bug修改

This commit is contained in:
2026-05-25 15:06:47 +08:00
parent 17902c05cf
commit 052ba79993
52 changed files with 152 additions and 175 deletions
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class ADTaskModel: ConfigModel<ADTaskModel, ADTask>
{
@@ -1,6 +1,6 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class AppOpenAdModel : ConfigModel<AppOpenAdModel, SplashAD>
@@ -4,7 +4,7 @@ using SGModule.ApplePay;
// using SGModule.ApplePay;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class ApplePayModel : ConfigModel<ApplePayModel, ApplePay>
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace ChillConnect
namespace IgnoreOPS
{
public class BoardModel
{
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class CommonModel : ConfigModel<CommonModel>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class DurationtasksModel : ConfigModel<DurationtasksModel, Durationtasks>
{
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace ChillConnect
namespace IgnoreOPS
{
public class EndlessTreasureModel
{
@@ -1,6 +1,6 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class ExchangeDesModel : ConfigModel<ExchangeDesModel, ExchangeDes>
@@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class GameConfigModel : ConfigModel<GameConfigModel, GameBoard>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class LargerewardNumModel : ConfigModel<LargerewardNumModel, LargerewardNum>
{
@@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class MakeupModel : ConfigModel<MakeupModel, Makeup>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class OnlineRewardsModel : ConfigModel<OnlineRewardsModel, OnlineRewards>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class PassingTaskModel : ConfigModel<PassingTaskModel, PassingTask>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class PassportrewardsModel : ConfigModel<PassportrewardsModel, Passportrewards>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class RankHourRewardsModel : ConfigModel<RankHourRewardsModel, RankRewards>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class RewardNumModel : ConfigModel<RewardNumModel, RewardNum>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class SignDailyRewardModel : ConfigModel<SignDailyRewardModel, SignDailyReward>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class SmallrewardNumModel : ConfigModel<SmallrewardNumModel, SmallrewardNum>
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class TurntableModel : ConfigModel<TurntableModel, Turntable>
{
@@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace ChillConnect
namespace IgnoreOPS
{
public class exBrPoolModel : ConfigModel<exBrPoolModel, exBrPool>
{
@@ -368,7 +368,7 @@
{
"Type" : "Bool",
"Key" : "Obfuscate_Field_Public",
"Value" : "False",
"Value" : "True",
"Values" : null
},
{
@@ -1,63 +1,41 @@
Chill ConnectIce Box Privacy Policy
Welcome to Chill ConnectIce Box! We take your privacy very seriously. This Privacy Policy explains how we gather, use, store, and safeguard your personal information. Please read this policy carefully to understand how we manage your personal data.
1. Purpose of Using Information
We collect and utilize your information for the following objectives:
- Service Provision and Enhancement: To deliver game services, enhance user experience, rectify errors, and refine features, ensuring the stability and performance of the game.
- Personalized Content: To provide tailored game content and recommendations based on your interests and preferences, enriching your gaming experience.
- Marketing and Promotion: To send updates, promotional activities, and news about the game, increasing user engagement.
- Data Analysis: To analyze user behavior, evaluate game performance, and conduct market research, continuously improving game quality.
- Legal Compliance: To adhere to legal requirements and protect our legitimate interests, ensuring the lawful and compliant operation of the game.
2. Types of Information We Collect
We may gather the following categories of information:
- Personal Data: Personal details you provide when creating an account or using the game, such as your name, email address, and phone number.
- Device Data: Technical parameters like device model, operating system version, and unique device identifiers (e.g., IMEI, IDFA).
- Usage Data: Activity logs, game progress, purchase history, achievements, and rankings within the game.
- Location Data: Geographical location information if you authorize us to collect it, to offer more personalized services.
- Third-Party Data: Information collected through social media platforms or other third-party services, such as linked social accounts.
3. Information Sharing and Disclosure
We do not sell your personal information. We may share your information with third parties in the following circumstances:
- Service Providers: With third-party service providers who assist us in operating the game, such as analytics companies, payment processors, and cloud service providers.
- Partners: With partners to offer joint services or activities, enhancing user value.
- Legal Requirements: When required by law or to protect our legitimate interests, we may disclose your information to ensure legal compliance.
