fix:1、添加_A表的读取方式

This commit is contained in:
2026-05-19 11:22:58 +08:00
parent a23840e6dc
commit d1ed0d5747
16 changed files with 4855 additions and 4793 deletions
@@ -1,68 +1,70 @@
using SGModule.ConfigLoader;
namespace RedHotRoast
{
[ConfigKey("Common", false)]
public class CommonModel
{
public int InitialNum;
public int[] inlineLoginDown;
public int inlineMin;
public int Purchaseprops;
public int rewardrate;
public int RevivalCoins;
public int[] wheelTimes;
public float Passportgift;
public float Passportgift2;
public float addspace;
public float addspace2;
public int playtimes;
public int interstitialtype;
public int lobbyrewrdtime;
public int roomrewardrate;
public int Activetimes;
public int adrate;
public int roomrate;
public float afSendLimit;
public float afSendNum;
public int rewardinsertion;
public int exchangeCD = 120;
public int AddSpaceLevel;
public int RemoveADsPackDuration;
public int RemoveADsPackPopup;
public string contactUs;
public int[] UnlockSecret;
public int[] UnlockLive;
public int Live;
public int Secret;
public int Assitant;
public int LivePreview;
public int SecretPreview;
public int AssitantPreview;
public int HomeGuideRate;
public int roomGuideRate;
public int VIPGuide;
public int VIPGuideRate;
public int HomeInterstitialAd;
public int FreeClaims;
public int TurnOffPackRate;
public int TurnOffRewardsRate;
public int TurnOffRewardsCD;
public int TurnOffRewardslimit;
public int PayRate;
public int FreeMessages;
public int[] CoinsAccess;
public int AdAccess;
public int UnlockAIAssistant;
public int ClearRAM;
public int CoinsDownload;
public string ResVersion;
public int MultiModal;
public int[] eggReward;
public int eggCD;
}
}
using SGModule.ConfigLoader;
namespace RedHotRoast
{
[ConfigKey("Common", false)]
public class CommonModel
{
public int InitialNum;
public int[] inlineLoginDown;
public int inlineMin;
public int Purchaseprops;
public int rewardrate;
public int RevivalCoins;
public int[] wheelTimes;
public float Passportgift;
public float Passportgift2;
public float addspace;
public float addspace2;
public int playtimes;
public int interstitialtype;
public int lobbyrewrdtime;
public int roomrewardrate;
public int Activetimes;
public int adrate;
public int roomrate;
public float afSendLimit;
public float afSendNum;
public int rewardinsertion;
public int exchangeCD = 120;
public int AddSpaceLevel;
public int RemoveADsPackDuration;
public int RemoveADsPackPopup;
public string contactUs;
public int[] UnlockSecret;
public int[] UnlockLive;
public int Live;
public int Secret;
public int Assitant;
public int LivePreview;
public int SecretPreview;
public int AssitantPreview;
public int HomeGuideRate;
public int roomGuideRate;
public int VIPGuide;
public int VIPGuideRate;
public int HomeInterstitialAd;
public int FreeClaims;
public int TurnOffPackRate;
public int TurnOffRewardsRate;
public int TurnOffRewardsCD;
public int TurnOffRewardslimit;
public int PayRate;
public int FreeMessages;
public int[] CoinsAccess;
public int AdAccess;
public int UnlockAIAssistant;
public int ClearRAM;
public int CoinsDownload;
public string ResVersion;
public int MultiModal;
public int[] eggReward;
public int eggCD;
public string ResVersion1;
public int IsOrganic;
}
}
File diff suppressed because it is too large Load Diff
@@ -1,299 +1,299 @@
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using System.Collections.Generic;
using FGUI.LG_albums;
using FGUI.LG_Common;
using SGModule.DataStorage;
using DG.Tweening;
using SGModule.Common.Extensions;
using System.Linq;
using SGModule.NetKit;
namespace RedHotRoast
{
public class AlbumDetailUI : BaseUI
{
private AlbumDetailUICtrl ctrl;
private AlbumDetailModel model;
private FGUI.LG_albums.com_albumsDetail ui;
public AlbumDetailUI(AlbumDetailUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.AlbumDetailUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_albums";
uiInfo.assetName = "com_albumsDetail";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.AlbumDetailModel) as AlbumDetailModel;
}
protected override void OnClose()
{
if (loader != null && !loader.isDisposed && loader.texture != null)
{
loader.texture.Dispose();
loader.texture = null;
}
loader = null;
if (new_index != -1)
{
GameDispatcher.Instance.Dispatch(GameMsg.UnlockAlbums, index);
}
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_albums.com_albumsDetail;
}
private List<LevelUnlock> LevelData;
private int new_index = -1;
private int index;
private GLoader loader = new GLoader();
protected override void OnOpenBefore(object args)
{
index = (int)args;
Debug.Log(index);
ui.btn_close.SetClick(() =>
{
CtrlCloseUI();
});
LevelData = ConfigSystem.GetConfig<LevelUnlock>();
// ui.list_.SetVirtual();
// ui.list_.itemRenderer = RendererList;
// ui.list_.numItems = GameHelper.GetLevel() - 1;
// ui.list_.ScrollToView(new_index);
RendererList();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.BuyVip, refrsh);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, refrsh);
}
#endregion
//初始化页面逻辑
private void refrsh(object a = null)
{
DOVirtual.DelayedCall(0.5f, () =>
{
// ui.list_.numItems = GameHelper.GetLevel() - 1;
RendererList();
});
}
// void RendererList(int index, GObject obj)
void RendererList()
{
item_albumsDetails item = (item_albumsDetails)ui.com_item;
loader = item.com_loader.GetChild("loader") as GLoader;
// if (GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>()))
// {
// (item.btn_vip as btn_claim_2).have_vip.selectedIndex = 1;
// }
// if (GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>()))
// {
// (item.btn_watch as btn_claim_1).have_vip.selectedIndex = 1;
// }
var downloadCoinNum = ConfigSystem.GetCommonConf().CoinsDownload;
var btn_down_coin = (FGUI.LG_Common.btn_unlock_1)item.btn_download_coin;
btn_down_coin.title = downloadCoinNum.As<string>();
btn_down_coin.down_load.selectedIndex = GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()) ? 0 : 1;
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
(item.btn_download as FGUI.LG_Common.btn_claim).have_vip.selectedIndex = 1;
item.is_vip.selectedIndex = 1;
}
else
{
item.is_vip.selectedIndex = 0;
}
if (index < GameHelper.GetCommonModel().MultiModal - 1)
{
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name, null, "LevelAlbums/", FolderNames.AlbumName);
item.btn_download.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
else
{
GameHelper.ShowVideoAd("DownloadImage", isSuccess =>
{
if (isSuccess)
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
});
}
});
btn_down_coin.SetClick(() =>
{
if (GameHelper.Get101() >= downloadCoinNum)
{
GameHelper.AddGold(-downloadCoinNum);
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.download);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
Levelunlock levelunlock_ = DataMgr.LevelUnlockListNew.Value.FirstOrDefault(x => x.level_ == index + 1);
string file_name = "";
if (levelunlock_ != null)
{
if (levelunlock_.type == 0)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<FreeImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<FreeImageLibrary>().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetConfig<FreeImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
else if (levelunlock_.type == 1)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<ADImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<ADImageLibrary>().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetConfig<ADImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
else if (levelunlock_.type == 2)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<SpecialImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<SpecialImageLibrary>().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetConfig<SpecialImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
else if (levelunlock_.type == 3)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<VIPImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<VIPImageLibrary>().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetConfig<VIPImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
item.btn_download.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
TextureHelper.SaveImageToAlbum(file_name, FolderNames.AlbumName);
}
else
{
GameHelper.ShowVideoAd("DownloadImage", isSuccess =>
{
if (isSuccess)
{
TextureHelper.SaveImageToAlbum(file_name, FolderNames.AlbumName);
}
});
}
});
btn_down_coin.SetClick(() =>
{
if (GameHelper.Get101() >= downloadCoinNum)
{
GameHelper.AddGold(-downloadCoinNum);
TextureHelper.SaveImageToAlbum(file_name, FolderNames.AlbumName);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.download);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name, null, "LevelAlbums/", FolderNames.AlbumName);
item.btn_download.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
else
{
GameHelper.ShowVideoAd("DownloadImage", isSuccess =>
{
if (isSuccess)
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
});
}
});
btn_down_coin.SetClick(() =>
{
if (GameHelper.Get101() >= downloadCoinNum)
{
GameHelper.AddGold(-downloadCoinNum);
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.download);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
}
}
}
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using System.Collections.Generic;
using FGUI.LG_albums;
using FGUI.LG_Common;
using SGModule.DataStorage;
using DG.Tweening;
using SGModule.Common.Extensions;
using System.Linq;
using SGModule.NetKit;
namespace RedHotRoast
{
public class AlbumDetailUI : BaseUI
{
private AlbumDetailUICtrl ctrl;
private AlbumDetailModel model;
private FGUI.LG_albums.com_albumsDetail ui;
public AlbumDetailUI(AlbumDetailUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.AlbumDetailUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_albums";
uiInfo.assetName = "com_albumsDetail";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.AlbumDetailModel) as AlbumDetailModel;
}
protected override void OnClose()
{
if (loader != null && !loader.isDisposed && loader.texture != null)
{
loader.texture.Dispose();
loader.texture = null;
}
loader = null;
if (new_index != -1)
{
GameDispatcher.Instance.Dispatch(GameMsg.UnlockAlbums, index);
}
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_albums.com_albumsDetail;
}
private List<LevelUnlock> LevelData;
private int new_index = -1;
private int index;
private GLoader loader = new GLoader();
protected override void OnOpenBefore(object args)
{
index = (int)args;
Debug.Log(index);
ui.btn_close.SetClick(() =>
{
CtrlCloseUI();
});
LevelData = ConfigSystem.GetLevelUnlockConfig();
// ui.list_.SetVirtual();
// ui.list_.itemRenderer = RendererList;
// ui.list_.numItems = GameHelper.GetLevel() - 1;
// ui.list_.ScrollToView(new_index);
RendererList();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.BuyVip, refrsh);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, refrsh);
}
#endregion
//初始化页面逻辑
private void refrsh(object a = null)
{
DOVirtual.DelayedCall(0.5f, () =>
{
// ui.list_.numItems = GameHelper.GetLevel() - 1;
RendererList();
});
}
// void RendererList(int index, GObject obj)
void RendererList()
{
item_albumsDetails item = (item_albumsDetails)ui.com_item;
loader = item.com_loader.GetChild("loader") as GLoader;
// if (GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>()))
// {
// (item.btn_vip as btn_claim_2).have_vip.selectedIndex = 1;
// }
// if (GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>()))
// {
// (item.btn_watch as btn_claim_1).have_vip.selectedIndex = 1;
// }
var downloadCoinNum = ConfigSystem.GetCommonConf().CoinsDownload;
var btn_down_coin = (FGUI.LG_Common.btn_unlock_1)item.btn_download_coin;
btn_down_coin.title = downloadCoinNum.As<string>();
btn_down_coin.down_load.selectedIndex = GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()) ? 0 : 1;
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
(item.btn_download as FGUI.LG_Common.btn_claim).have_vip.selectedIndex = 1;
item.is_vip.selectedIndex = 1;
}
else
{
item.is_vip.selectedIndex = 0;
}
if (index < GameHelper.GetCommonModel().MultiModal - 1)
{
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name, null, "LevelAlbums/", FolderNames.AlbumName);
item.btn_download.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
else
{
GameHelper.ShowVideoAd("DownloadImage", isSuccess =>
{
if (isSuccess)
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
});
}
});
btn_down_coin.SetClick(() =>
{
if (GameHelper.Get101() >= downloadCoinNum)
{
GameHelper.AddGold(-downloadCoinNum);
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.download);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
Levelunlock levelunlock_ = DataMgr.LevelUnlockListNew.Value.FirstOrDefault(x => x.level_ == index + 1);
string file_name = "";
if (levelunlock_ != null)
{
if (levelunlock_.type == 0)
{
if (levelunlock_.config_index >= ConfigSystem.GetFreeImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetFreeImageConfig().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetFreeImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
else if (levelunlock_.type == 1)
{
if (levelunlock_.config_index >= ConfigSystem.GetADImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetADImageConfig().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetADImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
else if (levelunlock_.type == 2)
{
if (levelunlock_.config_index >= ConfigSystem.GetSpecialImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetSpecialImageConfig().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetSpecialImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
else if (levelunlock_.type == 3)
{
if (levelunlock_.config_index >= ConfigSystem.GetVIPImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetVIPImageConfig().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetVIPImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
file_name = _leveldata.Name;
}
item.btn_download.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
TextureHelper.SaveImageToAlbum(file_name, FolderNames.AlbumName);
}
else
{
GameHelper.ShowVideoAd("DownloadImage", isSuccess =>
{
if (isSuccess)
{
TextureHelper.SaveImageToAlbum(file_name, FolderNames.AlbumName);
}
});
}
});
btn_down_coin.SetClick(() =>
{
if (GameHelper.Get101() >= downloadCoinNum)
{
GameHelper.AddGold(-downloadCoinNum);
TextureHelper.SaveImageToAlbum(file_name, FolderNames.AlbumName);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.download);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name, null, "LevelAlbums/", FolderNames.AlbumName);
item.btn_download.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.FreeDownImage.As<int>()))
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
else
{
GameHelper.ShowVideoAd("DownloadImage", isSuccess =>
{
if (isSuccess)
{
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
}
});
}
});
btn_down_coin.SetClick(() =>
{
if (GameHelper.Get101() >= downloadCoinNum)
{
GameHelper.AddGold(-downloadCoinNum);
TextureHelper.SaveImageToAlbum(LevelData[index].Name, FolderNames.AlbumName);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.download);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
}
}
}
}
+493 -493
View File
@@ -1,494 +1,494 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DG.Tweening;
using FairyGUI;
using FGUI.LG_albums;
using UnityEngine;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace RedHotRoast
{
public class AlubumUI : BaseUI
{
private AlubumUICtrl ctrl;
private AlubumModel model;
private com_albums ui;
private long[] UpDatatime;
public AlubumUI(AlubumUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.AlubumUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_albums";
uiInfo.assetName = "com_albums";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
//初始化页面逻辑
private void InitView(object a = null)
{
UpDatatime = new long[LevelData.Count];
ImageName = new string[LevelData.Count];
ui.list_albums.itemRenderer = RendererList;
ui.list_albums.numItems = LevelData.Count;
InitScroll();
}
private void SetItemData(object obj = null)
{
UpDatatime[(int)obj] = 0;
ui.list_albums.RefreshVirtualList();
}
#region
protected override void OnInit()
{
GLoaderPool.Instance.Init(null, 24, 312, 310);
}
protected override void OnClose()
{
foreach (var t in loader_list)
if (t != null && !t.isDisposed && t.texture != null)
{
t.texture.Dispose();
t.texture = null;
}
// 1. 解除 UI 对 Loader 的引用
for (var i = 0; i < ui.list_albums.numChildren; i++)
{
var item = ui.list_albums.GetChildAt(i) as item_albums;
if (item != null && item.com_loader.loader != null) item.com_loader.loader = null; // 清掉 GLoader 引用
}
activeLoaders.Clear();
_fileIsExist.Clear();
GLoaderPool.Instance.DisposeAll();
TextureHelper.ClearMaterialPool();
// 强制卸载未使用的资源
Resources.UnloadUnusedAssets();
MemoryManager.CleanMemoryMonitor();
}
protected override void OnBind()
{
ui = baseUI as com_albums;
}
private List<LevelUnlock> LevelData;
private readonly List<GLoader> loader_list = new();
public SmartInvoker invoker;
protected override void OnOpenBefore(object args)
{
invoker = new SmartInvoker(() =>
{
for (int i = 0; i < UpDatatime.Length; i++)
{
UpDatatime[i] = 0;
// ImageName[i] = "";
}
ui.list_albums.RefreshVirtualList();
}, TimeSpan.FromSeconds(0.2f));
LevelData = ConfigSystem.GetConfig<LevelUnlock>();
ui.list_albums.SetVirtual();
ui.btn_close1.SetClick(() => { CtrlCloseUI(); });
InitView();
}
private const int MaxVisibleCount = 18; // 一屏显示18个
private const int PreloadCount = 3; // 上下各预加载一屏
private readonly Dictionary<int, GLoader> activeLoaders = new();
private readonly Dictionary<int, bool> _fileIsExist = new();
private Throttle _throttle;
private void InitScroll()
{
// ui.list_albums.scrollPane.onScroll.Add(OnScrollUpdate);
ui.list_albums.scrollPane.onScrollEnd.Add(OnScrollEndCB); // 保留结束时的整理
OnScrollEnd();
}
private void OnScrollEndCB()
{
// UpdateVisibleAndPreload();
OnScrollEnd();
// Debug.Log("更新一次");
}
private void UpdateVisibleAndPreload()
{
// Debug.Log("[UpdateVisibleAndPreload]--------111111--------- ");
// if (LevelData == null || LevelData.Count == 0) return;
// var firstVisibleIndex = ui.list_albums.GetFirstChildInView();
// var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_albums.numItems - 1);
// var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
// var endIndex = Mathf.Min(ui.list_albums.numItems - 1, lastVisibleIndex + PreloadCount);
// // 回收超出范围 loader
// var keysToRemove = new List<int>();
// foreach (var kv in activeLoaders)
// {
// var idx = kv.Key;
// if (idx < startIndex || idx > endIndex)
// {
// GLoaderPool.Instance.ReturnLoader(kv.Value);
// var oldItem = ui.list_albums.GetChildAt(idx) as item_albums;
// if (oldItem != null) oldItem.com_loader.loader = null;
// keysToRemove.Add(idx);
// }
// }
// foreach (var k in keysToRemove) activeLoaders.Remove(k);
// // 分配 loader 并加载图片
// for (var i = startIndex; i <= endIndex; i++)
// {
