Files
BingoGrassland/Assets/BingoBrain/ModuleUI/Pal/PalUI.cs
T
2026-06-04 13:57:53 +08:00

98 lines
2.2 KiB
C#

using BingoBrain.Core;
using BingoBrain.HotFix;
using FairyGUI;
using FGUI.ACommon;
using FGUI.JMain;
using UnityEngine;
namespace BingoBrain
{
public class PalUI : BaseUI
{
private PalUICtrl ctrl;
private PalModel model;
private FGUI.JMain.com_pal ui;
public PalUI(PalUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.PalUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "JMain";
uiInfo.assetName = "com_pal";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.PalModel) as PalModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.JMain.com_pal;
}
protected override void OnOpenBefore(object args)
{
ui.list_pal.itemRenderer = RendererList;
ui.list_pal.numItems = 2;
ui.list_pal.scrollPane.onScrollEnd.Add(() =>
{
int index = ui.list_pal.GetFirstChildInView();
ui.state.selectedIndex = index;
});
ui.btn_close.SetClick(CtrlCloseUI);
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
void RendererList(int index, GObject obj)
{
item_pal item = obj as item_pal;
item.state.selectedIndex = index;
}
//初始化页面逻辑
private void InitView()
{
}
}
}