Files
CaptainDiceDubloons_IOS_unity/Assets/Scripts/ModuleUI/Reward/RewardUICtrl.cs
T
2026-05-25 15:06:47 +08:00

141 lines
6.4 KiB
C#

using IgnoreOPS;
namespace ChillConnect
{
public class RewardUICtrl : BaseUICtrl
{
private RewardUI ui;
private RewardModel model;
private uint openUIMsg = UICtrlMsg.RewardUI_Open;
private uint closeUIMsg = UICtrlMsg.RewardUI_Close;
public RewardData rewardInfo;
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
if (args != null)
{
rewardInfo = (RewardData)args;
}
ui = new RewardUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui is { isClose: false })
{
ui.Close();
}
ui = null;
}
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
public void GetReward(int rate = 1)
{
foreach (var rewardSingleData in rewardInfo.GetRewardDataList())
{
rewardSingleData.rate = rate;
}
// if (rewardInfo.sign_in_days == 1)
// {
// // setItemUrl(ui.loader_icon0, ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1]);
// // ui.text_num1.text = "x" + ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
// if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1] == 2)
// {
// // PlayerPrefs.SetInt("_back", PlayerPrefs.GetInt("_back", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1]);
// SaveData.GetSaveObject().item_back_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
// }
// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1] == 1)
// {
// // PlayerPrefs.SetInt("_out", PlayerPrefs.GetInt("_out", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1]);
// SaveData.GetSaveObject().item_out_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
// }
// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1] == 3)
// {
// // PlayerPrefs.SetInt("_refresh", PlayerPrefs.GetInt("_refresh", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1]);
// SaveData.GetSaveObject().item_refresh_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
// }
// GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
// }
// else
if (rewardInfo.sign_in_days == 6)
{
if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[1] == 2)
{
// PlayerPrefs.SetInt("_back", PlayerPrefs.GetInt("_back", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1]);
SaveData.GetSaveObject().BackPropNum += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1];
}
else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[1] == 1)
{
// PlayerPrefs.SetInt("_out", PlayerPrefs.GetInt("_out", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1]);
SaveData.GetSaveObject().OutPropNum += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1];
}
else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[1] == 3)
{
// PlayerPrefs.SetInt("_refresh", PlayerPrefs.GetInt("_refresh", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1]);
SaveData.GetSaveObject().RefreshPropNum += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1];
}
}
// if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[2] == 2)
// {
// // PlayerPrefs.SetInt("_back", PlayerPrefs.GetInt("_back", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2]);
// SaveData.GetSaveObject().item_back_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2];
// }
// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[2] == 1)
// {
// // PlayerPrefs.SetInt("_out", PlayerPrefs.GetInt("_out", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2]);
// SaveData.GetSaveObject().item_out_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2];
// }
// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[2] == 3)
// {
// // PlayerPrefs.SetInt("_refresh", PlayerPrefs.GetInt("_refresh", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2]);
// SaveData.GetSaveObject().item_refresh_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2];
// }
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
RewardSystem.GetReward(rewardInfo);
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
}
}