// if (activeLoaders.ContainsKey(i)) continue;
// var item = ui.list_albums.GetChildAt(i) as item_albums;
// if (item == null) continue;
// if (item.com_loader.loader != null && !item.com_loader.loader.isDisposed)
// GLoaderPool.Instance.ReturnLoader(item.com_loader.loader);
// var loader = GLoaderPool.Instance.GetLoader();
// item.com_loader.loader = loader;
// item.com_loader.AddChild(loader);
// loader.SetSize(item.com_loader.loader.width, item.com_loader.loader.height);
// _fileIsExist.TryGetValue(i, out var value);
// if (!value)
// {
// var localPath = Path.Combine(TextureHelper.getResPath(), LevelData[i].Name + ".jpg");
// if (File.Exists(localPath))
// {
// _fileIsExist[i] = true;
// Debug.Log($"[SetImgLoader] 本地存在,直接加载 {LevelData[i].Name}");
// CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LevelData[i].Name, loader, null,
// "LevelAlbums/"));
// }
// else
// {
// _fileIsExist[i] = false;
// }
// }
// else
// {
// CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LevelData[i].Name, loader, null,
// "LevelAlbums/"));
// }
// activeLoaders[i] = loader;
// }
// Debug.Log($"[ScrollUpdate] active loaders={activeLoaders.Count}, pool={GLoaderPool.Instance.GetPoolCount()}, inUse={GLoaderPool.Instance.GetInUseCount()}");
}
private void OnScrollEnd()
{
invoker.Invoke();
// for (int i = 0; i < UpDatatime.Length; i++)
// {
// UpDatatime[i] = 0;
// // ImageName[i] = "";
// }
// DOVirtual.DelayedCall(0.1f, () =>
// {
// ui.list_albums.RefreshVirtualList();
// });
// if (LevelData == null || LevelData.Count == 0) return;
// var firstVisibleIndex = ui.list_albums.GetFirstChildInView();
// var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_albums.numItems - 1);
// var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
// var endIndex = Mathf.Min(ui.list_albums.numItems - 1, lastVisibleIndex + PreloadCount);
// // Debug.Log($"[ScrollEnd] start index={startIndex} end index={endIndex}");
// var tasks = new List<(GLoader loader, string fileName, Action<NTexture> callback, string folder)>();
// // 分配 loader 并加载图片
// for (var i = startIndex; i <= endIndex; i++)
// {
// _fileIsExist.TryGetValue(i, out var value);
// if (value) continue;
// if (GameHelper.GetLevel() < i + 1) continue;
// var item = ui.list_albums.GetChildAt(i) as item_albums;
// if (item == null) continue;
// if (item.com_loader.loader != null && !item.com_loader.loader.isDisposed)
// GLoaderPool.Instance.ReturnLoader(item.com_loader.loader);
// var loader = GLoaderPool.Instance.GetLoader();
// item.com_loader.loader = loader;
// item.com_loader.AddChild(loader);
// loader.SetSize(item.com_loader.loader.width, item.com_loader.loader.height);
// var idx = i;
// tasks.Add((loader, LevelData[i].Name, NTexture =>
// {
// if (NTexture != null) _fileIsExist[idx] = true;
// }, "LevelAlbums/"));
// activeLoaders[i] = loader;
// }
// if (tasks.Count > 0) TextureHelper.SetImgLoaders(tasks);
}
private string[] ImageName;
private void RendererList(int index, GObject obj)
{
// Debug.Log("Render list" );
// Debug.Log(JsonConvert.SerializeObject(LevelData[index]));
item_albums item = (item_albums)obj;
item.text_num.text = (index + 1).ToString();
if (index < GameHelper.GetCommonModel().MultiModal - 1)
{
item.type_.selectedIndex = 0;
if (GameHelper.GetLevel() > index + 1)
{
item.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.AlbumDetailUI_Open, index); });
}
else
{
item.SetClick(() => { GameHelper.ShowTips("lv_unlock", true); });
}
}
else
{
Levelunlock levelunlock_ = DataMgr.LevelUnlockListNew.Value.FirstOrDefault(x => x.level_ == index + 1);
if (levelunlock_ != null)
{
item.type_.selectedIndex = levelunlock_.type;
}
else item.type_.selectedIndex = 0;
if (GameHelper.GetLevel() > index + 1)
{
item.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.AlbumDetailUI_Open, index); });
}
else
{
item.SetClick(() => { GameHelper.ShowTips("lv_unlock", true); });
}
}
if (GameHelper.GetNowTime() < UpDatatime[index] + 1) return;
UpDatatime[index] = GameHelper.GetNowTime();
// if (!activeLoaders.ContainsValue(item.com_loader.loader)) activeLoaders[index] = item.com_loader.loader;
if (!loader_list.Contains(item.com_loader.GetChild("loader") as GLoader))
loader_list.Add(item.com_loader.GetChild("loader") as GLoader);
if (index < GameHelper.GetCommonModel().MultiModal - 1)
{
if (GameHelper.GetLevel() > index + 1)
{
item.isUnlock.selectedIndex = 1;
if (item.com_loader.loader.texture == null ||
item.com_loader.loader.texture.nativeTexture.name != LevelData[index].Name)
{
// item.isUnlock.selectedIndex = 0;
// if (item.com_loader.loader.texture != null)
// {
// item.com_loader.loader.texture.Dispose(); // 释放 GPU 资源
// item.com_loader.loader.texture = null; // 断开引用
// }
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name,
(a) => { Debug.Log(item.com_loader.loader.texture.nativeTexture.name); }, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
item.touchable = true;
}
else
{
item.isUnlock.selectedIndex = 0;
// item.touchable = false;
}
}
else
{
Levelunlock levelunlock_ = DataMgr.LevelUnlockListNew.Value.FirstOrDefault(x => x.level_ == index + 1);
if (GameHelper.GetLevel() > index + 1)
{
if (levelunlock_ != null)
{
item.isUnlock.selectedIndex = 1;
if (item.com_loader.loader.texture == null || item.com_loader.loader.texture.nativeTexture.name != ImageName[index])
{
if (levelunlock_.type == 0)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<FreeImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<FreeImageLibrary>().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetConfig<FreeImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
else if (levelunlock_.type == 1)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<ADImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<ADImageLibrary>().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetConfig<ADImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
else if (levelunlock_.type == 2)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<SpecialImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<SpecialImageLibrary>().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetConfig<SpecialImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
else if (levelunlock_.type == 3)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<VIPImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<VIPImageLibrary>().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetConfig<VIPImageLibrary>()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
}
}
else
{
item.isUnlock.selectedIndex = 1;
if (item.com_loader.loader.texture == null || item.com_loader.loader.texture.nativeTexture.name != LevelData[index].Name)
{
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
}
}
else
{
// item.touchable = false;
item.isUnlock.selectedIndex = 0;
}
}
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.UnlockAlbums, SetItemData);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.UnlockAlbums, SetItemData);
}
#endregion
}
public class SmartInvoker
{
private readonly Action _action;
private readonly TimeSpan _delay;
private DateTime _lastImmediateInvoke = DateTime.MinValue;
private CancellationTokenSource _cts = null;
private readonly object _lock = new object();
private bool _hasPending = false;
public SmartInvoker(Action action, TimeSpan delay)
{
_action = action;
_delay = delay;
}
public void Invoke()
{
lock (_lock)
{
var now = DateTime.UtcNow;
var timeSinceLast = now - _lastImmediateInvoke;
if (timeSinceLast >= _delay)
{
_lastImmediateInvoke = now;
_action();
Debug.Log("diaoyongyiciiiiiiiiiiiiiii");
}
else
{
_hasPending = true;
_cts?.Cancel();
_cts = new CancellationTokenSource();
var token = _cts.Token;
Task.Delay(_delay, token).ContinueWith(t =>
{
if (!t.IsCanceled)
{
lock (_lock)
{
if (_hasPending)
{
_lastImmediateInvoke = DateTime.UtcNow;
_hasPending = false;
_action();
Debug.Log("diaoyongyiciiiiiiiiiiiiiii");
}
}
}
}, TaskScheduler.Default);
}
}
}
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DG.Tweening;
using FairyGUI;
using FGUI.LG_albums;
using UnityEngine;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace RedHotRoast
{
public class AlubumUI : BaseUI
{
private AlubumUICtrl ctrl;
private AlubumModel model;
private com_albums ui;
private long[] UpDatatime;
public AlubumUI(AlubumUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.AlubumUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_albums";
uiInfo.assetName = "com_albums";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
//初始化页面逻辑
private void InitView(object a = null)
{
UpDatatime = new long[LevelData.Count];
ImageName = new string[LevelData.Count];
ui.list_albums.itemRenderer = RendererList;
ui.list_albums.numItems = LevelData.Count;
InitScroll();
}
private void SetItemData(object obj = null)
{
UpDatatime[(int)obj] = 0;
ui.list_albums.RefreshVirtualList();
}
#region
protected override void OnInit()
{
GLoaderPool.Instance.Init(null, 24, 312, 310);
}
protected override void OnClose()
{
foreach (var t in loader_list)
if (t != null && !t.isDisposed && t.texture != null)
{
t.texture.Dispose();
t.texture = null;
}
// 1. 解除 UI 对 Loader 的引用
for (var i = 0; i < ui.list_albums.numChildren; i++)
{
var item = ui.list_albums.GetChildAt(i) as item_albums;
if (item != null && item.com_loader.loader != null) item.com_loader.loader = null; // 清掉 GLoader 引用
}
activeLoaders.Clear();
_fileIsExist.Clear();
GLoaderPool.Instance.DisposeAll();
TextureHelper.ClearMaterialPool();
// 强制卸载未使用的资源
Resources.UnloadUnusedAssets();
MemoryManager.CleanMemoryMonitor();
}
protected override void OnBind()
{
ui = baseUI as com_albums;
}
private List<LevelUnlock> LevelData;
private readonly List<GLoader> loader_list = new();
public SmartInvoker invoker;
protected override void OnOpenBefore(object args)
{
invoker = new SmartInvoker(() =>
{
for (int i = 0; i < UpDatatime.Length; i++)
{
UpDatatime[i] = 0;
// ImageName[i] = "";
}
ui.list_albums.RefreshVirtualList();
}, TimeSpan.FromSeconds(0.2f));
LevelData = ConfigSystem.GetLevelUnlockConfig();
ui.list_albums.SetVirtual();
ui.btn_close1.SetClick(() => { CtrlCloseUI(); });
InitView();
}
private const int MaxVisibleCount = 18; // 一屏显示18个
private const int PreloadCount = 3; // 上下各预加载一屏
private readonly Dictionary<int, GLoader> activeLoaders = new();
private readonly Dictionary<int, bool> _fileIsExist = new();
private Throttle _throttle;
private void InitScroll()
{
// ui.list_albums.scrollPane.onScroll.Add(OnScrollUpdate);
ui.list_albums.scrollPane.onScrollEnd.Add(OnScrollEndCB); // 保留结束时的整理
OnScrollEnd();
}
private void OnScrollEndCB()
{
// UpdateVisibleAndPreload();
OnScrollEnd();
// Debug.Log("更新一次");
}
private void UpdateVisibleAndPreload()
{
// Debug.Log("[UpdateVisibleAndPreload]--------111111--------- ");
// if (LevelData == null || LevelData.Count == 0) return;
// var firstVisibleIndex = ui.list_albums.GetFirstChildInView();
// var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_albums.numItems - 1);
// var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
// var endIndex = Mathf.Min(ui.list_albums.numItems - 1, lastVisibleIndex + PreloadCount);
// // 回收超出范围 loader
// var keysToRemove = new List<int>();
// foreach (var kv in activeLoaders)
// {
// var idx = kv.Key;
// if (idx < startIndex || idx > endIndex)
// {
// GLoaderPool.Instance.ReturnLoader(kv.Value);
// var oldItem = ui.list_albums.GetChildAt(idx) as item_albums;
// if (oldItem != null) oldItem.com_loader.loader = null;
// keysToRemove.Add(idx);
// }
// }
// foreach (var k in keysToRemove) activeLoaders.Remove(k);
// // 分配 loader 并加载图片
// for (var i = startIndex; i <= endIndex; i++)
// {
// if (activeLoaders.ContainsKey(i)) continue;
// var item = ui.list_albums.GetChildAt(i) as item_albums;
// if (item == null) continue;
// if (item.com_loader.loader != null && !item.com_loader.loader.isDisposed)
// GLoaderPool.Instance.ReturnLoader(item.com_loader.loader);
// var loader = GLoaderPool.Instance.GetLoader();
// item.com_loader.loader = loader;
// item.com_loader.AddChild(loader);
// loader.SetSize(item.com_loader.loader.width, item.com_loader.loader.height);
// _fileIsExist.TryGetValue(i, out var value);
// if (!value)
// {
// var localPath = Path.Combine(TextureHelper.getResPath(), LevelData[i].Name + ".jpg");
// if (File.Exists(localPath))
// {
// _fileIsExist[i] = true;
// Debug.Log($"[SetImgLoader] 本地存在,直接加载 {LevelData[i].Name}");
// CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LevelData[i].Name, loader, null,
// "LevelAlbums/"));
// }
// else
// {
// _fileIsExist[i] = false;
// }
// }
// else
// {
// CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LevelData[i].Name, loader, null,
// "LevelAlbums/"));
// }
// activeLoaders[i] = loader;
// }
// Debug.Log($"[ScrollUpdate] active loaders={activeLoaders.Count}, pool={GLoaderPool.Instance.GetPoolCount()}, inUse={GLoaderPool.Instance.GetInUseCount()}");
}
private void OnScrollEnd()
{
invoker.Invoke();
// for (int i = 0; i < UpDatatime.Length; i++)
// {
// UpDatatime[i] = 0;
// // ImageName[i] = "";
// }
// DOVirtual.DelayedCall(0.1f, () =>
// {
// ui.list_albums.RefreshVirtualList();
// });
// if (LevelData == null || LevelData.Count == 0) return;
// var firstVisibleIndex = ui.list_albums.GetFirstChildInView();
// var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_albums.numItems - 1);
// var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
// var endIndex = Mathf.Min(ui.list_albums.numItems - 1, lastVisibleIndex + PreloadCount);
// // Debug.Log($"[ScrollEnd] start index={startIndex} end index={endIndex}");
// var tasks = new List<(GLoader loader, string fileName, Action<NTexture> callback, string folder)>();
// // 分配 loader 并加载图片
// for (var i = startIndex; i <= endIndex; i++)
// {
// _fileIsExist.TryGetValue(i, out var value);
// if (value) continue;
// if (GameHelper.GetLevel() < i + 1) continue;
// var item = ui.list_albums.GetChildAt(i) as item_albums;
// if (item == null) continue;
// if (item.com_loader.loader != null && !item.com_loader.loader.isDisposed)
// GLoaderPool.Instance.ReturnLoader(item.com_loader.loader);
// var loader = GLoaderPool.Instance.GetLoader();
// item.com_loader.loader = loader;
// item.com_loader.AddChild(loader);
// loader.SetSize(item.com_loader.loader.width, item.com_loader.loader.height);
// var idx = i;
// tasks.Add((loader, LevelData[i].Name, NTexture =>
// {
// if (NTexture != null) _fileIsExist[idx] = true;
// }, "LevelAlbums/"));
// activeLoaders[i] = loader;
// }
// if (tasks.Count > 0) TextureHelper.SetImgLoaders(tasks);
}
private string[] ImageName;
private void RendererList(int index, GObject obj)
{
// Debug.Log("Render list" );
// Debug.Log(JsonConvert.SerializeObject(LevelData[index]));
item_albums item = (item_albums)obj;
item.text_num.text = (index + 1).ToString();
if (index < GameHelper.GetCommonModel().MultiModal - 1)
{
item.type_.selectedIndex = 0;
if (GameHelper.GetLevel() > index + 1)
{
item.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.AlbumDetailUI_Open, index); });
}
else
{
item.SetClick(() => { GameHelper.ShowTips("lv_unlock", true); });
}
}
else
{
Levelunlock levelunlock_ = DataMgr.LevelUnlockListNew.Value.FirstOrDefault(x => x.level_ == index + 1);
if (levelunlock_ != null)
{
item.type_.selectedIndex = levelunlock_.type;
}
else item.type_.selectedIndex = 0;
if (GameHelper.GetLevel() > index + 1)
{
item.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.AlbumDetailUI_Open, index); });
}
else
{
item.SetClick(() => { GameHelper.ShowTips("lv_unlock", true); });
}
}
if (GameHelper.GetNowTime() < UpDatatime[index] + 1) return;
UpDatatime[index] = GameHelper.GetNowTime();
// if (!activeLoaders.ContainsValue(item.com_loader.loader)) activeLoaders[index] = item.com_loader.loader;
if (!loader_list.Contains(item.com_loader.GetChild("loader") as GLoader))
loader_list.Add(item.com_loader.GetChild("loader") as GLoader);
if (index < GameHelper.GetCommonModel().MultiModal - 1)
{
if (GameHelper.GetLevel() > index + 1)
{
item.isUnlock.selectedIndex = 1;
if (item.com_loader.loader.texture == null ||
item.com_loader.loader.texture.nativeTexture.name != LevelData[index].Name)
{
// item.isUnlock.selectedIndex = 0;
// if (item.com_loader.loader.texture != null)
// {
// item.com_loader.loader.texture.Dispose(); // 释放 GPU 资源
// item.com_loader.loader.texture = null; // 断开引用
// }
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name,
(a) => { Debug.Log(item.com_loader.loader.texture.nativeTexture.name); }, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
item.touchable = true;
}
else
{
item.isUnlock.selectedIndex = 0;
// item.touchable = false;
}
}
else
{
Levelunlock levelunlock_ = DataMgr.LevelUnlockListNew.Value.FirstOrDefault(x => x.level_ == index + 1);
if (GameHelper.GetLevel() > index + 1)
{
if (levelunlock_ != null)
{
item.isUnlock.selectedIndex = 1;
if (item.com_loader.loader.texture == null || item.com_loader.loader.texture.nativeTexture.name != ImageName[index])
{
if (levelunlock_.type == 0)
{
if (levelunlock_.config_index >= ConfigSystem.GetFreeImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetFreeImageConfig().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetFreeImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
else if (levelunlock_.type == 1)
{
if (levelunlock_.config_index >= ConfigSystem.GetADImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetADImageConfig().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetADImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
else if (levelunlock_.type == 2)
{
if (levelunlock_.config_index >= ConfigSystem.GetSpecialImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetSpecialImageConfig().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetSpecialImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
else if (levelunlock_.type == 3)
{
if (levelunlock_.config_index >= ConfigSystem.GetVIPImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetVIPImageConfig().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetVIPImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
}
}
else
{
item.isUnlock.selectedIndex = 1;
if (item.com_loader.loader.texture == null || item.com_loader.loader.texture.nativeTexture.name != LevelData[index].Name)
{
TextureHelper.SetImgLoader(item.com_loader.GetChild("loader") as GLoader, LevelData[index].Name, null, "LevelAlbums/", FolderNames.AlbumName);
ImageName[index] = LevelData[index].Name;
}
}
}
else
{
// item.touchable = false;
item.isUnlock.selectedIndex = 0;
}
}
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.UnlockAlbums, SetItemData);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.UnlockAlbums, SetItemData);
}
#endregion
}
public class SmartInvoker
{
private readonly Action _action;
private readonly TimeSpan _delay;
private DateTime _lastImmediateInvoke = DateTime.MinValue;
private CancellationTokenSource _cts = null;
private readonly object _lock = new object();
