fix:1、修复bug。 2、1.0.8版本提审
This commit is contained in:
@@ -1,355 +1,355 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class PreDownloadManager
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{
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#region Live
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public static void InitializeLiveData()
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{
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List<Live> liveConfigList = ConfigSystem.GetConfig<Live>();
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Debug.Log($"[预下载视频 数据初始化]-0-----{DataMgr.LiveDataDic.Value.Count}");
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var newData = new Dictionary<int, LiveData>();
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for (var i = 0; i < liveConfigList.Count; i++)
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{
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var oldData = GetLiveDataByIndex(liveConfigList[i], i);
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if (oldData.progress > 0) newData[i] = oldData;
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}
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Debug.Log($"[预下载视频 数据初始化]--1----- {newData.Count}");
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DataMgr.LiveDataDic.Value = newData;
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}
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public static LiveData GetLiveDataByIndex(Live liveConfig, int i)
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{
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DataMgr.LiveDataDic.Value.TryGetValue(i, out var oldData);
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oldData ??= new LiveData
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{
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progress = liveConfig.Progress,
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AD_num = 0,
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Singleprogress = (100 - liveConfig.Progress) / liveConfig.AD
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};
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if (oldData.progress < liveConfig.Progress) oldData.progress = liveConfig.Progress;
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return oldData;
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}
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// 最大同时下载数量
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private const int MaxConcurrentDownloads = 1;
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public static void StartDownload()
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{
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CrazyAsyKit.StartCoroutine(DownloadVideosCoroutine());
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}
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private static IEnumerator DownloadVideosCoroutine()
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{
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List<Live> liveConfigList = ConfigSystem.GetConfig<Live>();
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var liveDic = DataMgr.LiveDataDic.Value;
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var downloadNameList = new List<string>();
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// 先加入已有进度的视频
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foreach (var kvp in liveDic)
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{
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var index = kvp.Key;
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var data = kvp.Value;
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if (data.progress > 0 && index < liveConfigList.Count) downloadNameList.Add(liveConfigList[index].Name);
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}
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Debug.Log($"[init down video]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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// 添加不在downloadNameList中的项,最多添加6个
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var addedCount = 0;
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for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
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if (!downloadNameList.Contains(liveConfigList[i].Name))
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{
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downloadNameList.Add(liveConfigList[i].Name);
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addedCount++;
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}
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Debug.Log($"[init down video]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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// 当前正在下载的协程数量
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var runningCount = 0;
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var currentIndex = 0;
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if (downloadNameList.Count > 0)
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{
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var name = downloadNameList[currentIndex];
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var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoName, name + ".enc");
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Debug.Log($"[预下载 视频 路径]-------localPath===={localPath}");
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if (!File.Exists(localPath))
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{
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Debug.Log("[开始预下载 视频 ]---------------");
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runningCount++;
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CrazyAsyKit.StartCoroutine(DownloadSingleVideoCoroutine(name, () => { runningCount--; }));
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}
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}
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// 等待下一帧再检查
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yield return null;
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Debug.Log("[init down video]---All downloads finished---");
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}
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private static IEnumerator DownloadSingleVideoCoroutine(string name, Action onComplete)
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{
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var isDone = false;
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LiveVideoManager.Instance.GetVideoLocalPath(name, tex =>
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{
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Debug.Log($"[init down video]----------------{name}");
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isDone = true;
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}, false);
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// 等待下载完成
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while (!isDone) yield return null;
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onComplete?.Invoke();
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}
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#endregion
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#region Picture
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public static void StartDownloadSecretPicture()
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{
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var liveConfigList = ConfigSystem.GetConfig<SecretAlbums>();
