Files
Zoomatch_unity_ios/Assets/Scripts/Define/Constant/AppObjConst.cs
T
2026-05-28 15:23:36 +08:00

38 lines
1.3 KiB
C#

using UnityEngine;
namespace ZooMatch
{
public static class AppObjConst
{
public const string FrameGoName = "[ Jarvis ]";
public static GameObject FrameGo;
public const string LauncherGoName = "[Launcher]";
public const string EngineEventSystemGoName = "[EngineEventSystem]";
public static GameObject EngineEventSystemGo;
public const string ApplicationGoName = "[ Application ]";
public static GameObject ApplicationGo;
public const string EngineSingletonGoName = "[EngineSingleton]";
public static GameObject EngineSingletonGo;
public const string MonoManagerGoName = "[MonoManager]";
public static GameObject MonoManagerGo;
public const string DispatcherGoName = "[Dispatcher]";
public static GameObject DispatcherGo;
public const string LoaderGoName = "[Loader]";
public static GameObject LoaderGo;
public const string CameraGoName = "[Camera]";
public static GameObject CameraGo;
public const string UIGoName = "[UI]";
public static GameObject UIGo;
public const string UICacheGoName = "[UICache]";
public static GameObject UICacheGo;
public const string DOTweenGoName = "[DOTween]";
public const string SuperInvokeGoName = "[SuperInvoke]";
}
}