private bool _hasPending = false;
public SmartInvoker(Action action, TimeSpan delay)
{
_action = action;
_delay = delay;
}
public void Invoke()
{
lock (_lock)
{
var now = DateTime.UtcNow;
var timeSinceLast = now - _lastImmediateInvoke;
if (timeSinceLast >= _delay)
{
_lastImmediateInvoke = now;
_action();
Debug.Log("diaoyongyiciiiiiiiiiiiiiii");
}
else
{
_hasPending = true;
_cts?.Cancel();
_cts = new CancellationTokenSource();
var token = _cts.Token;
Task.Delay(_delay, token).ContinueWith(t =>
{
if (!t.IsCanceled)
{
lock (_lock)
{
if (_hasPending)
{
_lastImmediateInvoke = DateTime.UtcNow;
_hasPending = false;
_action();
Debug.Log("diaoyongyiciiiiiiiiiiiiiii");
}
}
}
}, TaskScheduler.Default);
}
}
}
}
}
+12 -12
View File
@@ -218,8 +218,8 @@ namespace RedHotRoast
{
int level_ = GameHelper.GetLevel() - 2;
if (level_ <= 0) level_ = 0;
if (level_ >= ConfigSystem.GetConfig<LevelUnlock>().Count) level_ = ConfigSystem.GetConfig<LevelUnlock>().Count - 1;
TextureHelper.SetImgLoader(ui.bg_loader, ConfigSystem.GetConfig<LevelUnlock>()[level_].Name, null, "LevelAlbums/", FolderNames.AlbumName);
if (level_ >= ConfigSystem.GetLevelUnlockConfig().Count) level_ = ConfigSystem.GetLevelUnlockConfig().Count - 1;
TextureHelper.SetImgLoader(ui.bg_loader, ConfigSystem.GetLevelUnlockConfig()[level_].Name, null, "LevelAlbums/", FolderNames.AlbumName);
}
else
{
@@ -228,26 +228,26 @@ namespace RedHotRoast
{
if (levelunlock_.type == 0)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<FreeImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<FreeImageLibrary>().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetConfig<FreeImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetFreeImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetFreeImageConfig().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetFreeImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(ui.bg_loader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
}
else if (levelunlock_.type == 1)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<ADImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<ADImageLibrary>().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetConfig<ADImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetADImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetADImageConfig().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetADImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(ui.bg_loader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
}
else if (levelunlock_.type == 2)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<SpecialImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<SpecialImageLibrary>().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetConfig<SpecialImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetSpecialImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetSpecialImageConfig().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetSpecialImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(ui.bg_loader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
}
else if (levelunlock_.type == 3)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<VIPImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<VIPImageLibrary>().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetConfig<VIPImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetVIPImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetVIPImageConfig().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetVIPImageConfig()[levelunlock_.config_index];
TextureHelper.SetImgLoader(ui.bg_loader, _leveldata.Name, null, "LevelAlbums/", FolderNames.AlbumName);
}
}
@@ -255,8 +255,8 @@ namespace RedHotRoast
{
int level_ = GameHelper.GetLevel() - 1;
if (level_ < 0) level_ = 0;
if (level_ >= ConfigSystem.GetConfig<LevelUnlock>().Count) level_ = ConfigSystem.GetConfig<LevelUnlock>().Count - 1;
TextureHelper.SetImgLoader(ui.bg_loader, ConfigSystem.GetConfig<LevelUnlock>()[level_].Name, null, "LevelAlbums/", FolderNames.AlbumName);
if (level_ >= ConfigSystem.GetLevelUnlockConfig().Count) level_ = ConfigSystem.GetLevelUnlockConfig().Count - 1;
TextureHelper.SetImgLoader(ui.bg_loader, ConfigSystem.GetLevelUnlockConfig()[level_].Name, null, "LevelAlbums/", FolderNames.AlbumName);
}
}
+418 -418
View File
@@ -1,419 +1,419 @@
// using System;
using System;
using System.Collections.Generic;
using System.IO;
// using System.IO;
using FairyGUI;
using FGUI.LG_Common;
using FGUI.LG_live;
using SGModule.Common.Extensions;
using UnityEngine;
using UnityEngine.Video;
namespace RedHotRoast
{
public class LiveUI : BaseUI
{
private const int MaxVisibleCount = 6; // 一屏最多6个播放器
private const int PreloadCount = 2; // 上下各预加载一屏
private static readonly Dictionary<item_live, VideoPlayer> dictionary_ = new();
private readonly Dictionary<int, GLoader> activeLoaders = new();
private readonly Dictionary<int, bool> _fileIsExist = new();
private LiveUICtrl ctrl;
private float late_time = 0.1f;
private List<Live> LiveConfig;
private LiveModel model;
private com_live ui;
private GameObject videoParent;
public LiveUI(LiveUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.LiveUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_live";
uiInfo.assetName = "com_live";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
private void UpdateEvent()
{
late_time = 0.1f;
}
private void Refresh(object param = null)
{
var index = param.As<int>();
// ui.list_.itemRenderer = RendererList;
// Debug.Log($"LiveConfig.Count==2=== {LiveConfig.Count}");
// ui.list_.numItems = LiveConfig.Count;
if (ui.list_.GetChildAt(index) is item_live item)
{
var livedata_ = PreDownloadManager.GetLiveDataByIndex(LiveConfig[index], index);
item.state.selectedIndex = livedata_.progress >= 100 ? 0 : 1;
item.img_mask.fillAmount = (float)(100 - livedata_.progress) / 100;
BindPlayerToItem(item, index);
if (LiveConfig[index].SubscribeUnlock == 1)
{
if (livedata_.progress < 100) item.vip.selectedIndex = 1;
else item.vip.selectedIndex = 2;
}
else item.vip.selectedIndex = 0;
}
}
// 初始化页面逻辑
private void InitView()
{
}
#region
protected override void OnInit()
{
videoParent = new GameObject("VideoPlayerParent");
VideoPlayerPool.Instance.Init(videoParent, MaxVisibleCount);
}
protected override void OnClose()
{
// 归还所有播放器
foreach (var kvp in dictionary_)
VideoPlayerPool.Instance.ReturnPlayer(kvp.Value);
dictionary_.Clear();
VideoPlayerPool.Instance.DisposeAll();
UnityEngine.Object.Destroy(videoParent);
foreach (var t in loader_list)
if (t != null && !t.isDisposed && t.texture != null)
{
t.texture.Dispose();
t.texture = null;
}
MemoryManager.CleanMemoryMonitor();
activeLoaders.Clear();
_fileIsExist.Clear();
GLoaderPool.Instance.DisposeAll();
}
protected override void OnBind()
{
ui = baseUI as com_live;
}
private readonly List<GLoader> loader_list = new();
protected override void OnOpenBefore(object args)
{
LiveConfig = ConfigSystem.GetConfig<Live>();
ui.list_.itemRenderer = RendererList;
Debug.Log($"LiveConfig.Count==1=== {LiveConfig.Count}");
ui.list_.numItems = LiveConfig.Count;
ui.btn_close.SetClick(() => { CtrlCloseUI(); });
InitView();
// 滚动过程中实时刷新可见播放器
ui.list_.scrollPane.onScroll.Add(OnScrollUpdate);
ui.list_.scrollPane.onScrollEnd.Add(OnScrollEnd);
// 打开页面时初始化一次
OnScrollEnd();
}
private void OnScrollUpdate()
{
if (LiveConfig == null || LiveConfig.Count == 0) return;
var firstVisibleIndex = ui.list_.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.list_.numItems - 1, lastVisibleIndex + PreloadCount);
// 回收超出范围 loader
var keysToRemove = new List<int>();
foreach (var kv in activeLoaders)
{
var idx = kv.Key;
if (idx < startIndex || idx > endIndex)
{
GLoaderPool.Instance.ReturnLoader(kv.Value);
var oldItem = ui.list_.GetChildAt(idx) as item_live;
if (oldItem != null) {
(oldItem.img_cover as com_loaderMask_circlle).loader = null;
}
keysToRemove.Add(idx);
}
}
foreach (var k in keysToRemove) activeLoaders.Remove(k);
// 分配 loader 并加载图片
for (var i = startIndex; i <= endIndex; i++)
{
if (activeLoaders.ContainsKey(i)) continue;
var item = ui.list_.GetChildAt(i) as item_live;
if (item == null) continue;
if ((item.img_cover as com_loaderMask_circlle).loader != null && !(item.img_cover as com_loaderMask_circlle).loader.isDisposed)
GLoaderPool.Instance.ReturnLoader((item.img_cover as com_loaderMask_circlle).loader);
var loader = GLoaderPool.Instance.GetLoader();
(item.img_cover as com_loaderMask_circlle).loader = loader;
item.img_cover.AddChild(loader);
loader.SetSize(item.img_cover.width, item.img_cover.height);
item.img_cover.visible = true;
_fileIsExist.TryGetValue(i, out var value);
if (!value)
{
var localPath = Path.Combine(TextureHelper.getResPath(), "LiveVideoCovers", LiveConfig[i].Name + "_cover" + ".jpg");
if (File.Exists(localPath))
{
_fileIsExist[i] = true;
Debug.Log($"[SetImgLoader] 本地存在,直接加载 {LiveConfig[i].Name + "_cover"}");
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LiveConfig[i].Name + "_cover", loader, null,
"LiveVideoCovers/"));
}
else
{
_fileIsExist[i] = false;
CrazyAsyKit.StartCoroutine(LiveVideoManager.Instance.LoadCover(LiveConfig[i].Name + "_cover", tex =>
{
if (tex != null)
{
if (loader != null)
{
loader.texture = new NTexture(tex);
loader.visible = true;
}
}
else
{
Debug.LogWarning("封面获取失败");
}
}));
}
}
else
{
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LiveConfig[i].Name + "_cover", loader, null,
"LiveVideoCovers/"));
}
activeLoaders[i] = loader;
}
}
private HashSet<item_live> lastVisibleItems = new();
private void OnScrollEnd()
{
var tasks = new List<(GLoader loader, string fileName, Action<NTexture> callback, string folder, string localFolder)>();
var firstVisibleIndex = ui.list_.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.list_.numItems - 1, lastVisibleIndex + PreloadCount);
for (var i = startIndex; i <= endIndex; i++)
{
_fileIsExist.TryGetValue(i, out var value);
if (value) continue;
if (ui.list_.GetChildAt(i) is item_live item)
{
if ((item.img_cover as com_loaderMask_circlle).loader != null && !(item.img_cover as com_loaderMask_circlle).loader.isDisposed)
GLoaderPool.Instance.ReturnLoader((item.img_cover as com_loaderMask_circlle).loader);
var loader = GLoaderPool.Instance.GetLoader();
(item.img_cover as com_loaderMask_circlle).loader = loader;
item.img_cover.AddChild(loader);
loader.SetSize(item.img_cover.width, item.img_cover.height);
var idx = i;
tasks.Add((loader, LiveConfig[i].Name + "_cover", texture =>
{
if (texture != null) _fileIsExist[idx] = true;
}, "LiveAlbums/", FolderNames.VideoCoversName));
activeLoaders[i] = loader;
}
}
TextureHelper.SetImgLoaders(tasks);
Debug.Log($"[OnScrollEnd]==lastVisibleItems=== {lastVisibleItems.Count}");
VideoLoadScheduler.ClearAll();
// 1️⃣ 回收上一次的可见播放器
foreach (var oldItem in lastVisibleItems)
if (dictionary_.TryGetValue(oldItem, out var player))
{
player.Pause();
player.targetTexture?.Release();
VideoPlayerPool.Instance.ReturnPlayer(player);
dictionary_.Remove(oldItem);
oldItem.com_loader.visible = false;
oldItem.img_cover.visible = true;
}
lastVisibleItems.Clear();
// 2️⃣ 获取当前可见项
var firstIndex = ui.list_.GetFirstChildInView();
var lastIndex = Mathf.Min(firstIndex + MaxVisibleCount, ui.list_.numItems);
HashSet<item_live> newVisibleItems = new();
for (var i = firstIndex; i < lastIndex; i++)
{
if (ui.list_.GetChildAt(i) is item_live item)
{
// 分配播放器
newVisibleItems.Add(item);
if (!dictionary_.ContainsKey(item))
{
var player = VideoPlayerPool.Instance.GetPlayer();
if (player != null)
{
dictionary_[item] = player;
BindPlayerToItem(item, i);
}
}
}
}
// 3️⃣ 保存为“上一次可见项”
lastVisibleItems = newVisibleItems;
}
private void BindPlayerToItem(item_live item, int index)
{
var data = PreDownloadManager.GetLiveDataByIndex(LiveConfig[index], index);
Debug.Log($"[绑定播放器 进度] progress==1=== {data.progress}");
if (data.progress < 100) return;
var player = dictionary_[item];
var loader = item.com_loader.GetChild("loader") as GLoader;
item.com_loader.visible = true;
if (!loader_list.Contains(loader)) loader_list.Add(loader);
TextureHelper.SetVideoLoader(player, loader, LiveConfig[index].Name, vp =>
{
if (vp != null && !item.isDisposed)
{
if (data.progress >= 100)
{
item.img_cover.visible = false;
GameDispatcher.Instance.Dispatch(GameMsg.liveVideoLoaded);
}
}
});
}
private void RendererList(int index, GObject obj)
{
var livedata_ = PreDownloadManager.GetLiveDataByIndex(LiveConfig[index], index);
var item = (item_live)obj;
// UI状态显示
item.state.selectedIndex = livedata_.progress < 100 ? 1 : 0;
if (LiveConfig[index].SubscribeUnlock == 1)
{
if (livedata_.progress < 100) item.vip.selectedIndex = 1;
else item.vip.selectedIndex = 2;
}
else item.vip.selectedIndex = 0;
item.img_mask.fillAmount = (float)(100 - livedata_.progress) / 100;
// 点击事件
item.SetClick(() =>
{
if (GameHelper.GetLevel() < GameHelper.GetCommonModel().UnlockLive[1])
{
if (DataMgr.IsUnlockLive.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockLive.As<int>()))
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretUnlockUI_Open, 2);
else if (DataMgr.IsUnlockLive.Value == 0)
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 2);
else
HandleDetailOpen(item, index);
}
else
{
HandleDetailOpen(item, index);
}
});
}
private void HandleDetailOpen(item_live item, int index)
{
dictionary_.TryGetValue(item, out var player);
// if (dictionary_.TryGetValue(item, out var player))
uiCtrlDispatcher.Dispatch(UICtrlMsg.LiveDetailUI_Open, (index, player));
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.LiveChange, Refresh);
HallManager.Instance.UpdateEvent += UpdateEvent;
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.LiveChange, Refresh);
HallManager.Instance.UpdateEvent -= UpdateEvent;
}
#endregion
}
public class LiveData
{
public int AD_num;
public int progress;
public int Singleprogress;
public long LiveADTime;
}
// using System;
using System;
using System.Collections.Generic;
using System.IO;
// using System.IO;
using FairyGUI;
using FGUI.LG_Common;
using FGUI.LG_live;
using SGModule.Common.Extensions;
using UnityEngine;
using UnityEngine.Video;
namespace RedHotRoast
{
public class LiveUI : BaseUI
{
private const int MaxVisibleCount = 6; // 一屏最多6个播放器
private const int PreloadCount = 2; // 上下各预加载一屏
private static readonly Dictionary<item_live, VideoPlayer> dictionary_ = new();
private readonly Dictionary<int, GLoader> activeLoaders = new();
private readonly Dictionary<int, bool> _fileIsExist = new();
private LiveUICtrl ctrl;
private float late_time = 0.1f;
private List<Live> LiveConfig;
private LiveModel model;
private com_live ui;
private GameObject videoParent;
public LiveUI(LiveUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.LiveUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_live";
uiInfo.assetName = "com_live";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
private void UpdateEvent()
{
late_time = 0.1f;
}
private void Refresh(object param = null)
{
var index = param.As<int>();
// ui.list_.itemRenderer = RendererList;
// Debug.Log($"LiveConfig.Count==2=== {LiveConfig.Count}");
// ui.list_.numItems = LiveConfig.Count;
if (ui.list_.GetChildAt(index) is item_live item)
{
var livedata_ = PreDownloadManager.GetLiveDataByIndex(LiveConfig[index], index);
item.state.selectedIndex = livedata_.progress >= 100 ? 0 : 1;
item.img_mask.fillAmount = (float)(100 - livedata_.progress) / 100;
BindPlayerToItem(item, index);
if (LiveConfig[index].SubscribeUnlock == 1)
{
if (livedata_.progress < 100) item.vip.selectedIndex = 1;
else item.vip.selectedIndex = 2;
}
else item.vip.selectedIndex = 0;
}
}
// 初始化页面逻辑
private void InitView()
{
}
#region
protected override void OnInit()
{
videoParent = new GameObject("VideoPlayerParent");
VideoPlayerPool.Instance.Init(videoParent, MaxVisibleCount);
}
protected override void OnClose()
{
// 归还所有播放器
foreach (var kvp in dictionary_)
VideoPlayerPool.Instance.ReturnPlayer(kvp.Value);
dictionary_.Clear();
VideoPlayerPool.Instance.DisposeAll();
UnityEngine.Object.Destroy(videoParent);
foreach (var t in loader_list)
if (t != null && !t.isDisposed && t.texture != null)
{
t.texture.Dispose();
t.texture = null;
}
MemoryManager.CleanMemoryMonitor();
activeLoaders.Clear();
_fileIsExist.Clear();
GLoaderPool.Instance.DisposeAll();
}
protected override void OnBind()
{
ui = baseUI as com_live;
}
private readonly List<GLoader> loader_list = new();
protected override void OnOpenBefore(object args)
{
LiveConfig = ConfigSystem.GetLiveConfig();
ui.list_.itemRenderer = RendererList;
Debug.Log($"LiveConfig.Count==1=== {LiveConfig.Count}");
ui.list_.numItems = LiveConfig.Count;
ui.btn_close.SetClick(() => { CtrlCloseUI(); });
InitView();
// 滚动过程中实时刷新可见播放器
ui.list_.scrollPane.onScroll.Add(OnScrollUpdate);
ui.list_.scrollPane.onScrollEnd.Add(OnScrollEnd);
// 打开页面时初始化一次
OnScrollEnd();
}
private void OnScrollUpdate()
{
if (LiveConfig == null || LiveConfig.Count == 0) return;
var firstVisibleIndex = ui.list_.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.list_.numItems - 1, lastVisibleIndex + PreloadCount);
// 回收超出范围 loader
var keysToRemove = new List<int>();
foreach (var kv in activeLoaders)
{
var idx = kv.Key;
if (idx < startIndex || idx > endIndex)
{
GLoaderPool.Instance.ReturnLoader(kv.Value);
var oldItem = ui.list_.GetChildAt(idx) as item_live;
if (oldItem != null) {
(oldItem.img_cover as com_loaderMask_circlle).loader = null;
}
keysToRemove.Add(idx);
}
}
foreach (var k in keysToRemove) activeLoaders.Remove(k);
// 分配 loader 并加载图片
for (var i = startIndex; i <= endIndex; i++)
{
if (activeLoaders.ContainsKey(i)) continue;
var item = ui.list_.GetChildAt(i) as item_live;
if (item == null) continue;
if ((item.img_cover as com_loaderMask_circlle).loader != null && !(item.img_cover as com_loaderMask_circlle).loader.isDisposed)
GLoaderPool.Instance.ReturnLoader((item.img_cover as com_loaderMask_circlle).loader);
var loader = GLoaderPool.Instance.GetLoader();
(item.img_cover as com_loaderMask_circlle).loader = loader;
item.img_cover.AddChild(loader);
loader.SetSize(item.img_cover.width, item.img_cover.height);
item.img_cover.visible = true;
_fileIsExist.TryGetValue(i, out var value);
if (!value)
{
var localPath = Path.Combine(TextureHelper.getResPath(), "LiveVideoCovers", LiveConfig[i].Name + "_cover" + ".jpg");
if (File.Exists(localPath))
{
_fileIsExist[i] = true;
Debug.Log($"[SetImgLoader] 本地存在,直接加载 {LiveConfig[i].Name + "_cover"}");
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LiveConfig[i].Name + "_cover", loader, null,
"LiveVideoCovers/"));
}
else
{
_fileIsExist[i] = false;
CrazyAsyKit.StartCoroutine(LiveVideoManager.Instance.LoadCover(LiveConfig[i].Name + "_cover", tex =>
{
if (tex != null)
{
if (loader != null)
{
loader.texture = new NTexture(tex);
loader.visible = true;
}
}
else
{
Debug.LogWarning("封面获取失败");
}
}));
}
}
else
{
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(LiveConfig[i].Name + "_cover", loader, null,
"LiveVideoCovers/"));
}
activeLoaders[i] = loader;