4. Data Security
We implement robust security measures to safeguard your personal information against unauthorized access, disclosure, alteration, or destruction. Recognizing that no internet transmission or electronic storage method can be guaranteed 100% secure, we are committed to continuously enhancing our security protocols to provide the highest level of protection for your data.
5. Your Rights
You have several rights regarding the personal information we hold about you. These rights empower you to manage and control how your data is used. You can exercise these rights through the following method:
- In-Game Support: Submit requests through the in-game customer support system. Our support team will process your requests as soon as possible and provide you with a timely response.
6. Third-Party Services
Chill ConnectIce Box may integrate third-party services, such as social media platforms and advertising networks. These third-party services may collect your information. We recommend that you review the privacy policies of these third-party services to understand how they handle your information. We are not responsible for the actions or policies of third-party services, but we strive to ensure that our partners adhere to high standards of data protection.
7. Children's Privacy
We do not intentionally collect personal information from children under the age of 13. If we discover that we have collected personal information from a child under 13, we will immediately delete that information and take necessary measures to prevent similar occurrences.
8. International Transfer
Your personal information may be transferred to and stored on servers located outside your country of residence. The data protection laws in these countries may differ from those in your country. By using our game, you agree to such transfers and storage, and you understand the potential legal differences.
9. Changes to the Privacy Policy
We reserve the right to update this Privacy Policy at any time. We will notify you of any changes by posting the new policy within the game. We recommend that you regularly review this Privacy Policy to stay informed about the latest terms and conditions. If we make significant changes, we may provide additional notice, such as in-game notifications, to ensure you are aware of the changes.
10. Contact Us
If you have any questions or concerns about this Privacy Policy, please contact us through the following method:
- In-Game Support: Submit requests through the in-game customer support system, and we will respond to your inquiries as soon as possible to ensure your issues are resolved promptly.
Last Updated: May 25, 2026
This Privacy Policy explains how we collect, use, store, disclose, and protect your personal information when you useCaptains Dice & Dubloons mobile game and related services. This policy complies with U.S. privacy laws, including the California Consumer Privacy Act (CCPA), Childrens Online Privacy Protection Act (COPPA), and standard mobile app data protection requirements for US app store distribution.
1. INFORMATION WE COLLECT
We collect two categories of information when you use our game:
1.1 Non-Personal Information
We automatically collect non-identifiable data, including device model, operating system version, game version, gameplay statistics, session duration, in-game behavior, anonymous device identifiers, crash logs, and general traffic data. This data is used to optimize game performance, fix bugs, and improve user experience.
1.2 Personal Information
We may collect personal information that you voluntarily provide or automatically generated during usage, including: device advertising ID, IP address, purchase receipt information (for in-app purchase verification), and contact information if you submit customer support requests.
1.3 Childrens Data (COPPA COMPLIANCE)
Our game is intended for users aged 13 and above. We do not knowingly collect or solicit personal information from children under 13. If we become aware that we have collected data from a child under 13, we will immediately delete such information. If you believe we have data from a minor, please contact us for immediate removal.
2. HOW WE USE YOUR INFORMATION
We use collected information for the following legitimate purposes:
- To provide, maintain, and optimize game services and gameplay functions;
- To verify in-app purchases and process transaction records;
- To fix technical errors, crashes, and improve game stability;
- To deliver personalized in-game content, events, and promotional activities;
- To respond to user support inquiries and resolve service issues;
- To prevent fraud, cheating, and protect game security and user rights;
- To comply with legal obligations and regulatory requirements.
3. INFORMATION SHARING & DISCLOSURE
We do not sell your personal data to third parties for commercial purposes. We may share your information only in the following scenarios:
- Service Providers: We may share limited data with trusted third-party service providers (including app store platforms, analytics tools, and payment processors) to support game operation, analytics, and payment verification. All third parties are required to protect user data in compliance with U.S. privacy laws.
- Legal Requirements: We may disclose user data if required by U.S. federal or state law, court order, or government official request, or to protect our legal rights, property, and user safety.
- Business Transfer: In the event of merger, acquisition, asset sale, or business restructuring, user data may be transferred as part of business assets, with continued privacy protection obligations.