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var liveList = DataMgr.SecretUnlockList.Value;
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var downloadNameList = new List<string>();
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// 先加入所有可用的图片
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for (var i = 0; i < liveList.Count; i++)
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if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
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downloadNameList.Add(liveConfigList[i].Name);
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Debug.Log(
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$"[init down picture Secret]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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// 添加不在downloadNameList中的项,最多添加6个
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var addedCount = 0;
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for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
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if (!downloadNameList.Contains(liveConfigList[i].Name))
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{
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downloadNameList.Add(liveConfigList[i].Name);
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addedCount++;
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}
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Debug.Log(
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$"[init down picture Secret]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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foreach (var name in downloadNameList)
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{
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var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.SecretName, name + ".jpg");
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Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
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if (!File.Exists(localPath))
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{
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Debug.Log("[开始预下载 Secret ]---------------");
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TextureHelper.SetImgLoader(null, name,
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s =>
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{
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Debug.Log($"[init down Secret picture]----------------{name}");
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}, "SecretAlbums/", FolderNames.SecretName, false);
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}
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}
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}
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public static void StartDownloadAlbumsPicture()
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{
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int Free_Alubum_0 = PlayerPrefs.GetInt("Free_Alubum_0", -1);
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int Free_Alubum_1 = PlayerPrefs.GetInt("Free_Alubum_1", -1);
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int AD_Alubum = PlayerPrefs.GetInt("AD_Alubum", -1);
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int Spec_Alubum = PlayerPrefs.GetInt("Spec_Alubum", -1);
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int Vip_Alubum = PlayerPrefs.GetInt("Vip_Alubum", -1);
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if (Free_Alubum_0 >= 0) return;
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var FreeImageLibrary_ = ConfigSystem.GetConfig<FreeImageLibrary>();
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var ADImageLibrary_ = ConfigSystem.GetConfig<ADImageLibrary>();
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var SpecialImageLibrary_ = ConfigSystem.GetConfig<SpecialImageLibrary>();
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var VIPImageLibrary_ = ConfigSystem.GetConfig<VIPImageLibrary>();
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List<int> free_level_list = new List<int>();
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List<int> ad_level_list = new List<int>();
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List<int> special_level_list = new List<int>();
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List<int> vip_level_list = new List<int>();
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for (int i = 0; i < DataMgr.LevelUnlockListNew.Value.Count; i++)
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{
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if (DataMgr.LevelUnlockListNew.Value[i].type == 0) free_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
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else if (DataMgr.LevelUnlockListNew.Value[i].type == 1) ad_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
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else if (DataMgr.LevelUnlockListNew.Value[i].type == 2) special_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
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else if (DataMgr.LevelUnlockListNew.Value[i].type == 3) vip_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
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}
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if (Free_Alubum_0 < 0)
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{
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HashSet<int> levelIds = new HashSet<int>(free_level_list);
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List<FreeImageLibrary> filtered = ConfigSystem.GetConfig<FreeImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
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if (filtered.Count > 0)
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{
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Free_Alubum_0 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
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}
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else
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{
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Free_Alubum_0 = ConfigSystem.GetConfig<FreeImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<FreeImageLibrary>().Count)].id;
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}
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free_level_list.Add(Free_Alubum_0);
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Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
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}
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if (Free_Alubum_1 < 0)
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{
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HashSet<int> levelIds = new HashSet<int>(free_level_list);
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List<FreeImageLibrary> filtered = ConfigSystem.GetConfig<FreeImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
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if (filtered.Count > 0)
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{
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Free_Alubum_1 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
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}
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else
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{
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Free_Alubum_1 = ConfigSystem.GetConfig<FreeImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<FreeImageLibrary>().Count)].id;
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}