}
}
private HashSet<item_live> lastVisibleItems = new();
private void OnScrollEnd()
{
var tasks = new List<(GLoader loader, string fileName, Action<NTexture> callback, string folder, string localFolder)>();
var firstVisibleIndex = ui.list_.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.list_.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.list_.numItems - 1, lastVisibleIndex + PreloadCount);
for (var i = startIndex; i <= endIndex; i++)
{
_fileIsExist.TryGetValue(i, out var value);
if (value) continue;
if (ui.list_.GetChildAt(i) is item_live item)
{
if ((item.img_cover as com_loaderMask_circlle).loader != null && !(item.img_cover as com_loaderMask_circlle).loader.isDisposed)
GLoaderPool.Instance.ReturnLoader((item.img_cover as com_loaderMask_circlle).loader);
var loader = GLoaderPool.Instance.GetLoader();
(item.img_cover as com_loaderMask_circlle).loader = loader;
item.img_cover.AddChild(loader);
loader.SetSize(item.img_cover.width, item.img_cover.height);
var idx = i;
tasks.Add((loader, LiveConfig[i].Name + "_cover", texture =>
{
if (texture != null) _fileIsExist[idx] = true;
}, "LiveAlbums/", FolderNames.VideoCoversName));
activeLoaders[i] = loader;
}
}
TextureHelper.SetImgLoaders(tasks);
Debug.Log($"[OnScrollEnd]==lastVisibleItems=== {lastVisibleItems.Count}");
VideoLoadScheduler.ClearAll();
// 1️⃣ 回收上一次的可见播放器
foreach (var oldItem in lastVisibleItems)
if (dictionary_.TryGetValue(oldItem, out var player))
{
player.Pause();
player.targetTexture?.Release();
VideoPlayerPool.Instance.ReturnPlayer(player);
dictionary_.Remove(oldItem);
oldItem.com_loader.visible = false;
oldItem.img_cover.visible = true;
}
lastVisibleItems.Clear();
// 2️⃣ 获取当前可见项
var firstIndex = ui.list_.GetFirstChildInView();
var lastIndex = Mathf.Min(firstIndex + MaxVisibleCount, ui.list_.numItems);
HashSet<item_live> newVisibleItems = new();
for (var i = firstIndex; i < lastIndex; i++)
{
if (ui.list_.GetChildAt(i) is item_live item)
{
// 分配播放器
newVisibleItems.Add(item);
if (!dictionary_.ContainsKey(item))
{
var player = VideoPlayerPool.Instance.GetPlayer();
if (player != null)
{
dictionary_[item] = player;
BindPlayerToItem(item, i);
}
}
}
}
// 3️⃣ 保存为“上一次可见项”
lastVisibleItems = newVisibleItems;
}
private void BindPlayerToItem(item_live item, int index)
{
var data = PreDownloadManager.GetLiveDataByIndex(LiveConfig[index], index);
Debug.Log($"[绑定播放器 进度] progress==1=== {data.progress}");
if (data.progress < 100) return;
var player = dictionary_[item];
var loader = item.com_loader.GetChild("loader") as GLoader;
item.com_loader.visible = true;
if (!loader_list.Contains(loader)) loader_list.Add(loader);
TextureHelper.SetVideoLoader(player, loader, LiveConfig[index].Name, vp =>
{
if (vp != null && !item.isDisposed)
{
if (data.progress >= 100)
{
item.img_cover.visible = false;
GameDispatcher.Instance.Dispatch(GameMsg.liveVideoLoaded);
}
}
});
}
private void RendererList(int index, GObject obj)
{
var livedata_ = PreDownloadManager.GetLiveDataByIndex(LiveConfig[index], index);
var item = (item_live)obj;
// UI状态显示
item.state.selectedIndex = livedata_.progress < 100 ? 1 : 0;
if (LiveConfig[index].SubscribeUnlock == 1)
{
if (livedata_.progress < 100) item.vip.selectedIndex = 1;
else item.vip.selectedIndex = 2;
}
else item.vip.selectedIndex = 0;
item.img_mask.fillAmount = (float)(100 - livedata_.progress) / 100;
// 点击事件
item.SetClick(() =>
{
if (GameHelper.GetLevel() < GameHelper.GetCommonModel().UnlockLive[1])
{
if (DataMgr.IsUnlockLive.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockLive.As<int>()))
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretUnlockUI_Open, 2);
else if (DataMgr.IsUnlockLive.Value == 0)
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 2);
else
HandleDetailOpen(item, index);
}
else
{
HandleDetailOpen(item, index);
}
});
}
private void HandleDetailOpen(item_live item, int index)
{
dictionary_.TryGetValue(item, out var player);
// if (dictionary_.TryGetValue(item, out var player))
uiCtrlDispatcher.Dispatch(UICtrlMsg.LiveDetailUI_Open, (index, player));
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.LiveChange, Refresh);
HallManager.Instance.UpdateEvent += UpdateEvent;
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.LiveChange, Refresh);
HallManager.Instance.UpdateEvent -= UpdateEvent;
}
#endregion
}
public class LiveData
{
public int AD_num;
public int progress;
public int Singleprogress;
public long LiveADTime;
}
}
@@ -262,7 +262,7 @@ namespace RedHotRoast
player.audioOutputMode = VideoAudioOutputMode.None;
// 从配置表取配置(这里还是 List,如果有 Id 字段可改成字典)
LiveConfig = ConfigSystem.GetConfig<Live>()[index];
LiveConfig = ConfigSystem.GetLiveConfig()[index];
livedata_ = PreDownloadManager.GetLiveDataByIndex(LiveConfig, index);
File diff suppressed because it is too large Load Diff
@@ -51,9 +51,9 @@ namespace RedHotRoast
InitView();
// DOVirtual.DelayedCall(0.2f, () =>
// {
// if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count&&GameHelper.IsGiftSwitch())
// if (GameHelper.GetLevel() - 1 < ConfigSystem.GetLevelUnlockConfig().Count&&GameHelper.IsGiftSwitch())
// {
// LevelUnlock levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1];
// LevelUnlock levelUnlock_ = ConfigSystem.GetLevelUnlockConfig()[GameHelper.GetLevel() - 1];
// if (levelUnlock_.LeveType != 0)
// {
// if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1))
+12 -12
View File
@@ -593,7 +593,7 @@ namespace RedHotRoast
{
if (GameHelper.GetLevel() < GameHelper.GetCommonModel().MultiModal)
{
TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1].Name);
TextureHelper.setGamebg(ConfigSystem.GetLevelUnlockConfig()[GameHelper.GetLevel() - 1].Name);
}
else
{
@@ -603,27 +603,27 @@ namespace RedHotRoast
{
if (levelunlock_.type == 0)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<FreeImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<FreeImageLibrary>().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetConfig<FreeImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetFreeImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetFreeImageConfig().Count - 1;
FreeImageLibrary _leveldata = ConfigSystem.GetFreeImageConfig()[levelunlock_.config_index];
TextureHelper.setGamebg(_leveldata.Name);
}
else if (levelunlock_.type == 1)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<ADImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<ADImageLibrary>().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetConfig<ADImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetADImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetADImageConfig().Count - 1;
ADImageLibrary _leveldata = ConfigSystem.GetADImageConfig()[levelunlock_.config_index];
TextureHelper.setGamebg(_leveldata.Name);
}
else if (levelunlock_.type == 2)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<SpecialImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<SpecialImageLibrary>().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetConfig<SpecialImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetSpecialImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetSpecialImageConfig().Count - 1;
SpecialImageLibrary _leveldata = ConfigSystem.GetSpecialImageConfig()[levelunlock_.config_index];
TextureHelper.setGamebg(_leveldata.Name);
}
else if (levelunlock_.type == 3)
{
if (levelunlock_.config_index >= ConfigSystem.GetConfig<VIPImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<VIPImageLibrary>().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetConfig<VIPImageLibrary>()[levelunlock_.config_index];
if (levelunlock_.config_index >= ConfigSystem.GetVIPImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetVIPImageConfig().Count - 1;
VIPImageLibrary _leveldata = ConfigSystem.GetVIPImageConfig()[levelunlock_.config_index];
TextureHelper.setGamebg(_leveldata.Name);
}
}
@@ -633,13 +633,13 @@ namespace RedHotRoast
{
return;
}
if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count)
if (GameHelper.GetLevel() - 1 < ConfigSystem.GetLevelUnlockConfig().Count)
{
TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1].Name);
TextureHelper.setGamebg(ConfigSystem.GetLevelUnlockConfig()[GameHelper.GetLevel() - 1].Name);
}
else
{
TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[ConfigSystem.GetConfig<LevelUnlock>().Count - 1].Name);
TextureHelper.setGamebg(ConfigSystem.GetLevelUnlockConfig()[ConfigSystem.GetLevelUnlockConfig().Count - 1].Name);
}
}
}
+307 -307
View File
@@ -1,308 +1,308 @@
using System.Collections.Generic;
using System.Globalization;
using AppsFlyerSDK;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;
namespace RedHotRoast
{
public class RainPlayUICtrl : BaseUICtrl
{
private RainPlayUI ui;
private RainPlayModel model;
private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new RainPlayUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
private void GetPayReward(decimal goldNum)
{
if (goldNum == 0) return;
var start = new Vector2(540, 960);
var end = new Vector2(236, 62);
var rewardData = new RewardData();
var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask)
{
startPosition = start,
};
rewardData.AddReward(rewardSingleData);
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
}
void pay_success(object str)
{
bool is_maxPay = false; // 第三方支付
string type = (string)str;
string purch_number = "";
if (type.Contains("buy_gold"))
{
if (type.StartsWith("buy_gold"))
{
int startIndex = "buy_gold".Length;
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
int suffix_num = int.Parse(suffix);
purch_number = ConfigSystem.GetConfig<Paidcoins>()[suffix_num].Payment_amount2.ToString();
if (!UIManager.Instance.IsExistUI(UIConst.BuygoldUI))
{
List<Paidcoins> list = ConfigSystem.GetConfig<Paidcoins>();
// GameHelper.AddGoldNumber(list[suffix_num].Actual_coins);
int gold_num = list[suffix_num].Actual_coins;
GetPayReward(gold_num);
SaveData.GetSaveObject()._goldtime[suffix_num] = (int)GameHelper.GetNowTime();
SaveData.SaveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
}
}
}
else if (type == PurchasingManager.GetPaySku(PayType.battle_pass))
{
SaveData.GetSaveObject().is_get_battlepass = true;
int gold = 0;
int out_ = 0;
int back_ = 0;
int refresh_ = 0;
List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<Passportrewards>();
for (int i = 0; i < Passportrewards_list.Count; i++)
{
if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity))
{
if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
}
else break;
}
var purch = ConfigSystem.GetCommonConf().Passportgift2;
purch_number = purch.ToString();
if (UIManager.Instance.IsExistUI(UIConst.PassViewUI))
{
GameHelper.AddItemNumber(0, out_);
GameHelper.AddItemNumber(1, back_);
GameHelper.AddItemNumber(2, refresh_);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
// DataMgr.Coin.Value += gold;
GetPayReward(gold);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
}
}
else if (type == PurchasingManager.GetPaySku(PayType.buy_one))
{
SaveData.GetSaveObject().have_slot = true;
SaveData.SaveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
GameHelper.ShowTips("purchase_succ", true);
purch_number = GameHelper.GetCommonModel().addspace2.ToString();
}
else if (type == PurchasingManager.GetPaySku(PayType.remove_ad))
{
SaveData.GetSaveObject().remove_ad_time = (int)GameHelper.GetNowTime() + GameHelper.GetCommonModel().RemoveADsPackDuration * 3600;
SaveData.GetSaveObject().is_get_removead = true;
SaveData.SaveDataFunc();
// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity);
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
GameHelper.ShowTips("purchase_succ", true);
purch_number = ConfigSystem.GetConfig<Paidgift>()[1].Paid_price2.ToString();
}
else if (type == PurchasingManager.GetPaySku(PayType.pack_reward))
{
List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
int gold_num = list[0].coins_quantity;
int back_num = list[0].props_quantity[1];
int out_num = list[0].props_quantity[0];
int refresh_num = list[0].props_quantity[2];
GameHelper.AddItemNumber(0, out_num);
GameHelper.AddItemNumber(1, back_num);
GameHelper.AddItemNumber(2, refresh_num);
SaveData.GetSaveObject().is_get_packreward = true;
SaveData.SaveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
GameHelper.ShowTips("purchase_succ", true);
purch_number = ConfigSystem.GetConfig<Paidgift>()[0].Paid_price2.ToString();
}
else if (type == PurchasingManager.GetPaySku(PayType.fail_pack))
{
List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
purch_number = ConfigSystem.GetConfig<Paidgift>()[2].Paid_price2.ToString();
//ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
// DataMgr.Coin.Value += ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity;
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
int back_num = list[2].props_quantity[1];
int out_num = list[2].props_quantity[0];
int refresh_num = list[2].props_quantity[2];
//GameHelper.addGoldNumber(gold_num);
int gold_num = list[2].coins_quantity;
if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) DataMgr.Coin.Value += gold_num;
GameHelper.AddItemNumber(0, out_num);
GameHelper.AddItemNumber(1, back_num);
GameHelper.AddItemNumber(2, refresh_num);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
SaveData.SaveDataFunc();
}
else if (type == PurchasingManager.GetPaySku(PayType.three_days_gift))
{
SaveData.GetSaveObject().is_get_ThreeDaysGift = true;
SaveData.SaveDataFunc();
purch_number = ConfigSystem.GetConfig<Multigift>()[0].Paid_price2.ToString();
}
else if (type.StartsWith("vip_club"))
{
is_maxPay = true;
int startIndex = "vip_club".Length;
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
int suffixNum = int.Parse(suffix);
if (!MaxPayManager.isIOSPay)
{
var days = 0;
switch (suffixNum)
{
case 0:
days = (int)VipDay.Week;
break;
case 1:
days = (int)VipDay.Month;
break;
case 2:
days = (int)VipDay.Year;
break;
}
if (days > 0)
{
// 设置 VIP 到期时间(当前时间戳 + VIP 天数对应的秒数)
if (DataMgr.VipExpirationTime.Value > ServerClock.GetCurrentServerTime())
{
DataMgr.VipExpirationTime.Value = DataMgr.VipExpirationTime.Value + days * 24 * 60 * 60;
}
else DataMgr.VipExpirationTime.Value = ServerClock.GetCurrentServerTime() + days * 24 * 60 * 60;
}
DataMgr.VipLevel.Value = suffixNum + 1;
}
purch_number = ConfigSystem.GetConfig<VipClub>()[suffixNum].DiscountPrice.ToString();
GameDispatcher.Instance.Dispatch(GameMsg.BuyVip);
}
else if (type.StartsWith("secret_albnums"))
{
is_maxPay = true;
int startIndex = "secret_albnums".Length;
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
int suffix_num = int.Parse(suffix);
var model = ConfigSystem.GetConfig<SecretAlbums>()[suffix_num];
if (model.PayType == (int)UnlockPayType.Pay && !GameHelper.isVipUnlock)
{
purch_number = ConfigSystem.GetConfig<SecretAlbums>()[suffix_num].DiscountPrice.ToString();
}
GameHelper.isVipUnlock = false;
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
if ((!GameHelper.IsAdModelOfPay() || is_maxPay) && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
{
var revenueNum = (int)(purch_number.As<decimal>() * 10000);
var payType = MaxPayManager.isIOSPay ? 0 : 1;
// 付费上报BI
BIManager.Instance.TrackPurchase(purch_number.As<double>(), "USD", payType.ToString(), type, "paid");
Debug.Log("付费收益上报AF----------- " + revenue);
adCallbackInfo.Clear();
adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().Uid.ToString());
adCallbackInfo.Add("af_currency", "USD");
adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture));
AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
TrackKit.SendEvent(AfPurchaseTrack.Event, AfPurchaseTrack.Property.af_revenue, (int)(purch_number.As<decimal>() * 10000));
}
}
#endregion
public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
}
using System.Collections.Generic;
using System.Globalization;
using AppsFlyerSDK;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;
namespace RedHotRoast
{
public class RainPlayUICtrl : BaseUICtrl
{
private RainPlayUI ui;
private RainPlayModel model;
private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new RainPlayUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
private void GetPayReward(decimal goldNum)
{
if (goldNum == 0) return;
var start = new Vector2(540, 960);
var end = new Vector2(236, 62);
var rewardData = new RewardData();
var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask)
{
startPosition = start,
};
rewardData.AddReward(rewardSingleData);
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
}
void pay_success(object str)
{
bool is_maxPay = false; // 第三方支付
string type = (string)str;
string purch_number = "";
if (type.Contains("buy_gold"))
{
if (type.StartsWith("buy_gold"))
{
int startIndex = "buy_gold".Length;
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
int suffix_num = int.Parse(suffix);
purch_number = ConfigSystem.GetConfig<Paidcoins>()[suffix_num].Payment_amount2.ToString();
if (!UIManager.Instance.IsExistUI(UIConst.BuygoldUI))
{
List<Paidcoins> list = ConfigSystem.GetConfig<Paidcoins>();
// GameHelper.AddGoldNumber(list[suffix_num].Actual_coins);
int gold_num = list[suffix_num].Actual_coins;
GetPayReward(gold_num);
SaveData.GetSaveObject()._goldtime[suffix_num] = (int)GameHelper.GetNowTime();
SaveData.SaveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
}
}
}
else if (type == PurchasingManager.GetPaySku(PayType.battle_pass))
{
SaveData.GetSaveObject().is_get_battlepass = true;
int gold = 0;
int out_ = 0;
int back_ = 0;
int refresh_ = 0;
List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<Passportrewards>();
for (int i = 0; i < Passportrewards_list.Count; i++)
{
if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity))
{
if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
}
else break;
}
var purch = ConfigSystem.GetCommonConf().Passportgift2;
purch_number = purch.ToString();
if (UIManager.Instance.IsExistUI(UIConst.PassViewUI))
{
GameHelper.AddItemNumber(0, out_);
GameHelper.AddItemNumber(1, back_);
GameHelper.AddItemNumber(2, refresh_);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
// DataMgr.Coin.Value += gold;
GetPayReward(gold);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
}
}
else if (type == PurchasingManager.GetPaySku(PayType.buy_one))
{
SaveData.GetSaveObject().have_slot = true;
SaveData.SaveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
GameHelper.ShowTips("purchase_succ", true);
purch_number = GameHelper.GetCommonModel().addspace2.ToString();
}
else if (type == PurchasingManager.GetPaySku(PayType.remove_ad))
{
SaveData.GetSaveObject().remove_ad_time = (int)GameHelper.GetNowTime() + GameHelper.GetCommonModel().RemoveADsPackDuration * 3600;
SaveData.GetSaveObject().is_get_removead = true;
SaveData.SaveDataFunc();
// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity);
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
GameHelper.ShowTips("purchase_succ", true);
purch_number = ConfigSystem.GetConfig<Paidgift>()[1].Paid_price2.ToString();
}
