(asset);
}
return list;
}
public static void MoveAssetToTrash(string relativePath, string fileName, bool saveAssetDatabase = true,
bool refreshAssetDatabase = true, bool printDebugMessage = true)
{
if (string.IsNullOrEmpty(relativePath)) return;
if (string.IsNullOrEmpty(fileName)) return;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!relativePath[relativePath.Length - 1].Equals(@"\")) relativePath += @"\";
relativePath = CleanPath(relativePath);
if (!AssetDatabase.MoveAssetToTrash(relativePath + fileName + ".asset")) return;
if (printDebugMessage) Debug.Log("The " + fileName + ".asset file has been moved to trash.");
if (saveAssetDatabase) AssetDatabase.SaveAssets();
if (refreshAssetDatabase) AssetDatabase.Refresh();
}
public static Texture GetTexture(string filePath, string fileName, string fileExtension = ".png")
{
if (string.IsNullOrEmpty(filePath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!filePath[filePath.Length - 1].Equals(@"\")) filePath += @"\";
filePath = CleanPath(filePath);
return AssetDatabase.LoadAssetAtPath<Texture>(filePath + fileName + fileExtension);
}
public static Texture2D GetTexture2D(string filePath, string fileName, string fileExtension = ".png")
{
if (string.IsNullOrEmpty(filePath)) return null;
if (string.IsNullOrEmpty(fileName)) return null;
// ReSharper disable once SuspiciousTypeConversion.Global
// if (!filePath[filePath.Length - 1].Equals(@"\")) filePath += @"\";
filePath = CleanPath(filePath);
return AssetDatabase.LoadAssetAtPath<Texture2D>(filePath + fileName + fileExtension);
}
#endif
}
}