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Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
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}
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if (AD_Alubum < 0)
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{
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HashSet<int> levelIds = new HashSet<int>(ad_level_list);
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List<ADImageLibrary> filtered = ConfigSystem.GetConfig<ADImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
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if (filtered.Count > 0)
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{
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AD_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
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}
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else
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{
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AD_Alubum = ConfigSystem.GetConfig<ADImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<ADImageLibrary>().Count)].id;
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}
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Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
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}
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if (Spec_Alubum < 0)
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{
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HashSet<int> levelIds = new HashSet<int>(special_level_list);
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List<SpecialImageLibrary> filtered = ConfigSystem.GetConfig<SpecialImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
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if (filtered.Count > 0)
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{
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Spec_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
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}
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else
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{
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Spec_Alubum = ConfigSystem.GetConfig<SpecialImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<SpecialImageLibrary>().Count)].id;
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}
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Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
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}
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if (Vip_Alubum < 0)
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{
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HashSet<int> levelIds = new HashSet<int>(vip_level_list);
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List<VIPImageLibrary> filtered = ConfigSystem.GetConfig<VIPImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
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if (filtered.Count > 0)
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{
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Vip_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
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}
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else
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{
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Vip_Alubum = ConfigSystem.GetConfig<VIPImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<VIPImageLibrary>().Count)].id;
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}
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Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
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}
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PlayerPrefs.SetInt("Free_Alubum_0", Free_Alubum_0);
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PlayerPrefs.SetInt("Free_Alubum_1", Free_Alubum_1);
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PlayerPrefs.SetInt("AD_Alubum", AD_Alubum);
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PlayerPrefs.SetInt("Spec_Alubum", Spec_Alubum);
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PlayerPrefs.SetInt("Vip_Alubum", Vip_Alubum);
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List<string> downloadNameList = new List<string>
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{
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FreeImageLibrary_[Free_Alubum_0].Name,
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FreeImageLibrary_[Free_Alubum_1].Name,
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ADImageLibrary_[AD_Alubum].Name,
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SpecialImageLibrary_[Spec_Alubum].Name,
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VIPImageLibrary_[Vip_Alubum].Name
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};
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for (int i = 0; i < GameHelper.GetCommonModel().MultiModal - 1; i++)
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{
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downloadNameList.Insert(i, ConfigSystem.GetConfig<LevelUnlock>()[i].Name);
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}
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Debug.Log(
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$"[init down picture Album]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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// 添加不在downloadNameList中的项,最多添加12个
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// var addedCount = 0;
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// for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
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// if (!downloadNameList.Contains(liveConfigList[i].Name))
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// {
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// downloadNameList.Add(liveConfigList[i].Name);
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// addedCount++;
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// }
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Debug.Log(
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$"[init down picture Album]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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// int centerIndex = GameHelper.GetLevel();
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// int totalCount = downloadNameList.Count;
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// // 计算起始索引和实际要取的数量
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// int rangeStart = Math.Max(0, centerIndex - 5);
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// int rangeEnd = Math.Min(totalCount, centerIndex + 5);
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// int rangeCount = rangeEnd - rangeStart;
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// // 获取范围内元素并反转
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// var segment = downloadNameList.GetRange(rangeStart, rangeCount);
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// segment.Reverse();
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// // 移除原始位置的元素
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// downloadNameList.RemoveRange(rangeStart, rangeCount);
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// // 插入反转后的元素到最前面
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// downloadNameList.InsertRange(0, segment);
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Debug.Log(
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$"[init down picture Album]---3---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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foreach (var name in downloadNameList)