else if (type == PurchasingManager.GetPaySku(PayType.pack_reward))
{
List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
int gold_num = list[0].coins_quantity;
int back_num = list[0].props_quantity[1];
int out_num = list[0].props_quantity[0];
int refresh_num = list[0].props_quantity[2];
GameHelper.AddItemNumber(0, out_num);
GameHelper.AddItemNumber(1, back_num);
GameHelper.AddItemNumber(2, refresh_num);
SaveData.GetSaveObject().is_get_packreward = true;
SaveData.SaveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
GameHelper.ShowTips("purchase_succ", true);
purch_number = ConfigSystem.GetConfig<Paidgift>()[0].Paid_price2.ToString();
}
else if (type == PurchasingManager.GetPaySku(PayType.fail_pack))
{
List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
purch_number = ConfigSystem.GetConfig<Paidgift>()[2].Paid_price2.ToString();
//ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
// DataMgr.Coin.Value += ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity;
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
int back_num = list[2].props_quantity[1];
int out_num = list[2].props_quantity[0];
int refresh_num = list[2].props_quantity[2];
//GameHelper.addGoldNumber(gold_num);
int gold_num = list[2].coins_quantity;
if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) DataMgr.Coin.Value += gold_num;
GameHelper.AddItemNumber(0, out_num);
GameHelper.AddItemNumber(1, back_num);
GameHelper.AddItemNumber(2, refresh_num);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
SaveData.SaveDataFunc();
}
else if (type == PurchasingManager.GetPaySku(PayType.three_days_gift))
{
SaveData.GetSaveObject().is_get_ThreeDaysGift = true;
SaveData.SaveDataFunc();
purch_number = ConfigSystem.GetConfig<Multigift>()[0].Paid_price2.ToString();
}
else if (type.StartsWith("vip_club"))
{
is_maxPay = true;
int startIndex = "vip_club".Length;
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
int suffixNum = int.Parse(suffix);
if (!MaxPayManager.isIOSPay)
{
var days = 0;
switch (suffixNum)
{
case 0:
days = (int)VipDay.Week;
break;
case 1:
days = (int)VipDay.Month;
break;
case 2:
days = (int)VipDay.Year;
break;
}
if (days > 0)
{
// 设置 VIP 到期时间(当前时间戳 + VIP 天数对应的秒数)
if (DataMgr.VipExpirationTime.Value > ServerClock.GetCurrentServerTime())
{
DataMgr.VipExpirationTime.Value = DataMgr.VipExpirationTime.Value + days * 24 * 60 * 60;
}
else DataMgr.VipExpirationTime.Value = ServerClock.GetCurrentServerTime() + days * 24 * 60 * 60;
}
DataMgr.VipLevel.Value = suffixNum + 1;
}
purch_number = ConfigSystem.GetConfig<VipClub>()[suffixNum].DiscountPrice.ToString();
GameDispatcher.Instance.Dispatch(GameMsg.BuyVip);
}
else if (type.StartsWith("secret_albnums"))
{
is_maxPay = true;
int startIndex = "secret_albnums".Length;
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
int suffix_num = int.Parse(suffix);
var model = ConfigSystem.GetSecretAlbumsConfig()[suffix_num];
if (model.PayType == (int)UnlockPayType.Pay && !GameHelper.isVipUnlock)
{
purch_number = ConfigSystem.GetSecretAlbumsConfig()[suffix_num].DiscountPrice.ToString();
}
GameHelper.isVipUnlock = false;
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
if ((!GameHelper.IsAdModelOfPay() || is_maxPay) && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
{
var revenueNum = (int)(purch_number.As<decimal>() * 10000);
var payType = MaxPayManager.isIOSPay ? 0 : 1;
// 付费上报BI
BIManager.Instance.TrackPurchase(purch_number.As<double>(), "USD", payType.ToString(), type, "paid");
Debug.Log("付费收益上报AF----------- " + revenue);
adCallbackInfo.Clear();
adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().Uid.ToString());
adCallbackInfo.Add("af_currency", "USD");
adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture));
AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
TrackKit.SendEvent(AfPurchaseTrack.Event, AfPurchaseTrack.Property.af_revenue, (int)(purch_number.As<decimal>() * 10000));
}
}
#endregion
public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
}
}
@@ -1,378 +1,378 @@
using System;
using System.Collections.Generic;
using System.IO;
using FairyGUI;
using FGUI.LG_secretAlbums;
using SGModule.NetKit;
using UnityEngine;
namespace RedHotRoast
{
public class SecretAlbumsUI : BaseUI
{
private const int MaxVisibleCount = 6; // 一屏显示6个
private const int PreloadCount = 2; // 上下各预加载一屏
private readonly Dictionary<int, bool> _fileIsExist = new();
private readonly Dictionary<int, GLoader> activeLoaders = new();
private SecretAlbumsUICtrl ctrl;
private SecretAlbumsModel model;
private com_scAlbums ui;
public SecretAlbumsUI(SecretAlbumsUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.SecretAlbumsUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_secretAlbums";
uiInfo.assetName = "com_scAlbums";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
private void UnlockSuccess(object str = null)
{
ui.sc_list.itemRenderer = ItemRender;
ui.sc_list.numItems = _secretData.Count;
}
// 初始化页面逻辑
private void InitView()
{
ui.btn_gold.GetChild("text_gold").text = GameHelper.Get101Str();
ui.btn_close.SetClick(CtrlCloseUI);
UnlockSuccess();
// 滚动过程中实时刷新可见播放器
// ui.sc_list.scrollPane.onScrollEnd.Add(OnScrollEnd);
// 打开页面时初始化一次
// OnScrollEnd();
InitScroll();
}
private void InitScroll()
{
ui.sc_list.scrollPane.onScroll.Add(OnScrollUpdate);
ui.sc_list.scrollPane.onScrollEnd.Add(OnScrollEnd); // 保留结束时的整理
OnScrollEnd();
}
// 滑动过程中实时更新
private void OnScrollUpdate()
{
UpdateVisibleAndPreload();
}
// 核心刷新逻辑
private void UpdateVisibleAndPreload()
{
if (_secretData == null || _secretData.Count == 0) return;
var firstVisibleIndex = ui.sc_list.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.sc_list.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.sc_list.numItems - 1, lastVisibleIndex + PreloadCount);
// 回收超出范围 loader
var keysToRemove = new List<int>();
foreach (var kv in activeLoaders)
{
var idx = kv.Key;
if (idx < startIndex || idx > endIndex)
{
GLoaderPool.Instance.ReturnLoader(kv.Value);
var oldItem = ui.sc_list.GetChildAt(idx) as item_scalnums;
if (oldItem != null) oldItem.com_pic.picture = null;
keysToRemove.Add(idx);
}
}
foreach (var k in keysToRemove) activeLoaders.Remove(k);
// 分配 loader 并加载图片
for (var i = startIndex; i <= endIndex; i++)
{
if (activeLoaders.ContainsKey(i)) continue;
var item = ui.sc_list.GetChildAt(i) as item_scalnums;
if (item == null) continue;
if (item.com_pic.picture != null && !item.com_pic.picture.isDisposed)
GLoaderPool.Instance.ReturnLoader(item.com_pic.picture);
var loader = GLoaderPool.Instance.GetLoader();
item.com_pic.picture = loader;
item.com_pic.AddChild(loader);
loader.SetSize(item.com_pic.width, item.com_pic.height);
_fileIsExist.TryGetValue(i, out var value);
if (!value)
{
var localPath = Path.Combine(TextureHelper.getResPath(), _secretData[i].Name + ".jpg");
if (File.Exists(localPath))
{
_fileIsExist[i] = true;
Debug.Log($"[SetImgLoader] 本地存在,直接加载 {_secretData[i].Name}");
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(_secretData[i].Name, loader, null,
"SecretAlbums/"));
}
else
{
_fileIsExist[i] = false;
}
}
else
{
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(_secretData[i].Name, loader, null,
"SecretAlbums/"));
}
activeLoaders[i] = loader;
}
// Debug.Log($"[ScrollUpdate] active loaders={activeLoaders.Count}, pool={GLoaderPool.Instance.GetPoolCount()}, inUse={GLoaderPool.Instance.GetInUseCount()}");
}
private void OnScrollEnd()
{
if (_secretData == null || _secretData.Count == 0) return;
var firstVisibleIndex = ui.sc_list.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.sc_list.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.sc_list.numItems - 1, lastVisibleIndex + PreloadCount);
// Debug.Log($"[ScrollEnd] start index={startIndex} end index={endIndex}");
var tasks = new List<(GLoader loader, string fileName, Action<NTexture> callback, string folder, string localFolder)>();
// 分配 loader 并加载图片
for (var i = startIndex; i <= endIndex; i++)
{
_fileIsExist.TryGetValue(i, out var value);
if (value) continue;
var item = ui.sc_list.GetChildAt(i) as item_scalnums;
if (item == null) continue;
if (item.com_pic.picture != null && !item.com_pic.picture.isDisposed)
GLoaderPool.Instance.ReturnLoader(item.com_pic.picture);
var loader = GLoaderPool.Instance.GetLoader();
item.com_pic.picture = loader;
item.com_pic.AddChild(loader);
loader.SetSize(item.com_pic.width, item.com_pic.height);
var idx = i;
tasks.Add((loader, _secretData[i].Name, texture =>
{
if (texture != null) _fileIsExist[idx] = true;
}, "SecretAlbums/", FolderNames.SecretName));
activeLoaders[i] = loader;
}
TextureHelper.SetImgLoaders(tasks);
}
private void ItemRender(int index, GObject obj)
{
var item = (item_scalnums)obj;
item.text_id.text = _secretData[index].id.ToString();
var isUnlock = DataMgr.SecretUnlockList.Value.Contains(index);
item.btn_unlock.pay_type.selectedIndex = _secretData[index].PayType;
if (_secretData[index].PayType == 0)
item.btn_unlock.title = GameHelper.getPrice((decimal)_secretData[index].DiscountPrice);
else if (_secretData[index].PayType == 1)
item.btn_unlock.title = _secretData[index].GoldCoins.ToString();
else if (_secretData[index].PayType == 2) item.btn_unlock.title = _secretData[index].AD + "AD";
if (isUnlock)
{
item.btn_unlock.pay_type.selectedIndex = 3;
if (_secretData[index].SubscribeUnlock == 1)
{
item.vip.selectedIndex = 1;
item.btn_unlock.pay_type.selectedIndex = 5;
}
item.btn_unlock.title = Language.GetContent("go");
}
else
{
if (_secretData[index].SubscribeUnlock == 1)
{
item.vip.selectedIndex = 1;
item.btn_unlock.pay_type.selectedIndex = 4;
}
}
item.btn_null.SetClick(GotoNext);
item.un_lock.selectedIndex = isUnlock ? 1 : 0;
item.btn_unlock.SetClick(GotoNext);
item.peple_num.text = GetPepleNum(_secretData[index].Quantity).ToString();
item.hot.selectedIndex = _secretData[index].HotType;
void GotoNext()
{
var data = new AlbumPreviewData
{
Index = index,
State = _secretData[index].State,
Price = _secretData[index].Price,
PayType = _secretData[index].PayType,
SubscribeUnlock = _secretData[index].SubscribeUnlock,
DiscountPrice = _secretData[index].DiscountPrice,
Name = _secretData[index].Name,
Name2 = _secretData[index].Name2,
GoldCoins = _secretData[index].GoldCoins,
AD = _secretData[index].AD,
CD = _secretData[index].CD
};
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretAlbumsNextUI_Open, data);
}
}
private int GetPepleNum(float quantity)
{
// 获取当前时间
var now = DateTime.Now;
// 计算当天已经过去的分钟数(从凌晨 0 点开始算)
var minutesPassedToday = now.Hour * 60 + now.Minute;
// 计算人数
var num = Mathf.FloorToInt(quantity * minutesPassedToday);
return num;
}
#region
protected override void OnInit()
{
// 初始化GLoader池,设置最大缓存数
GLoaderPool.Instance.Init(null, 10, 464, 642);
}
protected override void OnClose()
{
// 1. 解除 UI 对 Loader 的引用
for (var i = 0; i < ui.sc_list.numChildren; i++)
{
var item = ui.sc_list.GetChildAt(i) as item_scalnums;
if (item != null && item.com_pic.picture != null) item.com_pic.picture = null; // 清掉 GLoader 引用
}
activeLoaders.Clear();
_fileIsExist.Clear();
GLoaderPool.Instance.DisposeAll();
TextureHelper.ClearMaterialPool();
// 强制卸载未使用的资源
Resources.UnloadUnusedAssets();
MemoryManager.CleanMemoryMonitor();
}
protected override void OnBind()
{
ui = baseUI as com_scAlbums;
}
private List<SecretAlbums> _secretData = new();
protected override void OnOpenBefore(object args)
{
if (Screen.safeArea.y != 0)
{
ui.btn_gold.y += 68;
ui.btn_close.y += 68;
ui.sc_list.y += 68;
}
var eventName = GameHelper.IsAdModelOfPay() ? ADEventTrack.Event : ADEventTrack.MaxPayEvent;
TrackKit.SendEvent(eventName, ADEventTrack.Property.shop_show);
_secretData = ConfigSystem.GetConfig<SecretAlbums>();
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
public void SetTopCurr(object a = null)
{
ui.btn_gold.GetChild("text_gold").text = GameHelper.Get101Str();
}
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.UnlockSecretSuccess, UnlockSuccess);
GameDispatcher.Instance.AddListener(GameMsg.Update101, SetTopCurr);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.UnlockSecretSuccess, UnlockSuccess);
GameDispatcher.Instance.RemoveListener(GameMsg.Update101, SetTopCurr);
}
#endregion
}
public class AlbumPreviewData
{
public int AD;
public int CD;
public float DiscountPrice;
public int GoldCoins;
public int Index;
public string Name;
public string Name2;
public int PayType;
public float Price;
public int[] State;
public int SubscribeUnlock;
}
public enum UnlockPayType
{
Pay = 0,
Coin = 1,
Ad = 2,
None = 3
}
using System;
using System.Collections.Generic;
using System.IO;
using FairyGUI;
using FGUI.LG_secretAlbums;
using SGModule.NetKit;
using UnityEngine;
namespace RedHotRoast
{
public class SecretAlbumsUI : BaseUI
{
private const int MaxVisibleCount = 6; // 一屏显示6个
private const int PreloadCount = 2; // 上下各预加载一屏
private readonly Dictionary<int, bool> _fileIsExist = new();
private readonly Dictionary<int, GLoader> activeLoaders = new();
private SecretAlbumsUICtrl ctrl;
private SecretAlbumsModel model;
private com_scAlbums ui;
public SecretAlbumsUI(SecretAlbumsUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.SecretAlbumsUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_secretAlbums";
uiInfo.assetName = "com_scAlbums";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
private void UnlockSuccess(object str = null)
{
ui.sc_list.itemRenderer = ItemRender;
ui.sc_list.numItems = _secretData.Count;
}
// 初始化页面逻辑
private void InitView()
{
ui.btn_gold.GetChild("text_gold").text = GameHelper.Get101Str();
ui.btn_close.SetClick(CtrlCloseUI);
UnlockSuccess();
// 滚动过程中实时刷新可见播放器
// ui.sc_list.scrollPane.onScrollEnd.Add(OnScrollEnd);
// 打开页面时初始化一次
// OnScrollEnd();
InitScroll();
}
private void InitScroll()
{
ui.sc_list.scrollPane.onScroll.Add(OnScrollUpdate);
ui.sc_list.scrollPane.onScrollEnd.Add(OnScrollEnd); // 保留结束时的整理
OnScrollEnd();
}
// 滑动过程中实时更新
private void OnScrollUpdate()
{
UpdateVisibleAndPreload();
}
// 核心刷新逻辑
private void UpdateVisibleAndPreload()
{
if (_secretData == null || _secretData.Count == 0) return;
var firstVisibleIndex = ui.sc_list.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.sc_list.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.sc_list.numItems - 1, lastVisibleIndex + PreloadCount);
// 回收超出范围 loader
var keysToRemove = new List<int>();
foreach (var kv in activeLoaders)
{
var idx = kv.Key;
if (idx < startIndex || idx > endIndex)
{
GLoaderPool.Instance.ReturnLoader(kv.Value);
var oldItem = ui.sc_list.GetChildAt(idx) as item_scalnums;
if (oldItem != null) oldItem.com_pic.picture = null;
keysToRemove.Add(idx);
}
}
foreach (var k in keysToRemove) activeLoaders.Remove(k);
// 分配 loader 并加载图片
for (var i = startIndex; i <= endIndex; i++)
{
if (activeLoaders.ContainsKey(i)) continue;
var item = ui.sc_list.GetChildAt(i) as item_scalnums;
if (item == null) continue;
if (item.com_pic.picture != null && !item.com_pic.picture.isDisposed)
GLoaderPool.Instance.ReturnLoader(item.com_pic.picture);
var loader = GLoaderPool.Instance.GetLoader();
item.com_pic.picture = loader;
item.com_pic.AddChild(loader);
loader.SetSize(item.com_pic.width, item.com_pic.height);
_fileIsExist.TryGetValue(i, out var value);
if (!value)
{
var localPath = Path.Combine(TextureHelper.getResPath(), _secretData[i].Name + ".jpg");
if (File.Exists(localPath))
{
_fileIsExist[i] = true;
Debug.Log($"[SetImgLoader] 本地存在,直接加载 {_secretData[i].Name}");
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(_secretData[i].Name, loader, null,
"SecretAlbums/"));
}
else
{
_fileIsExist[i] = false;
}
}
else
{
CrazyAsyKit.StartCoroutine(TextureHelper.LoadTexture(_secretData[i].Name, loader, null,
"SecretAlbums/"));
}
activeLoaders[i] = loader;
}
// Debug.Log($"[ScrollUpdate] active loaders={activeLoaders.Count}, pool={GLoaderPool.Instance.GetPoolCount()}, inUse={GLoaderPool.Instance.GetInUseCount()}");
}
private void OnScrollEnd()
{
if (_secretData == null || _secretData.Count == 0) return;
var firstVisibleIndex = ui.sc_list.GetFirstChildInView();
var lastVisibleIndex = Mathf.Min(firstVisibleIndex + MaxVisibleCount - 1, ui.sc_list.numItems - 1);
var startIndex = Mathf.Max(0, firstVisibleIndex - PreloadCount);
var endIndex = Mathf.Min(ui.sc_list.numItems - 1, lastVisibleIndex + PreloadCount);
// Debug.Log($"[ScrollEnd] start index={startIndex} end index={endIndex}");
var tasks = new List<(GLoader loader, string fileName, Action<NTexture> callback, string folder, string localFolder)>();
// 分配 loader 并加载图片
for (var i = startIndex; i <= endIndex; i++)
{
_fileIsExist.TryGetValue(i, out var value);
if (value) continue;
var item = ui.sc_list.GetChildAt(i) as item_scalnums;
if (item == null) continue;
if (item.com_pic.picture != null && !item.com_pic.picture.isDisposed)
GLoaderPool.Instance.ReturnLoader(item.com_pic.picture);
var loader = GLoaderPool.Instance.GetLoader();
item.com_pic.picture = loader;
item.com_pic.AddChild(loader);
loader.SetSize(item.com_pic.width, item.com_pic.height);
var idx = i;
tasks.Add((loader, _secretData[i].Name, texture =>
{
if (texture != null) _fileIsExist[idx] = true;
}, "SecretAlbums/", FolderNames.SecretName));
activeLoaders[i] = loader;
}
TextureHelper.SetImgLoaders(tasks);
}
private void ItemRender(int index, GObject obj)
{
var item = (item_scalnums)obj;
item.text_id.text = _secretData[index].id.ToString();
var isUnlock = DataMgr.SecretUnlockList.Value.Contains(index);
item.btn_unlock.pay_type.selectedIndex = _secretData[index].PayType;
if (_secretData[index].PayType == 0)
item.btn_unlock.title = GameHelper.getPrice((decimal)_secretData[index].DiscountPrice);
else if (_secretData[index].PayType == 1)
item.btn_unlock.title = _secretData[index].GoldCoins.ToString();
else if (_secretData[index].PayType == 2) item.btn_unlock.title = _secretData[index].AD + "AD";
if (isUnlock)
{
item.btn_unlock.pay_type.selectedIndex = 3;
if (_secretData[index].SubscribeUnlock == 1)
{
item.vip.selectedIndex = 1;
item.btn_unlock.pay_type.selectedIndex = 5;
}
item.btn_unlock.title = Language.GetContent("go");
}
else
{
if (_secretData[index].SubscribeUnlock == 1)
{
item.vip.selectedIndex = 1;
item.btn_unlock.pay_type.selectedIndex = 4;
}
}
item.btn_null.SetClick(GotoNext);
item.un_lock.selectedIndex = isUnlock ? 1 : 0;
item.btn_unlock.SetClick(GotoNext);
item.peple_num.text = GetPepleNum(_secretData[index].Quantity).ToString();
item.hot.selectedIndex = _secretData[index].HotType;
void GotoNext()
{
var data = new AlbumPreviewData
{
Index = index,
State = _secretData[index].State,
Price = _secretData[index].Price,
PayType = _secretData[index].PayType,
SubscribeUnlock = _secretData[index].SubscribeUnlock,
DiscountPrice = _secretData[index].DiscountPrice,
Name = _secretData[index].Name,
Name2 = _secretData[index].Name2,
GoldCoins = _secretData[index].GoldCoins,
AD = _secretData[index].AD,
CD = _secretData[index].CD
};
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretAlbumsNextUI_Open, data);
}
}
private int GetPepleNum(float quantity)
