using ZooMatch; using UnityEngine; public class ZooMatchRoot : MonoBehaviour { public void Awake() { MaxADKit.Init(); // SGModule.Net.NetworkKit.Instance.InitData(NetworkManager.identifier,true); OnLauncher(); var reqData = new RespLoginFunnelData { type = "bootstrap", payload = "" }; NetworkKit.PostFunnelLogin(reqData); } public static void OnLauncher() { AppObjConst.FrameGo = new GameObject($"{AppObjConst.FrameGoName}"); AppObjConst.FrameGo.AddComponent(); DontDestroyOnLoad(AppObjConst.FrameGo); App.InitApplication(SuperApplication.Instance); } }