Files

23 lines
549 B
C#

using UnityEngine.EventSystems;
namespace ZooMatch
{
public static class EventKit
{
public static void Set2DRaycasterEnabled(Physics2DRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
public static void Set3DRaycasterEnabled(PhysicsRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
}
}