{
// 获取当前时间
var now = DateTime.Now;
// 计算当天已经过去的分钟数(从凌晨 0 点开始算)
var minutesPassedToday = now.Hour * 60 + now.Minute;
// 计算人数
var num = Mathf.FloorToInt(quantity * minutesPassedToday);
return num;
}
#region
protected override void OnInit()
{
// 初始化GLoader池,设置最大缓存数
GLoaderPool.Instance.Init(null, 10, 464, 642);
}
protected override void OnClose()
{
// 1. 解除 UI 对 Loader 的引用
for (var i = 0; i < ui.sc_list.numChildren; i++)
{
var item = ui.sc_list.GetChildAt(i) as item_scalnums;
if (item != null && item.com_pic.picture != null) item.com_pic.picture = null; // 清掉 GLoader 引用
}
activeLoaders.Clear();
_fileIsExist.Clear();
GLoaderPool.Instance.DisposeAll();
TextureHelper.ClearMaterialPool();
// 强制卸载未使用的资源
Resources.UnloadUnusedAssets();
MemoryManager.CleanMemoryMonitor();
}
protected override void OnBind()
{
ui = baseUI as com_scAlbums;
}
private List<SecretAlbums> _secretData = new();
protected override void OnOpenBefore(object args)
{
if (Screen.safeArea.y != 0)
{
ui.btn_gold.y += 68;
ui.btn_close.y += 68;
ui.sc_list.y += 68;
}
var eventName = GameHelper.IsAdModelOfPay() ? ADEventTrack.Event : ADEventTrack.MaxPayEvent;
TrackKit.SendEvent(eventName, ADEventTrack.Property.shop_show);
_secretData = ConfigSystem.GetSecretAlbumsConfig();
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
public void SetTopCurr(object a = null)
{
ui.btn_gold.GetChild("text_gold").text = GameHelper.Get101Str();
}
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.UnlockSecretSuccess, UnlockSuccess);
GameDispatcher.Instance.AddListener(GameMsg.Update101, SetTopCurr);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.UnlockSecretSuccess, UnlockSuccess);
GameDispatcher.Instance.RemoveListener(GameMsg.Update101, SetTopCurr);
}
#endregion
}
public class AlbumPreviewData
{
public int AD;
public int CD;
public float DiscountPrice;
public int GoldCoins;
public int Index;
public string Name;
public string Name2;
public int PayType;
public float Price;
public int[] State;
public int SubscribeUnlock;
}
public enum UnlockPayType
{
Pay = 0,
Coin = 1,
Ad = 2,
None = 3
}
}
@@ -1,248 +1,248 @@
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using FGUI.LG_Common;
using DG.Tweening;
using SGModule.NetKit;
using System.Collections.Generic;
using SGModule.Common.Extensions;
namespace RedHotRoast
{
public class UnlockLevelUI : BaseUI
{
private UnlockLevelUICtrl ctrl;
private UnlockLevelModel model;
private FGUI.LG_End.com_unlockLevel ui;
public UnlockLevelUI(UnlockLevelUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.UnlockLevelUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_End";
uiInfo.assetName = "com_unlockLevel";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.UnlockLevelModel) as UnlockLevelModel;
}
protected override void OnClose()
{
for (int i = 0; i < loader_list.Count; i++)
{
if (loader_list[i] != null && !loader_list[i].isDisposed && loader_list[i].texture != null)
{
loader_list[i].texture.Dispose();
loader_list[i].texture = null;
}
}
loader_list.Clear();
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_End.com_unlockLevel;
}
private LevelUnlock levelUnlock_;
private int level_;
protected override void OnOpenBefore(object args)
{
level_ = (int)args;
Debug.Log(level_);
if (!loader_list.Contains(ui.com_loader.GetChild("loader") as GLoader))
{
loader_list.Add(ui.com_loader.GetChild("loader") as GLoader);
}
levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[level_];
TextureHelper.SetImgLoader(ui.com_loader.GetChild("loader") as GLoader, levelUnlock_.Name, (s) =>
{
TextureHelper.SetImageBlur(ui.com_loader.GetChild("loader") as GLoader);
}, "LevelAlbums/", FolderNames.AlbumName);
InitView();
if (levelUnlock_.LeveType == 1)
{
TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.speciallevel);
}
else if (levelUnlock_.LeveType == 2)
{
TrackKit.SendEvent(ADEventTrack.VipLevel, ADEventTrack.Property.viplevel);
}
}
private List<GLoader> loader_list = new List<GLoader>();
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.BuyVip, refrsh);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, refrsh);
}
#endregion
private void refrsh(object a = null)
{
DOVirtual.DelayedCall(0.5f, () =>
{
InitView();
});
}
//初始化页面逻辑
private void InitView()
{
if (GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>()))
{
(ui.btn_vip as btn_claim_2).have_vip.selectedIndex = 1;
}
if (GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>()))
{
(ui.btn_watch as btn_claim_1).have_vip.selectedIndex = 1;
}
if (levelUnlock_.LeveType == 1) //特殊关
{
ui.type.selectedIndex = 0;
ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
ui.btn_pay.SetClick(() =>
{
if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
{
DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.speciallevelcoin);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
ui.btn_watch.SetClick(() => //7天都不包含。30天包含特殊,365全部包含
{
if (GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>()))
{
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
}
else
{
GameHelper.ShowVideoAd("UnlockSpecialLevel", isSuccess =>
{
if (isSuccess)
{
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
}
TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.speciallevelvideo);
});
}
});
}
else if (levelUnlock_.LeveType == 2)//vip关
{
ui.type.selectedIndex = 1;
ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
ui.btn_pay.SetClick(() =>
{
if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
{
DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
TrackKit.SendEvent(ADEventTrack.VipLevel, ADEventTrack.Property.viplevelcoin);
CtrlCloseUI();
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
ui.btn_vip.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>()))
{
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
}
else
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open, 2);
TrackKit.SendEvent(ADEventTrack.VipLevel, ADEventTrack.Property.viplevelsub);
}
});
}
ui.btn_close.SetClick(() =>
{
GameHelper.SetLevel(GameHelper.GetLevel() + 1);
if (UIManager.Instance.IsExistUI(UIConst.NewEndUI))
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Close);
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
}
CtrlCloseUI();
});
}
}
}
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using FGUI.LG_Common;
using DG.Tweening;
using SGModule.NetKit;
using System.Collections.Generic;
using SGModule.Common.Extensions;
namespace RedHotRoast
{
public class UnlockLevelUI : BaseUI
{
private UnlockLevelUICtrl ctrl;
private UnlockLevelModel model;
private FGUI.LG_End.com_unlockLevel ui;
public UnlockLevelUI(UnlockLevelUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.UnlockLevelUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_End";
uiInfo.assetName = "com_unlockLevel";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.UnlockLevelModel) as UnlockLevelModel;
}
protected override void OnClose()
{
for (int i = 0; i < loader_list.Count; i++)
{
if (loader_list[i] != null && !loader_list[i].isDisposed && loader_list[i].texture != null)
{
loader_list[i].texture.Dispose();
loader_list[i].texture = null;
}
}
loader_list.Clear();
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_End.com_unlockLevel;
}
private LevelUnlock levelUnlock_;
private int level_;
protected override void OnOpenBefore(object args)
{
level_ = (int)args;
Debug.Log(level_);
if (!loader_list.Contains(ui.com_loader.GetChild("loader") as GLoader))
{
loader_list.Add(ui.com_loader.GetChild("loader") as GLoader);
}
levelUnlock_ = ConfigSystem.GetLevelUnlockConfig()[level_];
TextureHelper.SetImgLoader(ui.com_loader.GetChild("loader") as GLoader, levelUnlock_.Name, (s) =>
{
TextureHelper.SetImageBlur(ui.com_loader.GetChild("loader") as GLoader);
}, "LevelAlbums/", FolderNames.AlbumName);
InitView();
if (levelUnlock_.LeveType == 1)
{
TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.speciallevel);
}
else if (levelUnlock_.LeveType == 2)
{
TrackKit.SendEvent(ADEventTrack.VipLevel, ADEventTrack.Property.viplevel);
}
}
private List<GLoader> loader_list = new List<GLoader>();
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.BuyVip, refrsh);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, refrsh);
}
#endregion
private void refrsh(object a = null)
{
DOVirtual.DelayedCall(0.5f, () =>
{
InitView();
});
}
//初始化页面逻辑
private void InitView()
{
if (GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>()))
{
(ui.btn_vip as btn_claim_2).have_vip.selectedIndex = 1;
}
if (GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>()))
{
(ui.btn_watch as btn_claim_1).have_vip.selectedIndex = 1;
}
if (levelUnlock_.LeveType == 1) //特殊关
{
ui.type.selectedIndex = 0;
ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
ui.btn_pay.SetClick(() =>
{
if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
{
DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.speciallevelcoin);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
ui.btn_watch.SetClick(() => //7天都不包含。30天包含特殊,365全部包含
{
if (GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>()))
{
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
}
else
{
GameHelper.ShowVideoAd("UnlockSpecialLevel", isSuccess =>
{
if (isSuccess)
{
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
}
TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.speciallevelvideo);
});
}
});
}
else if (levelUnlock_.LeveType == 2)//vip关
{
ui.type.selectedIndex = 1;
ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
ui.btn_pay.SetClick(() =>
{
if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
{
DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
TrackKit.SendEvent(ADEventTrack.VipLevel, ADEventTrack.Property.viplevelcoin);
CtrlCloseUI();
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
ui.btn_vip.SetClick(() =>
{
if (GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>()))
{
DataMgr.LevelUnlockList.Value.Add(level_);
GameHelper.ShowTips("unlocked", true);
DataMgr.LevelUnlockList.Save();
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
}
else
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open, 2);
TrackKit.SendEvent(ADEventTrack.VipLevel, ADEventTrack.Property.viplevelsub);
}
});
}
ui.btn_close.SetClick(() =>
{
GameHelper.SetLevel(GameHelper.GetLevel() + 1);
if (UIManager.Instance.IsExistUI(UIConst.NewEndUI))
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Close);
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
}
CtrlCloseUI();
});
}
}
}
@@ -1,490 +1,490 @@
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using SGModule.Common.Extensions;
using DG.Tweening;
using UnityEngine.UIElements;
using SGModule.NetKit;
namespace RedHotRoast
{
public class UnlockLevelNewUI : BaseUI
{
private UnlockLevelNewUICtrl ctrl;
private UnlockLevelNewModel model;
private FGUI.LG_End.com_unlockLevelNew ui;
public UnlockLevelNewUI(UnlockLevelNewUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.UnlockLevelNewUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_End";
uiInfo.assetName = "com_unlockLevelNew";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.UnlockLevelNewModel) as UnlockLevelNewModel;
}
protected override void OnClose()
{
// for (int i = 0; i < loader_list.Count; i++)
// {
// if (loader_list[i] != null && !loader_list[i].isDisposed && loader_list[i].texture != null)
// {
// loader_list[i].texture = null;
// }
// }
// loader_list.Clear();
foreach (var loader in loader_list)
{
if (loader == null || loader.isDisposed) continue;
// 释放材质到材质池
if (loader.material != null)
{
TextureHelper.CancelImageBlur(loader); // 自动返回材质池
loader.material = null;
}
// 清理 NTexture
if (loader.texture != null)
{
loader.texture.Dispose(); // 销毁 NTexture 对象
loader.texture = null;
}
}
loader_list.Clear();
}
private List<GLoader> loader_list = new List<GLoader>();
protected override void OnBind()
{
ui = baseUI as FGUI.LG_End.com_unlockLevelNew;
}
private bool isHallEnter = false;
protected override void OnOpenBefore(object args)
{
if (args != null)
{
isHallEnter = (bool)args;
}
InitView();
ui.btn_close.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.ExitGame);
uiCtrlDispatcher.Dispatch(UICtrlMsg.NewEndUI_Close);
CtrlCloseUI();
});
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.BuyVip, RefreshVip);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, RefreshVip);
}
#endregion
private void RefreshVip(object a = null)
{
bool have_special = GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>());
SpecialImageLibrary special_ImageLibrary = ConfigSystem.GetConfig<SpecialImageLibrary>()[DataMgr.LevelUnlockSpecial.Value];
if (special_ImageLibrary.State == 1 && !have_special) TextureHelper.SetImageBlur(ui.item_2.com_pic.picture);
else TextureHelper.CancelImageBlur(ui.item_2.com_pic.picture);
if (have_special)
{
ui.item_2.btn_unlock.visible = false;
ui.item_2.type.selectedIndex = 0;
ui.item_2.btn_skip.SetClick(() =>
{
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
});
}
else
{
ui.item_2.type.selectedIndex = 2;
ui.item_2.btn_unlock.visible = true;
ui.item_2.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (special_ImageLibrary.GoldCoins > 0)
{
ui.item_2.btn_unlock.pay_type.selectedIndex = 1;
ui.item_2.btn_unlock.title = special_ImageLibrary.GoldCoins.ToString();
ui.item_2.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= special_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-special_ImageLibrary.GoldCoins);
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
Debug.Log("///////金币解锁");
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_2.btn_unlock.visible = false;
}
}
bool have_vip = GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>());
VIPImageLibrary vip_ImageLibrary = ConfigSystem.GetConfig<VIPImageLibrary>()[DataMgr.LevelUnlockVIP.Value];
if (vip_ImageLibrary.State == 1 && !have_vip) TextureHelper.SetImageBlur(ui.item_3.com_pic.picture);
else TextureHelper.CancelImageBlur(ui.item_3.com_pic.picture);
if (have_vip)
{
ui.item_3.btn_unlock.visible = false;
ui.item_3.type.selectedIndex = 0;
ui.item_3.btn_skip.SetClick(() =>
{
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
});
}
else
{
ui.item_3.type.selectedIndex = 3;
ui.item_3.btn_unlock.visible = true;
ui.item_3.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (vip_ImageLibrary.GoldCoins > 0)
{
ui.item_3.btn_unlock.pay_type.selectedIndex = 1;
ui.item_3.btn_unlock.title = vip_ImageLibrary.GoldCoins.ToString();
ui.item_3.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= vip_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-vip_ImageLibrary.GoldCoins);
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
Debug.Log("///////金币解锁");
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_3.btn_unlock.visible = false;
}
}
}
//初始化页面逻辑
private void InitView()
{
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<FreeImageLibrary>()) + "..................");
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ADImageLibrary>()) + "..................");
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<SpecialImageLibrary>()) + "..................");
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<VIPImageLibrary>()) + "..................");
ConfigSystem.GetConfig<VIPImageLibrary>();
loader_list.Add(ui.item_0.com_pic.picture);
loader_list.Add(ui.item_1.com_pic.picture);
loader_list.Add(ui.item_2.com_pic.picture);
loader_list.Add(ui.item_3.com_pic.picture);
// List<int> free_level_list = new List<int>();
// List<int> ad_level_list = new List<int>();
// List<int> special_level_list = new List<int>();
// List<int> vip_level_list = new List<int>();
// for (int i = 0; i < DataMgr.LevelUnlockListNew.Value.Count; i++)
// {
// if (DataMgr.LevelUnlockListNew.Value[i].type == 0) free_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// else if (DataMgr.LevelUnlockListNew.Value[i].type == 1) ad_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// else if (DataMgr.LevelUnlockListNew.Value[i].type == 2) special_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// else if (DataMgr.LevelUnlockListNew.Value[i].type == 3) vip_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// }
int Free_Alubum_0 = PlayerPrefs.GetInt("Free_Alubum_0", -1);
int AD_Alubum = PlayerPrefs.GetInt("AD_Alubum", -1);
int Spec_Alubum = PlayerPrefs.GetInt("Spec_Alubum", -1);
int Vip_Alubum = PlayerPrefs.GetInt("Vip_Alubum", -1);
if (DataMgr.LevelUnlockFree.Value < 0)
{
DataMgr.LevelUnlockFree.Value = Free_Alubum_0;
}
if (DataMgr.LevelUnlockAD.Value < 0)
{
DataMgr.LevelUnlockAD.Value = AD_Alubum;
}
if (DataMgr.LevelUnlockSpecial.Value < 0)
{
DataMgr.LevelUnlockSpecial.Value = Spec_Alubum;
}
if (DataMgr.LevelUnlockVIP.Value < 0)
{
DataMgr.LevelUnlockVIP.Value = Vip_Alubum;
}
FreeImageLibrary free_ImageLibrary = ConfigSystem.GetConfig<FreeImageLibrary>()[DataMgr.LevelUnlockFree.Value];
ui.item_0.btn_unlock.pay_type.selectedIndex = 2;
ui.item_0_re.btn_unlock.visible = false;
TextureHelper.SetImgLoader(ui.item_0.com_pic.picture, free_ImageLibrary.Name, (s) =>
{
if (free_ImageLibrary.State == 1) TextureHelper.SetImageBlur(ui.item_0.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
int Free_Alubum_1 = PlayerPrefs.GetInt("Free_Alubum_1", -1);
FreeImageLibrary free_ImageLibrary_re = ConfigSystem.GetConfig<FreeImageLibrary>()[Free_Alubum_1];
TextureHelper.SetImgLoader(ui.item_0_re.com_pic.picture, free_ImageLibrary_re.Name, (s) =>
{
if (free_ImageLibrary_re.State == 1) TextureHelper.SetImageBlur(ui.item_0_re.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
ui.item_0.btn_unlock.SetClick(() =>
{
PlayerPrefs.SetInt("unlock_refresh", 0);
DataMgr.LevelUnlockFree.Value = Free_Alubum_1;
ui.item_0.visible = false;
ui.item_0_re.visible = true;
});
if (PlayerPrefs.GetInt("unlock_refresh", 1) == 1)
{
ui.item_0.visible = true;
ui.item_0_re.visible = false;
}
else
{
ui.item_0.visible = false;
ui.item_0_re.visible = true;
}
ui.item_0.btn_skip.SetClick(() =>
{
SelectLevel(0, DataMgr.LevelUnlockFree.Value);
});
ui.item_0_re.btn_skip.SetClick(() =>
{
SelectLevel(0, DataMgr.LevelUnlockFree.Value);
});
ADImageLibrary ad_ImageLibrary = ConfigSystem.GetConfig<ADImageLibrary>()[DataMgr.LevelUnlockAD.Value];
TextureHelper.SetImgLoader(ui.item_1.com_pic.picture, ad_ImageLibrary.Name, (s) =>
{
if (ad_ImageLibrary.State == 1) TextureHelper.SetImageBlur(ui.item_1.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
ui.item_1.btn_unlock.pay_type.selectedIndex = 3;
ui.item_1.btn_skip.SetClick(() =>
{
Debug.Log("///////播放广告解锁");
GameHelper.ShowVideoAd("UnlockLevel", isSuccess =>
{
if (isSuccess)
{
SelectLevel(1, DataMgr.LevelUnlockAD.Value);
}
});
});
bool have_special = GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>());
SpecialImageLibrary special_ImageLibrary = ConfigSystem.GetConfig<SpecialImageLibrary>()[DataMgr.LevelUnlockSpecial.Value];
TextureHelper.SetImgLoader(ui.item_2.com_pic.picture, special_ImageLibrary.Name, (s) =>
{
