268 lines
12 KiB
C#
268 lines
12 KiB
C#
using System.Collections.Generic;
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using System.Globalization;
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using AppsFlyerSDK;
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using IgnoreOPS;
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using UnityEngine;
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namespace ChillConnect
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{
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public class RainPlayUICtrl : BaseUICtrl
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{
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private RainPlayUI ui;
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private RainPlayModel model;
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private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
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private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new RainPlayUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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private bool CheckIsOpen(string name)
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{
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var isOpen = UIManager.Instance.IsExistUI(name);
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return isOpen;
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}
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void pay_success(object str)
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{
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string type = (string)str;
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string purch_number = "";
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if (type.Contains("buy_gold"))
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{
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if (type.StartsWith("buy_gold"))
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{
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int startIndex = "buy_gold".Length;
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string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
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int suffix_num = int.Parse(suffix);
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purch_number = ConfigSystem.GetConfig<PaidcoinsModel>().DataList[suffix_num].Payment_amount2.ToString();
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if (!CheckIsOpen(UIConst.BuygoldUI))
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{
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List<Paidcoins> list = ConfigSystem.GetConfig<PaidcoinsModel>().DataList;
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// GetPayReward(gold_num);
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DataMgr.Coin.Value += list[suffix_num].Actual_coins;
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SaveData.GetSaveObject().gold_shop_time[suffix_num] = (int)GameHelper.GetNowTime();
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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}
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}
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}
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else if (type == PurchasingManager.GetPaySku(PayType.buy_one))
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{
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SaveData.GetSaveObject().have_slot = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
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if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
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GameHelper.IsTemporaryEnd = false;
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purch_number = ConfigSystem.GetConfig<CommonModel>().addspace2.ToString();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.buy_one_off))
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{
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purch_number = GameHelper.GetCommonModel().AddDiscount2.ToString();
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if (!CheckIsOpen(UIConst.AddViewoffUI))
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Close);
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SaveData.GetSaveObject().have_slot = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
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}
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GameHelper.IsTemporaryEnd = false;
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if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
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}
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else if (type == PurchasingManager.GetPaySku(PayType.remove_ad))
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{
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SaveData.GetSaveObject().remove_ad_time = (int)GameHelper.GetNowTime() + ConfigSystem.GetConfig<CommonModel>().RemoveADsPackDuration * 3600;
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SaveData.GetSaveObject().is_get_removead = true;
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SaveData.saveDataFunc();
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// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity);
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
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if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].Paid_price2.ToString();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.pack_reward))
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{
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List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().DataList;
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int gold_num = list[0].coins_quantity;
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int back_num = list[0].props_quantity[1];
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int out_num = list[0].props_quantity[0];
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int refresh_num = list[0].props_quantity[2];
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// GameHelper.AddGoldNumber(gold_num);
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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SaveData.GetSaveObject().is_get_packreward = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
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if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().DataList[0].Paid_price2.ToString();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.battle_pass))
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{
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SaveData.GetSaveObject().is_get_battlepass = true;
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int gold = 0;
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int out_ = 0;
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int back_ = 0;
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int refresh_ = 0;
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List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<PassportrewardsModel>().DataList;
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for (int i = 0; i < Passportrewards_list.Count; i++)
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{
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if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity))
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{
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if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
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SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
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}
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else break;
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}
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GameHelper.AddItemNumber(0, out_);
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GameHelper.AddItemNumber(1, back_);
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GameHelper.AddItemNumber(2, refresh_);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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SaveData.saveDataFunc();
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purch_number = ConfigSystem.GetConfig<CommonModel>().Passportgift2.ToString();
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if (!CheckIsOpen(UIConst.PassViewUI))
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{
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// DataMgr.Coin.Value += gold;
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GetPayReward(gold);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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}
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}
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else if (type == PurchasingManager.GetPaySku(PayType.fail_pack))
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{
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List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().DataList;
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().DataList[2].Paid_price2.ToString();
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GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
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// DataMgr.Coin.Value += ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity;
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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int back_num = list[2].props_quantity[1];
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int out_num = list[2].props_quantity[0];
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int refresh_num = list[2].props_quantity[2];
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//GameHelper.addGoldNumber(gold_num);
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int gold_num = list[2].coins_quantity;
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if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) DataMgr.Coin.Value += gold_num;
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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SaveData.saveDataFunc();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.three_days_gift))
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{
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SaveData.GetSaveObject().is_get_ThreeDaysGift = true;
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SaveData.saveDataFunc();
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purch_number = ConfigSystem.GetConfig<MultigiftModel>().DataList[0].Paid_price2.ToString();
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}
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
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if (!GameHelper.IsAdModelOfPay() && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
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{
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Debug.Log("付费收益上报AF----------- " + revenue);
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adCallbackInfo.Clear();
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adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
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adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().Uid.ToString());
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adCallbackInfo.Add("af_currency", "USD");
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adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture));
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AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
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GameHelper.SendRevenueToServer(Property.Af_purchase, "af_revenue", (int)(revenue * 10000));
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RankSystemMgr.Instance.addGameExp(addPointType.buy, revenue);
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}
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}
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private void GetPayReward(decimal goldNum)
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{
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if (goldNum == 0) return;
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var start = new Vector2(540, 960);
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var end = new Vector2(75, 25);
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var rewardData = new RewardData();
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var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask)
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{
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startPosition = start,
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};
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rewardData.AddReward(rewardSingleData);
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rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
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}
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public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
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#endregion
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}
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}
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