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{
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var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.AlbumName, name + ".jpg");
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Debug.Log($"[预下载 Albums 路径]-------localPath===={localPath}");
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if (!File.Exists(localPath))
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{
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Debug.Log($"[开始预下载 Albums ]--------------name-{name}");
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TextureHelper.SetImgLoader(null, name,
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s =>
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{
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Debug.Log($"[init down Album picture]----------------{name}");
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}, "LevelAlbums/", FolderNames.AlbumName, false);
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}
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}
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}
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#endregion
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class PreDownloadManager
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{
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#region Live
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public static void InitializeLiveData()
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{
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List<Live> liveConfigList = ConfigSystem.GetLiveConfig();
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Debug.Log($"[预下载视频 数据初始化]-0-----{DataMgr.LiveDataDic.Value.Count}");
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var newData = new Dictionary<int, LiveData>();
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for (var i = 0; i < liveConfigList.Count; i++)
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{
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var oldData = GetLiveDataByIndex(liveConfigList[i], i);
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if (oldData.progress > 0) newData[i] = oldData;
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}
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Debug.Log($"[预下载视频 数据初始化]--1----- {newData.Count}");
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DataMgr.LiveDataDic.Value = newData;
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}
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public static LiveData GetLiveDataByIndex(Live liveConfig, int i)
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{
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DataMgr.LiveDataDic.Value.TryGetValue(i, out var oldData);
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oldData ??= new LiveData
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{
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progress = liveConfig.Progress,
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AD_num = 0,
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Singleprogress = (100 - liveConfig.Progress) / liveConfig.AD
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};
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if (oldData.progress < liveConfig.Progress) oldData.progress = liveConfig.Progress;
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return oldData;
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}
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// 最大同时下载数量
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private const int MaxConcurrentDownloads = 1;
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public static void StartDownload()
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{
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CrazyAsyKit.StartCoroutine(DownloadVideosCoroutine());
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}
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private static IEnumerator DownloadVideosCoroutine()
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{
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List<Live> liveConfigList = ConfigSystem.GetLiveConfig();
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var liveDic = DataMgr.LiveDataDic.Value;
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var downloadNameList = new List<string>();
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// 先加入已有进度的视频
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foreach (var kvp in liveDic)
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{
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var index = kvp.Key;
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var data = kvp.Value;
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if (data.progress > 0 && index < liveConfigList.Count) downloadNameList.Add(liveConfigList[index].Name);
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}
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Debug.Log($"[init down video]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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// 添加不在downloadNameList中的项,最多添加6个
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var addedCount = 0;
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for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
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if (!downloadNameList.Contains(liveConfigList[i].Name))
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{
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downloadNameList.Add(liveConfigList[i].Name);
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addedCount++;
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}
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Debug.Log($"[init down video]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
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// 当前正在下载的协程数量
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var runningCount = 0;
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var currentIndex = 0;
|
||||
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if (downloadNameList.Count > 0)
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{
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var name = downloadNameList[currentIndex];
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var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoName, name + ".enc");
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Debug.Log($"[预下载 视频 路径]-------localPath===={localPath}");
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if (!File.Exists(localPath))
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{
|
||||
Debug.Log("[开始预下载 视频 ]---------------");
|
||||
runningCount++;
|
||||
CrazyAsyKit.StartCoroutine(DownloadSingleVideoCoroutine(name, () => { runningCount--; }));
|
||||
}
|
||||
}
|
||||
|
||||
// 等待下一帧再检查
|
||||
yield return null;
|
||||
Debug.Log("[init down video]---All downloads finished---");
|
||||
}
|
||||
|
||||
|
||||
private static IEnumerator DownloadSingleVideoCoroutine(string name, Action onComplete)
|
||||
{
|
||||
var isDone = false;
|
||||
|
||||
LiveVideoManager.Instance.GetVideoLocalPath(name, tex =>
|
||||
{
|
||||
Debug.Log($"[init down video]----------------{name}");
|
||||
isDone = true;
|
||||
}, false);
|
||||
|
||||
// 等待下载完成
|
||||
while (!isDone) yield return null;
|
||||
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Picture
|
||||
|
||||
public static void StartDownloadSecretPicture()
|
||||
{
|
||||