if (special_ImageLibrary.State == 1 && !have_special) TextureHelper.SetImageBlur(ui.item_2.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
if (have_special)
{
ui.item_2.btn_unlock.visible = false;
ui.item_2.type.selectedIndex = 0;
ui.item_2.btn_skip.SetClick(() =>
{
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
});
}
else
{
ui.item_2.type.selectedIndex = 2;
ui.item_2.btn_unlock.visible = true;
ui.item_2.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (special_ImageLibrary.GoldCoins > 0)
{
ui.item_2.btn_unlock.pay_type.selectedIndex = 1;
ui.item_2.btn_unlock.title = special_ImageLibrary.GoldCoins.ToString();
ui.item_2.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= special_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-special_ImageLibrary.GoldCoins);
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.unlock_svip);
Debug.Log("///////金币解锁");
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_2.btn_unlock.visible = false;
}
}
bool have_vip = GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>());
VIPImageLibrary vip_ImageLibrary = ConfigSystem.GetConfig<VIPImageLibrary>()[DataMgr.LevelUnlockVIP.Value];
TextureHelper.SetImgLoader(ui.item_3.com_pic.picture, vip_ImageLibrary.Name, (s) =>
{
if (vip_ImageLibrary.State == 1 && !have_vip) TextureHelper.SetImageBlur(ui.item_3.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
if (have_vip)
{
ui.item_3.btn_unlock.visible = false;
ui.item_3.type.selectedIndex = 0;
ui.item_3.btn_skip.SetClick(() =>
{
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
});
}
else
{
ui.item_3.type.selectedIndex = 3;
ui.item_3.btn_unlock.visible = true;
ui.item_3.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (vip_ImageLibrary.GoldCoins > 0)
{
ui.item_3.btn_unlock.pay_type.selectedIndex = 1;
ui.item_3.btn_unlock.title = vip_ImageLibrary.GoldCoins.ToString();
ui.item_3.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= vip_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-vip_ImageLibrary.GoldCoins);
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
Debug.Log("///////金币解锁");
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.unlock_vip);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_3.btn_unlock.visible = false;
}
}
}
public void SelectLevel(int type_, int id)
{
DataMgr.LevelUnlockListNew.Value.Add(new Levelunlock()
{
level_ = GameHelper.GetLevel(),
type = type_,
config_index = id
});
DataMgr.LevelUnlockListNew.Save();
DataMgr.LevelUnlockFree.Value = -1;
DataMgr.LevelUnlockAD.Value = -1;
DataMgr.LevelUnlockSpecial.Value = -1;
DataMgr.LevelUnlockVIP.Value = -1;
PlayerPrefs.SetInt("Free_Alubum_0", -1);
PlayerPrefs.SetInt("Free_Alubum_1", -1);
PlayerPrefs.SetInt("AD_Alubum", -1);
PlayerPrefs.SetInt("Spec_Alubum", -1);
PlayerPrefs.SetInt("Vip_Alubum", -1);
PlayerPrefs.SetInt("unlock_refresh", 1);
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
PreDownloadManager.StartDownloadAlbumsPicture();
if (isHallEnter)
{
GameHelper.gameType = 0;
GameDispatcher.Instance.Dispatch(GameMsg.OpenGame, false);
} else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, true);
}
}
}
public class Levelunlock
{
public int level_;
public int type;
public int config_index;
}
}
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using SGModule.Common.Extensions;
using DG.Tweening;
using UnityEngine.UIElements;
using SGModule.NetKit;
namespace RedHotRoast
{
public class UnlockLevelNewUI : BaseUI
{
private UnlockLevelNewUICtrl ctrl;
private UnlockLevelNewModel model;
private FGUI.LG_End.com_unlockLevelNew ui;
public UnlockLevelNewUI(UnlockLevelNewUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.UnlockLevelNewUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_End";
uiInfo.assetName = "com_unlockLevelNew";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.UnlockLevelNewModel) as UnlockLevelNewModel;
}
protected override void OnClose()
{
// for (int i = 0; i < loader_list.Count; i++)
// {
// if (loader_list[i] != null && !loader_list[i].isDisposed && loader_list[i].texture != null)
// {
// loader_list[i].texture = null;
// }
// }
// loader_list.Clear();
foreach (var loader in loader_list)
{
if (loader == null || loader.isDisposed) continue;
// 释放材质到材质池
if (loader.material != null)
{
TextureHelper.CancelImageBlur(loader); // 自动返回材质池
loader.material = null;
}
// 清理 NTexture
if (loader.texture != null)
{
loader.texture.Dispose(); // 销毁 NTexture 对象
loader.texture = null;
}
}
loader_list.Clear();
}
private List<GLoader> loader_list = new List<GLoader>();
protected override void OnBind()
{
ui = baseUI as FGUI.LG_End.com_unlockLevelNew;
}
private bool isHallEnter = false;
protected override void OnOpenBefore(object args)
{
if (args != null)
{
isHallEnter = (bool)args;
}
InitView();
ui.btn_close.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.ExitGame);
uiCtrlDispatcher.Dispatch(UICtrlMsg.NewEndUI_Close);
CtrlCloseUI();
});
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.BuyVip, RefreshVip);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, RefreshVip);
}
#endregion
private void RefreshVip(object a = null)
{
bool have_special = GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>());
SpecialImageLibrary special_ImageLibrary = ConfigSystem.GetSpecialImageConfig()[DataMgr.LevelUnlockSpecial.Value];
if (special_ImageLibrary.State == 1 && !have_special) TextureHelper.SetImageBlur(ui.item_2.com_pic.picture);
else TextureHelper.CancelImageBlur(ui.item_2.com_pic.picture);
if (have_special)
{
ui.item_2.btn_unlock.visible = false;
ui.item_2.type.selectedIndex = 0;
ui.item_2.btn_skip.SetClick(() =>
{
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
});
}
else
{
ui.item_2.type.selectedIndex = 2;
ui.item_2.btn_unlock.visible = true;
ui.item_2.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (special_ImageLibrary.GoldCoins > 0)
{
ui.item_2.btn_unlock.pay_type.selectedIndex = 1;
ui.item_2.btn_unlock.title = special_ImageLibrary.GoldCoins.ToString();
ui.item_2.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= special_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-special_ImageLibrary.GoldCoins);
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
Debug.Log("///////金币解锁");
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_2.btn_unlock.visible = false;
}
}
bool have_vip = GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>());
VIPImageLibrary vip_ImageLibrary = ConfigSystem.GetVIPImageConfig()[DataMgr.LevelUnlockVIP.Value];
if (vip_ImageLibrary.State == 1 && !have_vip) TextureHelper.SetImageBlur(ui.item_3.com_pic.picture);
else TextureHelper.CancelImageBlur(ui.item_3.com_pic.picture);
if (have_vip)
{
ui.item_3.btn_unlock.visible = false;
ui.item_3.type.selectedIndex = 0;
ui.item_3.btn_skip.SetClick(() =>
{
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
});
}
else
{
ui.item_3.type.selectedIndex = 3;
ui.item_3.btn_unlock.visible = true;
ui.item_3.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (vip_ImageLibrary.GoldCoins > 0)
{
ui.item_3.btn_unlock.pay_type.selectedIndex = 1;
ui.item_3.btn_unlock.title = vip_ImageLibrary.GoldCoins.ToString();
ui.item_3.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= vip_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-vip_ImageLibrary.GoldCoins);
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
Debug.Log("///////金币解锁");
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_3.btn_unlock.visible = false;
}
}
}
//初始化页面逻辑
private void InitView()
{
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<FreeImageLibrary>()) + "..................");
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ADImageLibrary>()) + "..................");
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<SpecialImageLibrary>()) + "..................");
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<VIPImageLibrary>()) + "..................");
ConfigSystem.GetVIPImageConfig();
loader_list.Add(ui.item_0.com_pic.picture);
loader_list.Add(ui.item_1.com_pic.picture);
loader_list.Add(ui.item_2.com_pic.picture);
loader_list.Add(ui.item_3.com_pic.picture);
// List<int> free_level_list = new List<int>();
// List<int> ad_level_list = new List<int>();
// List<int> special_level_list = new List<int>();
// List<int> vip_level_list = new List<int>();
// for (int i = 0; i < DataMgr.LevelUnlockListNew.Value.Count; i++)
// {
// if (DataMgr.LevelUnlockListNew.Value[i].type == 0) free_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// else if (DataMgr.LevelUnlockListNew.Value[i].type == 1) ad_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// else if (DataMgr.LevelUnlockListNew.Value[i].type == 2) special_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// else if (DataMgr.LevelUnlockListNew.Value[i].type == 3) vip_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
// }
int Free_Alubum_0 = PlayerPrefs.GetInt("Free_Alubum_0", -1);
int AD_Alubum = PlayerPrefs.GetInt("AD_Alubum", -1);
int Spec_Alubum = PlayerPrefs.GetInt("Spec_Alubum", -1);
int Vip_Alubum = PlayerPrefs.GetInt("Vip_Alubum", -1);
if (DataMgr.LevelUnlockFree.Value < 0)
{
DataMgr.LevelUnlockFree.Value = Free_Alubum_0;
}
if (DataMgr.LevelUnlockAD.Value < 0)
{
DataMgr.LevelUnlockAD.Value = AD_Alubum;
}
if (DataMgr.LevelUnlockSpecial.Value < 0)
{
DataMgr.LevelUnlockSpecial.Value = Spec_Alubum;
}
if (DataMgr.LevelUnlockVIP.Value < 0)
{
DataMgr.LevelUnlockVIP.Value = Vip_Alubum;
}
FreeImageLibrary free_ImageLibrary = ConfigSystem.GetFreeImageConfig()[DataMgr.LevelUnlockFree.Value];
ui.item_0.btn_unlock.pay_type.selectedIndex = 2;
ui.item_0_re.btn_unlock.visible = false;
TextureHelper.SetImgLoader(ui.item_0.com_pic.picture, free_ImageLibrary.Name, (s) =>
{
if (free_ImageLibrary.State == 1) TextureHelper.SetImageBlur(ui.item_0.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
int Free_Alubum_1 = PlayerPrefs.GetInt("Free_Alubum_1", -1);
FreeImageLibrary free_ImageLibrary_re = ConfigSystem.GetFreeImageConfig()[Free_Alubum_1];
TextureHelper.SetImgLoader(ui.item_0_re.com_pic.picture, free_ImageLibrary_re.Name, (s) =>
{
if (free_ImageLibrary_re.State == 1) TextureHelper.SetImageBlur(ui.item_0_re.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
ui.item_0.btn_unlock.SetClick(() =>
{
PlayerPrefs.SetInt("unlock_refresh", 0);
DataMgr.LevelUnlockFree.Value = Free_Alubum_1;
ui.item_0.visible = false;
ui.item_0_re.visible = true;
});
if (PlayerPrefs.GetInt("unlock_refresh", 1) == 1)
{
ui.item_0.visible = true;
ui.item_0_re.visible = false;
}
else
{
ui.item_0.visible = false;
ui.item_0_re.visible = true;
}
ui.item_0.btn_skip.SetClick(() =>
{
SelectLevel(0, DataMgr.LevelUnlockFree.Value);
});
ui.item_0_re.btn_skip.SetClick(() =>
{
SelectLevel(0, DataMgr.LevelUnlockFree.Value);
});
ADImageLibrary ad_ImageLibrary = ConfigSystem.GetADImageConfig()[DataMgr.LevelUnlockAD.Value];
TextureHelper.SetImgLoader(ui.item_1.com_pic.picture, ad_ImageLibrary.Name, (s) =>
{
if (ad_ImageLibrary.State == 1) TextureHelper.SetImageBlur(ui.item_1.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
ui.item_1.btn_unlock.pay_type.selectedIndex = 3;
ui.item_1.btn_skip.SetClick(() =>
{
Debug.Log("///////播放广告解锁");
GameHelper.ShowVideoAd("UnlockLevel", isSuccess =>
{
if (isSuccess)
{
SelectLevel(1, DataMgr.LevelUnlockAD.Value);
}
});
});
bool have_special = GameHelper.GetVipPrivilege(Subscription.SLVLevel.As<int>());
SpecialImageLibrary special_ImageLibrary = ConfigSystem.GetSpecialImageConfig()[DataMgr.LevelUnlockSpecial.Value];
TextureHelper.SetImgLoader(ui.item_2.com_pic.picture, special_ImageLibrary.Name, (s) =>
{
if (special_ImageLibrary.State == 1 && !have_special) TextureHelper.SetImageBlur(ui.item_2.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
if (have_special)
{
ui.item_2.btn_unlock.visible = false;
ui.item_2.type.selectedIndex = 0;
ui.item_2.btn_skip.SetClick(() =>
{
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
});
}
else
{
ui.item_2.type.selectedIndex = 2;
ui.item_2.btn_unlock.visible = true;
ui.item_2.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (special_ImageLibrary.GoldCoins > 0)
{
ui.item_2.btn_unlock.pay_type.selectedIndex = 1;
ui.item_2.btn_unlock.title = special_ImageLibrary.GoldCoins.ToString();
ui.item_2.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= special_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-special_ImageLibrary.GoldCoins);
SelectLevel(2, DataMgr.LevelUnlockSpecial.Value);
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.unlock_svip);
Debug.Log("///////金币解锁");
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_2.btn_unlock.visible = false;
}
}
bool have_vip = GameHelper.GetVipPrivilege(Subscription.VipLevel.As<int>());
VIPImageLibrary vip_ImageLibrary = ConfigSystem.GetVIPImageConfig()[DataMgr.LevelUnlockVIP.Value];
TextureHelper.SetImgLoader(ui.item_3.com_pic.picture, vip_ImageLibrary.Name, (s) =>
{
if (vip_ImageLibrary.State == 1 && !have_vip) TextureHelper.SetImageBlur(ui.item_3.com_pic.picture);
}, "LevelAlbums/", FolderNames.AlbumName);
if (have_vip)
{
ui.item_3.btn_unlock.visible = false;
ui.item_3.type.selectedIndex = 0;
ui.item_3.btn_skip.SetClick(() =>
{
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
});
}
else
{
ui.item_3.type.selectedIndex = 3;
ui.item_3.btn_unlock.visible = true;
ui.item_3.btn_skip.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open);
});
if (vip_ImageLibrary.GoldCoins > 0)
{
ui.item_3.btn_unlock.pay_type.selectedIndex = 1;
ui.item_3.btn_unlock.title = vip_ImageLibrary.GoldCoins.ToString();
ui.item_3.btn_unlock.SetClick(() =>
{
if (DataMgr.Coin.Value >= vip_ImageLibrary.GoldCoins)
{
GameHelper.AddGold(-vip_ImageLibrary.GoldCoins);
SelectLevel(3, DataMgr.LevelUnlockVIP.Value);
Debug.Log("///////金币解锁");
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.unlock_vip);
}
else
{
GameHelper.ShowTips("no_enough_gold", true);
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
}
});
}
else
{
ui.item_3.btn_unlock.visible = false;
}
}
}
public void SelectLevel(int type_, int id)
{
DataMgr.LevelUnlockListNew.Value.Add(new Levelunlock()
{
level_ = GameHelper.GetLevel(),
type = type_,
config_index = id
});
DataMgr.LevelUnlockListNew.Save();
DataMgr.LevelUnlockFree.Value = -1;
DataMgr.LevelUnlockAD.Value = -1;
DataMgr.LevelUnlockSpecial.Value = -1;
DataMgr.LevelUnlockVIP.Value = -1;
PlayerPrefs.SetInt("Free_Alubum_0", -1);
PlayerPrefs.SetInt("Free_Alubum_1", -1);
PlayerPrefs.SetInt("AD_Alubum", -1);
PlayerPrefs.SetInt("Spec_Alubum", -1);
PlayerPrefs.SetInt("Vip_Alubum", -1);
PlayerPrefs.SetInt("unlock_refresh", 1);
GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
CtrlCloseUI();
PreDownloadManager.StartDownloadAlbumsPicture();
if (isHallEnter)
{
GameHelper.gameType = 0;
GameDispatcher.Instance.Dispatch(GameMsg.OpenGame, false);
} else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, true);
}
}
}
public class Levelunlock
{
public int level_;
public int type;
public int config_index;
}
}
+62 -2
View File
@@ -59,8 +59,8 @@ namespace RedHotRoast {
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish); //加载完成打点
TextureHelper.imgUrl = CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
LiveVideoManager.videoBaseUrl = CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
TextureHelper.imgUrl = CdnURL + "/" + (IsOrganic() ? GetCommonConf().ResVersion : GetCommonConf().ResVersion1) + "/";
LiveVideoManager.videoBaseUrl = CdnURL + "/" + (IsOrganic() ? GetCommonConf().ResVersion : GetCommonConf().ResVersion1) + "/";
// ParseGameConfig();
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
@@ -116,6 +116,66 @@ namespace RedHotRoast {
return ConfigLoader.Instance.GetConfig<List<T>>() ?? new List<T>();
}
private static bool IsOrganic()
{
bool b = false;
if (GameHelper.IsGiftSwitch() && SuperApplication.Instance.attribution == "organic")
{
b = GetCommonConf().IsOrganic == 1;
}
return b;
}
private static List<T> GetConfigWithOrganicFallback<T, TOrganic>() where T : class
{
if (IsOrganic())
{
var organicConfig = ConfigLoader.Instance.GetConfig<List<TOrganic>>();
if (organicConfig != null)
{
var json = Newtonsoft.Json.JsonConvert.SerializeObject(organicConfig);
return Newtonsoft.Json.JsonConvert.DeserializeObject<List<T>>(json);
}
}
return GetConfig<T>();
}
public static List<Live> GetLiveConfig()
{
return GetConfigWithOrganicFallback<Live, Live_A>();
}
public static List<SecretAlbums> GetSecretAlbumsConfig()
{
return GetConfigWithOrganicFallback<SecretAlbums, SecretAlbums_A>();
}
public static List<FreeImageLibrary> GetFreeImageConfig()
{
return GetConfigWithOrganicFallback<FreeImageLibrary, FreeImageLibrary_A>();
}
public static List<ADImageLibrary> GetADImageConfig()
{
return GetConfigWithOrganicFallback<ADImageLibrary, ADImageLibrary_A>();
}
public static List<SpecialImageLibrary> GetSpecialImageConfig()
{
return GetConfigWithOrganicFallback<SpecialImageLibrary, SpecialImageLibrary_A>();
}
public static List<VIPImageLibrary> GetVIPImageConfig()
{
return GetConfigWithOrganicFallback<VIPImageLibrary, VIPImageLibrary_A>();
}
public static List<LevelUnlock> GetLevelUnlockConfig()
{
return GetConfigWithOrganicFallback<LevelUnlock, LevelUnlock_A>();
}
public override void Dispose() {
base.Dispose();
RemoveListener();
+381 -381
View File
@@ -1,382 +1,382 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using UnityEngine;
namespace RedHotRoast
{
public static class PreDownloadManager
{
#region Live
public static void InitializeLiveData()
{
var liveConfigList = ConfigSystem.GetConfig<Live>();
Debug.Log($"[预下载视频 数据初始化]-0-----{DataMgr.LiveDataDic.Value.Count}");
var newData = new Dictionary<int, LiveData>();
for (var i = 0; i < liveConfigList.Count; i++)
{
var oldData = GetLiveDataByIndex(liveConfigList[i], i);
if (oldData.progress > 0) newData[i] = oldData;
}
Debug.Log($"[预下载视频 数据初始化]--1----- {newData.Count}");
DataMgr.LiveDataDic.Value = newData;
}
public static LiveData GetLiveDataByIndex(Live liveConfig, int i)
{
DataMgr.LiveDataDic.Value.TryGetValue(i, out var oldData);
oldData ??= new LiveData
{
progress = liveConfig.Progress,
AD_num = 0,
Singleprogress = (100 - liveConfig.Progress) / liveConfig.AD
};
if (oldData.progress < liveConfig.Progress) oldData.progress = liveConfig.Progress;
return oldData;
}
// 最大同时下载数量
private const int MaxConcurrentDownloads = 1;
public static void StartDownload()
{
CrazyAsyKit.StartCoroutine(DownloadVideosCoroutine());
}
private static IEnumerator DownloadVideosCoroutine()
{
var liveConfigList = ConfigSystem.GetConfig<Live>();
var liveDic = DataMgr.LiveDataDic.Value;
var downloadNameList = new List<string>();
// 先加入已有进度的视频
foreach (var kvp in liveDic)
{
var index = kvp.Key;
var data = kvp.Value;
if (data.progress > 0 && index < liveConfigList.Count) downloadNameList.Add(liveConfigList[index].Name);
}
Debug.Log($"[init down video]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加6个
var addedCount = 0;
for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
if (!downloadNameList.Contains(liveConfigList[i].Name))
