Files
BallCrushBest_GP/Assets/Scripts/ModuleUI/SignInView/SignInViewUI.cs
T

291 lines
11 KiB
C#

// using FGUI.A000_common;
using System;
using System.Collections.Generic;
using FairyGUI;
using FGUI.ZM_Sign_06;
using Spine.Unity;
using UnityEngine;
namespace BallKingdomCrush
{
public class SignInViewUI : BaseUI
{
private SignInViewUICtrl ctrl;
private SignInViewModel model;
private List<SignDailyReward> signModel;
private FGUI.ZM_Sign_06.com_sign_in ui;
private List<GComponent> signBtnList = new List<GComponent>();
public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.SignInViewUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Sign_06";
uiInfo.assetName = "com_sign_in";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = true;
uiInfo.isNeedCloseAnim = true;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
}
protected override void OnClose()
{
closeCallback?.Invoke();
GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
GameHelper.showGameUI = true;
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Sign_06.com_sign_in;
}
protected override void OnOpenBefore(object args)
{
signBtnList.Add(ui.day1);
signBtnList.Add(ui.day2);
signBtnList.Add(ui.day3);
signBtnList.Add(ui.day4);
signBtnList.Add(ui.day5);
signBtnList.Add(ui.day6);
signBtnList.Add(ui.day7);
signModel = ConfigSystem.GetConfig<SignDailyReward>();
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
var signList = signModel;
Debug.Log($"signList.Count:{signList.Count}");
ui.btn_get.grayed = true;
ui.btn_get.SetClick(() => { });
for (int i = 0; i < signList.Count; i++)
{
if (i < 7)
{
RefreshView(signBtnList[i], signList[i], i);
}
}
ui.close.SetClick(()=>{});
ui.close.SetClick(CtrlCloseUI);
}
private void RefreshView(GComponent btnSign, SignDailyReward reward, int index)
{
if (index != 6)
{
btn_sign btnSign_new = btnSign as btn_sign;
btnSign_new.reward_num.text = reward.quantity[0] + "";
SkeletonAnimation sk = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign_new.fx_parent, Fx_Type.fx_signin, ref closeCallback);
sk.state.SetAnimation(0, "small", true);
// sk.SetActive(false);
var signDays = DataMgr.SignState.Value.Count;
var isToday = true;
if (signDays > 0)
isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
if (index < signDays)
{
btnSign_new.status.selectedIndex = btn_sign.Status_reward;
}
else if (index == signDays)
{
if (signDays > 0 && isToday)
{
btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
}
else
{
// sk.SetActive(true);
// sk.state.SetAnimation(0, "signin1_6", true);
btnSign_new.isCloseClickAnim = true;
// btnSign.status.selectedIndex = btn_sign.State_today;
btnSign_new.line.visible = true;
btnSign.SetClick(() =>
{
// var startPos = GameHelper.GetUICenterPosition(btnSign);
// btnSign_new.status.selectedIndex = btn_sign.Status_reward;
// btnSign.onClick.Clear();
// btnSign.touchable = false;
// // sk.SetActive(false);
// btnSign_new.line.visible = false;
//
// GetSignInReward(reward, startPos, btnSign_new);
});
ui.btn_get.grayed = false;
ui.btn_get.SetClick(() =>
{
var startPos = GameHelper.GetUICenterPosition(btnSign);
btnSign_new.status.selectedIndex = btn_sign.Status_reward;
btnSign.onClick.Clear();
btnSign.touchable = false;
// sk.SetActive(false);
btnSign_new.line.visible = false;
GetSignInReward(reward, startPos, btnSign_new);
ui.btn_get.grayed = true;
ui.btn_get.SetClick(() => { });
});
}
}
else
{
btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
}
}
else
{
var btnSign_new = btnSign as btn_sign7;
btnSign_new.reward_num.text = reward.quantity[0] + "";
SkeletonAnimation sk = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign_new.fx_parent, Fx_Type.fx_signin, ref closeCallback);
sk.state.SetAnimation(0, "big", true);
var signDays = DataMgr.SignState.Value.Count;
var isToday = true;
if (signDays > 0)
isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
if (index < signDays)
{
btnSign_new.status.selectedIndex = btn_sign.Status_reward;
}
else if (index == signDays)
{
if (signDays > 0 && isToday)
{
btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
}
else
{
// sk.SetActive(true);
// sk.state.SetAnimation(0, "signin1_6", true);
btnSign_new.isCloseClickAnim = true;
// btnSign.status.selectedIndex = btn_sign.State_today;
btnSign_new.line.visible = true;
btnSign.SetClick(() =>
{
// var startPos = GameHelper.GetUICenterPosition(btnSign);
// btnSign_new.status.selectedIndex = btn_sign.Status_reward;
// btnSign.onClick.Clear();
// btnSign.touchable = false;
// // sk.SetActive(false);
// btnSign_new.line.visible = false;
//
// GetSignInReward(reward, startPos, btnSign_new);
});
ui.btn_get.grayed = false;
ui.btn_get.SetClick(() =>
{
var startPos = GameHelper.GetUICenterPosition(btnSign);
btnSign_new.status.selectedIndex = btn_sign.Status_reward;
btnSign.onClick.Clear();
btnSign.touchable = false;
// sk.SetActive(false);
btnSign_new.line.visible = false;
GetSignInReward(reward, startPos, btnSign_new);
ui.btn_get.grayed = true;
ui.btn_get.SetClick(() => { });
});
}
}
else
{
btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
}
}
}
private Action closeCallback;
private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay)
{
var rewardModel = new RewardData();
for (var i = 0; i < vo.item1.Length; i++)
{
var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn)
{
startPosition = startPos,
endPosition = new Vector2(ui.point.x, ui.point.y)
};
rewardModel.AddReward(rewardData);
}
if (vo.is_com_reward)
rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
RewardDisplayType.ValueChange;
else
rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
if (vo.is_double) rewardModel.condition = RewardCondition.None;
rewardModel.AddCompleted(isSuccess =>
{
if (isSuccess)
{
DataMgr.SignState.Value.Add(GameHelper.GetNowTime());
DataMgr.SignState.Save();
InitView();
btnDay.onClick.Clear();
AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect);
// 用来刷新todo界面的一些信息,如红点等
// GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView);
// CtrlCloseUI();
}
});
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel);
// ui.visible = false;
}
}
}