var liveConfigList = ConfigSystem.GetSecretAlbumsConfig();
|
||||
var liveList = DataMgr.SecretUnlockList.Value;
|
||||
|
||||
var downloadNameList = new List<string>();
|
||||
|
||||
// 先加入所有可用的图片
|
||||
for (var i = 0; i < liveList.Count; i++)
|
||||
if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
|
||||
downloadNameList.Add(liveConfigList[i].Name);
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Secret]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// 添加不在downloadNameList中的项,最多添加6个
|
||||
var addedCount = 0;
|
||||
for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
|
||||
if (!downloadNameList.Contains(liveConfigList[i].Name))
|
||||
{
|
||||
downloadNameList.Add(liveConfigList[i].Name);
|
||||
addedCount++;
|
||||
}
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Secret]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
foreach (var name in downloadNameList)
|
||||
{
|
||||
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.SecretName, name + ".jpg");
|
||||
Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
|
||||
if (!File.Exists(localPath))
|
||||
{
|
||||
Debug.Log("[开始预下载 Secret ]---------------");
|
||||
TextureHelper.SetImgLoader(null, name,
|
||||
s =>
|
||||
{
|
||||
Debug.Log($"[init down Secret picture]----------------{name}");
|
||||
}, "SecretAlbums/", FolderNames.SecretName, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void StartDownloadAlbumsPicture()
|
||||
{
|
||||
int Free_Alubum_0 = PlayerPrefs.GetInt("Free_Alubum_0", -1);
|
||||
int Free_Alubum_1 = PlayerPrefs.GetInt("Free_Alubum_1", -1);
|
||||
int AD_Alubum = PlayerPrefs.GetInt("AD_Alubum", -1);
|
||||
int Spec_Alubum = PlayerPrefs.GetInt("Spec_Alubum", -1);
|
||||
int Vip_Alubum = PlayerPrefs.GetInt("Vip_Alubum", -1);
|
||||
|
||||
if (Free_Alubum_0 >= 0) return;
|
||||
|
||||
var FreeImageLibrary_ = ConfigSystem.GetFreeImageConfig();
|
||||
var ADImageLibrary_ = ConfigSystem.GetADImageConfig();
|
||||
var SpecialImageLibrary_ = ConfigSystem.GetSpecialImageConfig();
|
||||
var VIPImageLibrary_ = ConfigSystem.GetVIPImageConfig();
|
||||
|
||||
List<int> free_level_list = new List<int>();
|
||||
List<int> ad_level_list = new List<int>();
|
||||
List<int> special_level_list = new List<int>();
|
||||
List<int> vip_level_list = new List<int>();
|
||||
for (int i = 0; i < DataMgr.LevelUnlockListNew.Value.Count; i++)
|
||||
{
|
||||
if (DataMgr.LevelUnlockListNew.Value[i].type == 0) free_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
else if (DataMgr.LevelUnlockListNew.Value[i].type == 1) ad_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
else if (DataMgr.LevelUnlockListNew.Value[i].type == 2) special_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
else if (DataMgr.LevelUnlockListNew.Value[i].type == 3) vip_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
|
||||
}
|
||||
|
||||
|
||||
if (Free_Alubum_0 < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(free_level_list);
|
||||
List<FreeImageLibrary> filtered = ConfigSystem.GetFreeImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Free_Alubum_0 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Free_Alubum_0 = ConfigSystem.GetFreeImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetFreeImageConfig().Count)].id;
|
||||
}
|
||||
free_level_list.Add(Free_Alubum_0);
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
if (Free_Alubum_1 < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(free_level_list);
|
||||
List<FreeImageLibrary> filtered = ConfigSystem.GetFreeImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Free_Alubum_1 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Free_Alubum_1 = ConfigSystem.GetFreeImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetFreeImageConfig().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
|
||||
|
||||
if (AD_Alubum < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(ad_level_list);
|
||||
List<ADImageLibrary> filtered = ConfigSystem.GetADImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
AD_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
AD_Alubum = ConfigSystem.GetADImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetADImageConfig().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
|
||||
if (Spec_Alubum < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(special_level_list);
|
||||
List<SpecialImageLibrary> filtered = ConfigSystem.GetSpecialImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Spec_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Spec_Alubum = ConfigSystem.GetSpecialImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetSpecialImageConfig().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
|
||||
if (Vip_Alubum < 0)
|
||||
{
|
||||
HashSet<int> levelIds = new HashSet<int>(vip_level_list);
|
||||
List<VIPImageLibrary> filtered = ConfigSystem.GetVIPImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
|
||||
if (filtered.Count > 0)
|
||||
{
|
||||
Vip_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
Vip_Alubum = ConfigSystem.GetVIPImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetVIPImageConfig().Count)].id;
|
||||
}
|
||||
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
|
||||
}
|
||||
PlayerPrefs.SetInt("Free_Alubum_0", Free_Alubum_0);
|
||||
PlayerPrefs.SetInt("Free_Alubum_1", Free_Alubum_1);
|
||||
PlayerPrefs.SetInt("AD_Alubum", AD_Alubum);
|
||||
PlayerPrefs.SetInt("Spec_Alubum", Spec_Alubum);
|
||||
PlayerPrefs.SetInt("Vip_Alubum", Vip_Alubum);
|
||||
|
||||
List<string> downloadNameList = new List<string>
|
||||
{
|
||||
FreeImageLibrary_[Free_Alubum_0].Name,
|
||||
FreeImageLibrary_[Free_Alubum_1].Name,
|
||||
ADImageLibrary_[AD_Alubum].Name,
|
||||
SpecialImageLibrary_[Spec_Alubum].Name,
|
||||
VIPImageLibrary_[Vip_Alubum].Name
|
||||
};
|
||||
|
||||
for (int i = 0; i < GameHelper.GetCommonModel().MultiModal - 1; i++)
|
||||
{
|
||||
downloadNameList.Insert(i, ConfigSystem.GetLevelUnlockConfig()[i].Name);
|
||||
}
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Album]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// 添加不在downloadNameList中的项,最多添加12个
|
||||
// var addedCount = 0;
|
||||
// for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
|
||||
// if (!downloadNameList.Contains(liveConfigList[i].Name))
|
||||
// {
|
||||
// downloadNameList.Add(liveConfigList[i].Name);
|
||||
// addedCount++;
|
||||
// }
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Album]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
// int centerIndex = GameHelper.GetLevel();
|
||||
// int totalCount = downloadNameList.Count;
|
||||
|
||||
// // 计算起始索引和实际要取的数量
|
||||
// int rangeStart = Math.Max(0, centerIndex - 5);
|
||||
// int rangeEnd = Math.Min(totalCount, centerIndex + 5);
|
||||
// int rangeCount = rangeEnd - rangeStart;
|
||||
|
||||
// // 获取范围内元素并反转
|
||||
// var segment = downloadNameList.GetRange(rangeStart, rangeCount);
|
||||
// segment.Reverse();
|
||||
|
||||
// // 移除原始位置的元素
|
||||
// downloadNameList.RemoveRange(rangeStart, rangeCount);
|
||||
|
||||
// // 插入反转后的元素到最前面
|
||||
// downloadNameList.InsertRange(0, segment);
|
||||
|
||||
|
||||
Debug.Log(
|
||||
$"[init down picture Album]---3---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
|
||||
|
||||
foreach (var name in downloadNameList)
|
||||
{
|
||||
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.AlbumName, name + ".jpg");
|
||||
Debug.Log($"[预下载 Albums 路径]-------localPath===={localPath}");
|
||||
if (!File.Exists(localPath))
|
||||
{
|
||||
Debug.Log($"[开始预下载 Albums ]--------------name-{name}");
|
||||
TextureHelper.SetImgLoader(null, name,
|
||||
s =>
|
||||
{
|
||||
Debug.Log($"[init down Album picture]----------------{name}");
|
||||
}, "LevelAlbums/", FolderNames.AlbumName, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user