{
downloadNameList.Add(liveConfigList[i].Name);
addedCount++;
}
Debug.Log($"[init down video]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 当前正在下载的协程数量
var runningCount = 0;
var currentIndex = 0;
if (downloadNameList.Count > 0)
{
var name = downloadNameList[currentIndex];
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoName, name + ".enc");
Debug.Log($"[预下载 视频 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log("[开始预下载 视频 ]---------------");
runningCount++;
CrazyAsyKit.StartCoroutine(DownloadSingleVideoCoroutine(name, () => { runningCount--; }));
}
}
// 等待下一帧再检查
yield return null;
Debug.Log("[init down video]---All downloads finished---");
}
private static IEnumerator DownloadSingleVideoCoroutine(string name, Action onComplete)
{
var isDone = false;
LiveVideoManager.Instance.GetVideoLocalPath(name, tex =>
{
Debug.Log($"[init down video]----------------{name}");
isDone = true;
}, false);
// 等待下载完成
while (!isDone) yield return null;
onComplete?.Invoke();
}
#endregion
#region Picture
public static void StartDownloadSecretPicture()
{
var liveConfigList = ConfigSystem.GetConfig<SecretAlbums>();
var liveList = DataMgr.SecretUnlockList.Value;
var downloadNameList = new List<string>();
// 先加入所有可用的图片
for (var i = 0; i < liveList.Count; i++)
if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
downloadNameList.Add(liveConfigList[i].Name);
Debug.Log(
$"[init down picture Secret]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加6个
var addedCount = 0;
for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
if (!downloadNameList.Contains(liveConfigList[i].Name))
{
downloadNameList.Add(liveConfigList[i].Name);
addedCount++;
}
Debug.Log(
$"[init down picture Secret]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
foreach (var name in downloadNameList)
{
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.SecretName, name + ".jpg");
Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log("[开始预下载 Secret ]---------------");
TextureHelper.SetImgLoader(null, name,
s =>
{
Debug.Log($"[init down Secret picture]----------------{name}");
}, "SecretAlbums/", FolderNames.SecretName, false);
}
}
}
public static void StartDownloadAlbumsPicture()
{
int Free_Alubum_0 = PlayerPrefs.GetInt("Free_Alubum_0", -1);
int Free_Alubum_1 = PlayerPrefs.GetInt("Free_Alubum_1", -1);
int AD_Alubum = PlayerPrefs.GetInt("AD_Alubum", -1);
int Spec_Alubum = PlayerPrefs.GetInt("Spec_Alubum", -1);
int Vip_Alubum = PlayerPrefs.GetInt("Vip_Alubum", -1);
if (Free_Alubum_0 >= 0) return;
var FreeImageLibrary_ = ConfigSystem.GetConfig<FreeImageLibrary>();
var ADImageLibrary_ = ConfigSystem.GetConfig<ADImageLibrary>();
var SpecialImageLibrary_ = ConfigSystem.GetConfig<SpecialImageLibrary>();
var VIPImageLibrary_ = ConfigSystem.GetConfig<VIPImageLibrary>();
List<int> free_level_list = new List<int>();
List<int> ad_level_list = new List<int>();
List<int> special_level_list = new List<int>();
List<int> vip_level_list = new List<int>();
for (int i = 0; i < DataMgr.LevelUnlockListNew.Value.Count; i++)
{
if (DataMgr.LevelUnlockListNew.Value[i].type == 0) free_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
else if (DataMgr.LevelUnlockListNew.Value[i].type == 1) ad_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
else if (DataMgr.LevelUnlockListNew.Value[i].type == 2) special_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
else if (DataMgr.LevelUnlockListNew.Value[i].type == 3) vip_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
}
if (Free_Alubum_0 < 0)
{
HashSet<int> levelIds = new HashSet<int>(free_level_list);
List<FreeImageLibrary> filtered = ConfigSystem.GetConfig<FreeImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Free_Alubum_0 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Free_Alubum_0 = ConfigSystem.GetConfig<FreeImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<FreeImageLibrary>().Count)].id;
}
free_level_list.Add(Free_Alubum_0);
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (Free_Alubum_1 < 0)
{
HashSet<int> levelIds = new HashSet<int>(free_level_list);
List<FreeImageLibrary> filtered = ConfigSystem.GetConfig<FreeImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Free_Alubum_1 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Free_Alubum_1 = ConfigSystem.GetConfig<FreeImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<FreeImageLibrary>().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (AD_Alubum < 0)
{
HashSet<int> levelIds = new HashSet<int>(ad_level_list);
List<ADImageLibrary> filtered = ConfigSystem.GetConfig<ADImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
AD_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
AD_Alubum = ConfigSystem.GetConfig<ADImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<ADImageLibrary>().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (Spec_Alubum < 0)
{
HashSet<int> levelIds = new HashSet<int>(special_level_list);
List<SpecialImageLibrary> filtered = ConfigSystem.GetConfig<SpecialImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Spec_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Spec_Alubum = ConfigSystem.GetConfig<SpecialImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<SpecialImageLibrary>().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (Vip_Alubum < 0)
{
HashSet<int> levelIds = new HashSet<int>(vip_level_list);
List<VIPImageLibrary> filtered = ConfigSystem.GetConfig<VIPImageLibrary>().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Vip_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Vip_Alubum = ConfigSystem.GetConfig<VIPImageLibrary>()[UnityEngine.Random.Range(0, ConfigSystem.GetConfig<VIPImageLibrary>().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
PlayerPrefs.SetInt("Free_Alubum_0", Free_Alubum_0);
PlayerPrefs.SetInt("Free_Alubum_1", Free_Alubum_1);
PlayerPrefs.SetInt("AD_Alubum", AD_Alubum);
PlayerPrefs.SetInt("Spec_Alubum", Spec_Alubum);
PlayerPrefs.SetInt("Vip_Alubum", Vip_Alubum);
var downloadNameList = new List<string>
{
FreeImageLibrary_[Free_Alubum_0].Name,
FreeImageLibrary_[Free_Alubum_1].Name,
ADImageLibrary_[AD_Alubum].Name,
SpecialImageLibrary_[Spec_Alubum].Name,
VIPImageLibrary_[Vip_Alubum].Name
};
Debug.Log(
$"[init down picture Album]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加12个
// var addedCount = 0;
// for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
// if (!downloadNameList.Contains(liveConfigList[i].Name))
// {
// downloadNameList.Add(liveConfigList[i].Name);
// addedCount++;
// }
Debug.Log(
$"[init down picture Album]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// int centerIndex = GameHelper.GetLevel();
// int totalCount = downloadNameList.Count;
// // 计算起始索引和实际要取的数量
// int rangeStart = Math.Max(0, centerIndex - 5);
// int rangeEnd = Math.Min(totalCount, centerIndex + 5);
// int rangeCount = rangeEnd - rangeStart;
// // 获取范围内元素并反转
// var segment = downloadNameList.GetRange(rangeStart, rangeCount);
// segment.Reverse();
// // 移除原始位置的元素
// downloadNameList.RemoveRange(rangeStart, rangeCount);
// // 插入反转后的元素到最前面
// downloadNameList.InsertRange(0, segment);
Debug.Log(
$"[init down picture Album]---3---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
foreach (var name in downloadNameList)
{
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.AlbumName, name + ".jpg");
Debug.Log($"[预下载 Albums 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log($"[开始预下载 Albums ]--------------name-{name}");
TextureHelper.SetImgLoader(null, name,
s =>
{
Debug.Log($"[init down Album picture]----------------{name}");
}, "LevelAlbums/", FolderNames.AlbumName, false);
}
}
}
public static void StartDownloadLivePicture()
{
var liveConfigList = ConfigSystem.GetConfig<Live>();
var liveList = DataMgr.SecretUnlockList.Value;
var downloadNameList = new List<string>();
// 先加入所有可用的图片
for (var i = 0; i < liveConfigList.Count; i++)
if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
downloadNameList.Add(liveConfigList[i].Name);
Debug.Log(
$"[init down picture LiveCover]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加6个
foreach (var name in downloadNameList)
{
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoCoversName, name + "_cover" + ".jpg");
Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log("[开始预下载 Secret ]---------------");
TextureHelper.SetImgLoader(null, name + "_cover",
s =>
{
Debug.Log($"[init down VideoCovers picture]----------------{name}");
}, "LiveAlbums/", FolderNames.VideoCoversName, false);
}
}
}
#endregion
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using UnityEngine;
namespace RedHotRoast
{
public static class PreDownloadManager
{
#region Live
public static void InitializeLiveData()
{
var liveConfigList = ConfigSystem.GetLiveConfig();
Debug.Log($"[预下载视频 数据初始化]-0-----{DataMgr.LiveDataDic.Value.Count}");
var newData = new Dictionary<int, LiveData>();
for (var i = 0; i < liveConfigList.Count; i++)
{
var oldData = GetLiveDataByIndex(liveConfigList[i], i);
if (oldData.progress > 0) newData[i] = oldData;
}
Debug.Log($"[预下载视频 数据初始化]--1----- {newData.Count}");
DataMgr.LiveDataDic.Value = newData;
}
public static LiveData GetLiveDataByIndex(Live liveConfig, int i)
{
DataMgr.LiveDataDic.Value.TryGetValue(i, out var oldData);
oldData ??= new LiveData
{
progress = liveConfig.Progress,
AD_num = 0,
Singleprogress = (100 - liveConfig.Progress) / liveConfig.AD
};
if (oldData.progress < liveConfig.Progress) oldData.progress = liveConfig.Progress;
return oldData;
}
// 最大同时下载数量
private const int MaxConcurrentDownloads = 1;
public static void StartDownload()
{
CrazyAsyKit.StartCoroutine(DownloadVideosCoroutine());
}
private static IEnumerator DownloadVideosCoroutine()
{
var liveConfigList = ConfigSystem.GetLiveConfig();
var liveDic = DataMgr.LiveDataDic.Value;
var downloadNameList = new List<string>();
// 先加入已有进度的视频
foreach (var kvp in liveDic)
{
var index = kvp.Key;
var data = kvp.Value;
if (data.progress > 0 && index < liveConfigList.Count) downloadNameList.Add(liveConfigList[index].Name);
}
Debug.Log($"[init down video]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加6个
var addedCount = 0;
for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
if (!downloadNameList.Contains(liveConfigList[i].Name))
{
downloadNameList.Add(liveConfigList[i].Name);
addedCount++;
}
Debug.Log($"[init down video]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 当前正在下载的协程数量
var runningCount = 0;
var currentIndex = 0;
if (downloadNameList.Count > 0)
{
var name = downloadNameList[currentIndex];
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoName, name + ".enc");
Debug.Log($"[预下载 视频 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log("[开始预下载 视频 ]---------------");
runningCount++;
CrazyAsyKit.StartCoroutine(DownloadSingleVideoCoroutine(name, () => { runningCount--; }));
}
}
// 等待下一帧再检查
yield return null;
Debug.Log("[init down video]---All downloads finished---");
}
private static IEnumerator DownloadSingleVideoCoroutine(string name, Action onComplete)
{
var isDone = false;
LiveVideoManager.Instance.GetVideoLocalPath(name, tex =>
{
Debug.Log($"[init down video]----------------{name}");
isDone = true;
}, false);
// 等待下载完成
while (!isDone) yield return null;
onComplete?.Invoke();
}
#endregion
#region Picture
public static void StartDownloadSecretPicture()
{
var liveConfigList = ConfigSystem.GetSecretAlbumsConfig();
var liveList = DataMgr.SecretUnlockList.Value;
var downloadNameList = new List<string>();
// 先加入所有可用的图片
for (var i = 0; i < liveList.Count; i++)
if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
downloadNameList.Add(liveConfigList[i].Name);
Debug.Log(
$"[init down picture Secret]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加6个
var addedCount = 0;
for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
if (!downloadNameList.Contains(liveConfigList[i].Name))
{
downloadNameList.Add(liveConfigList[i].Name);
addedCount++;
}
Debug.Log(
$"[init down picture Secret]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
foreach (var name in downloadNameList)
{
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.SecretName, name + ".jpg");
Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log("[开始预下载 Secret ]---------------");
TextureHelper.SetImgLoader(null, name,
s =>
{
Debug.Log($"[init down Secret picture]----------------{name}");
}, "SecretAlbums/", FolderNames.SecretName, false);
}
}
}
public static void StartDownloadAlbumsPicture()
{
int Free_Alubum_0 = PlayerPrefs.GetInt("Free_Alubum_0", -1);
int Free_Alubum_1 = PlayerPrefs.GetInt("Free_Alubum_1", -1);
int AD_Alubum = PlayerPrefs.GetInt("AD_Alubum", -1);
int Spec_Alubum = PlayerPrefs.GetInt("Spec_Alubum", -1);
int Vip_Alubum = PlayerPrefs.GetInt("Vip_Alubum", -1);
if (Free_Alubum_0 >= 0) return;
var FreeImageLibrary_ = ConfigSystem.GetFreeImageConfig();
var ADImageLibrary_ = ConfigSystem.GetADImageConfig();
var SpecialImageLibrary_ = ConfigSystem.GetSpecialImageConfig();
var VIPImageLibrary_ = ConfigSystem.GetVIPImageConfig();
List<int> free_level_list = new List<int>();
List<int> ad_level_list = new List<int>();
List<int> special_level_list = new List<int>();
List<int> vip_level_list = new List<int>();
for (int i = 0; i < DataMgr.LevelUnlockListNew.Value.Count; i++)
{
if (DataMgr.LevelUnlockListNew.Value[i].type == 0) free_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
else if (DataMgr.LevelUnlockListNew.Value[i].type == 1) ad_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
else if (DataMgr.LevelUnlockListNew.Value[i].type == 2) special_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
else if (DataMgr.LevelUnlockListNew.Value[i].type == 3) vip_level_list.Add(DataMgr.LevelUnlockListNew.Value[i].config_index);
}
if (Free_Alubum_0 < 0)
{
HashSet<int> levelIds = new HashSet<int>(free_level_list);
List<FreeImageLibrary> filtered = ConfigSystem.GetFreeImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Free_Alubum_0 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Free_Alubum_0 = ConfigSystem.GetFreeImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetFreeImageConfig().Count)].id;
}
free_level_list.Add(Free_Alubum_0);
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (Free_Alubum_1 < 0)
{
HashSet<int> levelIds = new HashSet<int>(free_level_list);
List<FreeImageLibrary> filtered = ConfigSystem.GetFreeImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Free_Alubum_1 = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Free_Alubum_1 = ConfigSystem.GetFreeImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetFreeImageConfig().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (AD_Alubum < 0)
{
HashSet<int> levelIds = new HashSet<int>(ad_level_list);
List<ADImageLibrary> filtered = ConfigSystem.GetADImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
AD_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
AD_Alubum = ConfigSystem.GetADImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetADImageConfig().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (Spec_Alubum < 0)
{
HashSet<int> levelIds = new HashSet<int>(special_level_list);
List<SpecialImageLibrary> filtered = ConfigSystem.GetSpecialImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Spec_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Spec_Alubum = ConfigSystem.GetSpecialImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetSpecialImageConfig().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
if (Vip_Alubum < 0)
{
HashSet<int> levelIds = new HashSet<int>(vip_level_list);
List<VIPImageLibrary> filtered = ConfigSystem.GetVIPImageConfig().Where(x => !levelIds.Contains(x.id)).ToList();
if (filtered.Count > 0)
{
Vip_Alubum = filtered[UnityEngine.Random.Range(0, filtered.Count)].id;
}
else
{
Vip_Alubum = ConfigSystem.GetVIPImageConfig()[UnityEngine.Random.Range(0, ConfigSystem.GetVIPImageConfig().Count)].id;
}
Debug.Log(JsonConvert.SerializeObject(filtered) + ",,,,,,,,,,,,,,,,,,,,");
}
PlayerPrefs.SetInt("Free_Alubum_0", Free_Alubum_0);
PlayerPrefs.SetInt("Free_Alubum_1", Free_Alubum_1);
PlayerPrefs.SetInt("AD_Alubum", AD_Alubum);
PlayerPrefs.SetInt("Spec_Alubum", Spec_Alubum);
PlayerPrefs.SetInt("Vip_Alubum", Vip_Alubum);
var downloadNameList = new List<string>
{
FreeImageLibrary_[Free_Alubum_0].Name,
FreeImageLibrary_[Free_Alubum_1].Name,
ADImageLibrary_[AD_Alubum].Name,
SpecialImageLibrary_[Spec_Alubum].Name,
VIPImageLibrary_[Vip_Alubum].Name
};
Debug.Log(
$"[init down picture Album]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加12个
// var addedCount = 0;
// for (var i = 0; i < liveConfigList.Count && addedCount < 6; i++)
// if (!downloadNameList.Contains(liveConfigList[i].Name))
// {
// downloadNameList.Add(liveConfigList[i].Name);
// addedCount++;
// }
Debug.Log(
$"[init down picture Album]---2---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// int centerIndex = GameHelper.GetLevel();
// int totalCount = downloadNameList.Count;
// // 计算起始索引和实际要取的数量
// int rangeStart = Math.Max(0, centerIndex - 5);
// int rangeEnd = Math.Min(totalCount, centerIndex + 5);
// int rangeCount = rangeEnd - rangeStart;
// // 获取范围内元素并反转
// var segment = downloadNameList.GetRange(rangeStart, rangeCount);
// segment.Reverse();
// // 移除原始位置的元素
// downloadNameList.RemoveRange(rangeStart, rangeCount);
// // 插入反转后的元素到最前面
// downloadNameList.InsertRange(0, segment);
Debug.Log(
$"[init down picture Album]---3---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
foreach (var name in downloadNameList)
{
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.AlbumName, name + ".jpg");
Debug.Log($"[预下载 Albums 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log($"[开始预下载 Albums ]--------------name-{name}");
TextureHelper.SetImgLoader(null, name,
s =>
{
Debug.Log($"[init down Album picture]----------------{name}");
}, "LevelAlbums/", FolderNames.AlbumName, false);
}
}
}
public static void StartDownloadLivePicture()
{
var liveConfigList = ConfigSystem.GetLiveConfig();
var liveList = DataMgr.SecretUnlockList.Value;
var downloadNameList = new List<string>();
// 先加入所有可用的图片
for (var i = 0; i < liveConfigList.Count; i++)
if (liveConfigList[i] != null && !downloadNameList.Contains(liveConfigList[i].Name))
downloadNameList.Add(liveConfigList[i].Name);
Debug.Log(
$"[init down picture LiveCover]---1---nameList----------{JsonConvert.SerializeObject(downloadNameList)}");
// 添加不在downloadNameList中的项,最多添加6个
foreach (var name in downloadNameList)
{
var localPath = Path.Combine(TextureHelper.getResPath(), FolderNames.VideoCoversName, name + "_cover" + ".jpg");
Debug.Log($"[预下载 Secret 路径]-------localPath===={localPath}");
if (!File.Exists(localPath))
{
Debug.Log("[开始预下载 Secret ]---------------");
TextureHelper.SetImgLoader(null, name + "_cover",
s =>
{
Debug.Log($"[init down VideoCovers picture]----------------{name}");
}, "LiveAlbums/", FolderNames.VideoCoversName, false);
}
}
}
#endregion
}
}