4. DATA STORAGE &amp; SECURITY
We adopt industry-standard technical and organizational security measures to protect your personal information from unauthorized access, disclosure, alteration, or destruction. User data is stored on secure servers located in the United States. We retain user data only for as long as necessary to fulfill the purposes of collection or comply with legal retention requirements. Anonymous gameplay data may be retained indefinitely for service optimization.
5. CALIFORNIA CONSUMER PRIVACY RIGHTS (CCPA)
If you are a California resident, you have the following rights under CCPA:
- Right to Know: Request details of what personal data we collect, use, and disclose;
- Right to Delete: Request deletion of your personal data we have collected;
- Right to Opt-Out: Opt out of any sale of personal data (we do not sell user data);
- Right to Non-Discrimination: We will not discriminate against you for exercising your CCPA privacy rights.
To exercise your CCPA rights, please contact us via the contact information listed below. We will verify your identity before processing your request.
6. THIRD-PARTY SERVICES
Our game may contain third-party analytics, advertising, or platform services (Apple App Store, Google Play). We are not responsible for the privacy policies and data practices of third-party platforms. Your use of third-party services is subject to their own terms and privacy policies.
7. DATA UPDATES & USER RIGHTS
You may request to access, correct, or delete your personal data at any time. You may also disable device tracking and advertising permissions via your device system settings. We will respond to all valid user privacy requests within 30 business days.
8. POLICY UPDATES
We may update this Privacy Policy periodically to comply with legal changes or service adjustments. We will notify users of material changes via in-game announcements. Continued use of the game after policy updates indicates your acceptance of the revised policy.
9. CONTACT US
If you have any questions, concerns, or requests regarding these Terms or our Privacy Policy, please contact our support team via the in-game support channel or reserved official contact email.
@@ -1,59 +1,33 @@
Chill Connect: Ice Box User Agreement
Welcome to Chill Connect: Ice Box! Please read the following terms and conditions carefully. By downloading and using Chill Connect: Ice Box, you confirm that you have read, understood, and agree to comply with all the terms and conditions set forth in this User Agreement. If you do not agree to these terms and conditions, do not download or use Chill Connect: Ice Box. Continuing to use the game signifies your acknowledgment and agreement to be bound by these terms. These terms and conditions constitute an important legal agreement between you and the developers of Chill Connect: Ice Box and are binding on your use of the game.
1. User Responsibilities
You are responsible for maintaining the confidentiality of your account information and for all activities that occur under your account. You agree to use the game only for lawful purposes and in accordance with all applicable laws and regulations. You must not engage in any illegal or prohibited activities, nor use the game to harass, threaten, or abuse others. Additionally, you must not attempt to hack, modify, or otherwise interfere with the normal operation of the game, nor spread any viruses, malware, or other harmful code. You are also responsible for ensuring that any devices you use to access the game meet the minimum system requirements and are compatible with the game.
2. Game Content
All content within Chill Connect: Ice Box, including but not limited to graphics, text, and software, is the property of the developers and is protected by copyright and other intellectual property laws. Without the prior written permission of the developers, you may not copy, modify, or distribute any game content. Any unauthorized use may constitute an infringement and could result in legal liability. You must respect all intellectual property rights within the game and not infringe upon the developers' legitimate interests. Unauthorized use of game content is strictly prohibited and may result in legal action.
3. Changes to the Agreement
We reserve the right to update this User Agreement from time to time. We will notify you of any changes by posting the new agreement within the game. We recommend that you regularly review this agreement to stay informed about the latest terms and conditions. If we make significant changes, we may provide additional notice, such as in-game notifications. Continuing to use the game after an update signifies your agreement to be bound by the new terms and conditions. Significant changes may require your explicit acceptance.
4. Third-Party Services
Chill Connect: Ice Box may integrate with third-party services, such as social media platforms and analytics tools. These third-party services may collect information about your use of the game. For example, if you connect your social media account to Chill Connect: Ice Box, the social media platform may collect data about your usage. We encourage you to review the privacy policies of these third-party services to understand how they handle your information. We are not responsible for the actions or policies of third-party services, but we strive to ensure that our partners adhere to high standards of data protection.
