38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using UnityEngine;
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namespace ZooMatch
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{
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public static class AppObjConst
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{
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public const string FrameGoName = "[ Jarvis ]";
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public static GameObject FrameGo;
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public const string LauncherGoName = "[Launcher]";
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public const string EngineEventSystemGoName = "[EngineEventSystem]";
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public static GameObject EngineEventSystemGo;
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public const string ApplicationGoName = "[ Application ]";
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public static GameObject ApplicationGo;
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public const string EngineSingletonGoName = "[EngineSingleton]";
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public static GameObject EngineSingletonGo;
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public const string MonoManagerGoName = "[MonoManager]";
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public static GameObject MonoManagerGo;
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public const string DispatcherGoName = "[Dispatcher]";
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public static GameObject DispatcherGo;
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public const string LoaderGoName = "[Loader]";
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public static GameObject LoaderGo;
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public const string CameraGoName = "[Camera]";
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public static GameObject CameraGo;
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public const string UIGoName = "[UI]";
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public static GameObject UIGo;
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public const string UICacheGoName = "[UICache]";
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public static GameObject UICacheGo;
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public const string DOTweenGoName = "[DOTween]";
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public const string SuperInvokeGoName = "[SuperInvoke]";
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}
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} |