5. User-Generated Content
If you create or upload any content (such as comments, posts, or images) within the game, you must ensure that this content does not infringe on the rights of others and does not contain any illegal, defamatory, obscene, or offensive material. You grant us a non-exclusive, worldwide, perpetual, irrevocable, royalty-free license to use, reproduce, modify, distribute, and display any content you submit to the game. We reserve the right to remove any content that violates this agreement and to take appropriate action against violating users. We may also remove content that we deem inappropriate, even if it does not violate the terms.
6. Advertising and Services
Chill Connect: Ice Box may display advertisements or offer other services. We strive to ensure the appropriateness and legality of the advertising content, but we are not responsible for its content. You should exercise your own judgment when interacting with ads or using third-party services within the game and assume the associated risks. We recommend that you carefully read the terms and conditions of any ads or third-party services before clicking on them or using them. Unauthorized attempts to manipulate or alter the advertising system are strictly prohibited and may result in account suspension or termination.
7. Limitation of Liability
To the maximum extent permitted by law, Chill Connect: Ice Box shall not be liable for any indirect, incidental, or consequential damages arising from your use of the game. We are not responsible for any losses or damages resulting from your use of the game, unless otherwise required by law. We strive to ensure the stability and security of the game, but we do not guarantee that it will operate without faults in all situations. You use the game at your own risk. We are not liable for any technical issues, server downtime, or other disruptions that may affect your ability to use the game.
8. Force Majeure
We shall not be liable for any interruption or inability to use the game services due to force majeure events such as natural disasters, war, terrorist attacks, government actions, etc. We will make every effort to minimize the impact of force majeure events on you and restore services as quickly as possible. During the period of force majeure, you use the game at your own risk. We will provide updates and information as soon as possible to keep you informed about the status of the game.
9. Termination
We reserve the right to suspend or terminate your access to the game at any time, without prior notice, if you violate these terms or engage in any behavior that we deem inappropriate. We may take necessary actions, including but not limited to closing your account, to protect the health and safety of the game community. If your access is terminated, you will not be able to continue using the game or its related services unless we decide to reinstate your access. Repeated violations of the terms may result in permanent account suspension.
10. In-App Purchases
Chill Connect: Ice Box may offer in-app purchases. You agree to pay all fees associated with your purchases. All sales are final, and no refunds will be provided unless required by law. If you have any questions or concerns about your purchase, please contact our customer support team. We recommend that you carefully review the purchase terms and conditions before making any purchases to ensure you understand all related fees and policies. Unauthorized attempts to manipulate or alter the in-app purchase system are strictly prohibited and may result in account suspension or termination.
11. Privacy Policy
We take your privacy seriously and are committed to protecting your personal information. Please review our Privacy Policy to understand how we collect, use, and protect your personal information. The Privacy Policy is an integral part of this User Agreement, and by using the game, you agree to our handling of your personal information in accordance with the Privacy Policy. Any violation of the Privacy Policy may result in account suspension or termination.
12. Additional Terms
- Assignment: We may assign our rights and obligations under this agreement to a third party without notifying you. You may not assign any of your rights or obligations under this agreement without our prior written consent.
- Entire Agreement: This agreement constitutes the entire agreement between you and us regarding your use of Chill Connect: Ice Box and supersedes all prior oral or written communications and proposals.
- Severability: If any provision of this agreement is found to be invalid or unenforceable, the remaining provisions will continue to be valid.
- Waiver: Our failure to exercise or enforce any right or provision of this agreement does not constitute a waiver of such right or provision.
- Notices: We may send notices to you via in-game notifications, email, or SMS. It is your responsibility to ensure that the contact information we have on file for you is current and accurate.
13. Contact Us
If you have any questions or concerns about this User Agreement, please contact us through the in-game customer support system. We are committed to providing excellent customer service and will respond to your inquiries as soon as possible. Your feedback is valuable to us, and we are dedicated to ensuring that your privacy and concerns are respected and addressed.
Last Updated: May 25, 2026
These Terms of Service (“Terms”) constitute a binding legal agreement between you (“User”, “you”, “your”) and the game operator (“we”, “us”, “our”) governing your access to and use of the mobile game Captains Dice & Dubloons, including all related game features, in-game services, virtual items, and official platforms (collectively, the “Service”).
By downloading, installing, accessing, or playing our game, you acknowledge that you have read, understood, and agreed to be bound by these Terms and our Privacy Policy, which is incorporated herein by reference. If you do not agree to these Terms, you must not use the Service.
1. ELIGIBILITY
You must be at least 13 years of age to use this Service, in compliance with the Childrens Online Privacy Protection Act (COPPA). If you are between 13 and 18 years old, you must review and agree to these Terms with the consent of your parent or legal guardian. You represent and warrant that all registration and usage information you provide is true, accurate, and complete. We reserve the right to terminate access to the Service for any user who fails to meet the age eligibility requirements.
2. LIMITED LICENSE
We grant you a limited, non-exclusive, non-transferable, revocable license to access and use the Service for your personal, non-commercial entertainment purposes only. You may not copy, modify, distribute, sell, rent, lease, sublicense, reverse engineer, decompile, or otherwise exploit the game, game code, artwork, sound effects, characters, or any intellectual property contained in the Service for any commercial or unauthorized purpose. All rights not expressly granted to you in these Terms are reserved by us.
3. IN-APP PURCHASES & VIRTUAL GOODS
The Service may offer optional in-app purchases of virtual currency, dice, dubloons, skins, boosters, and other in-game virtual items (collectively “Virtual Goods”). All Virtual Goods are licensed digital in-game items and hold no real-world monetary value. They cannot be cashed out, refunded, transferred, resold, or exchanged for real money, goods, or services under any circumstances.
All purchases are final. Refund requests shall be processed solely in accordance with the policies of the Apple App Store, Google Play Store, and applicable U.S. consumer laws. We do not offer direct refunds for any used or partially used Virtual Goods. We reserve the right to adjust, modify, or discontinue Virtual Goods pricing, content, or functionality at any time without prior notice.
4. USER CONDUCT
You agree not to:
- Use cheats, hacks, mods, bots, automation tools, or third-party software to alter game experience or manipulate game data;
- Exploit game bugs, glitches, or vulnerabilities for unfair advantage or commercial gain;
- Engage in harassment, abuse, hate speech, spam, or any harmful behavior toward other users;
- Impersonate other users, entities, or violate any third-party rights;
- Use the Service for illegal, infringing, obscene, or unauthorized activities;
- Interfere with the normal operation, server stability, or security of the Service.
We reserve the right to suspend, restrict, or terminate your game access permanently or temporarily if you violate any provision of these Terms, without refund or compensation.
5. INTELLECTUAL PROPERTY RIGHTS
All intellectual property rights in the Service, including but not limited to game name, logo, graphics, artwork, text, code, soundtrack, character designs, gameplay mechanics, and all related content, are the exclusive property of us or our licensed partners. You obtain no ownership rights of any kind through your use of the Service. Any unauthorized reproduction, distribution, or modification of our intellectual property is strictly prohibited and may result in legal action.
6. SERVICE UPDATES & MODIFICATIONS
We may periodically update, maintain, modify, or upgrade the Service, including adding new features, adjusting gameplay rules, fixing bugs, or discontinuing certain functions. You authorize the Service to automatically download and install updates. We do not guarantee uninterrupted, error-free service and shall not be liable for temporary downtime, server maintenance, or service interruptions.
7. TERMINATION
These Terms remain effective until terminated by either party. You may stop using the Service at any time. We may terminate or suspend your access immediately, without prior notice, for any violation of these Terms, suspected fraud, illegal activity, or any behavior that harms the Service or other users. Upon termination, your license to use the Service expires immediately, and you must cease all use of the game and delete all related game data on your devices.
8. DISCLAIMER OF WARRANTIES
THE SERVICE IS PROVIDED ON AN “AS IS” AND “AS AVAILABLE” BASIS, WITHOUT WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED. WE DISCLAIM ALL WARRANTIES, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. WE DO NOT WARRANT THAT THE GAME WILL OPERATE UNINTERRUPTED, ERROR-FREE, SECURE, OR FREE FROM VIRUSES OR HARMFUL COMPONENTS.
9. LIMITATION OF LIABILITY
TO THE FULLEST EXTENT PERMITTED BY APPLICABLE U.S. LAW, WE SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, OR PUNITIVE DAMAGES, INCLUDING LOSS OF PROFITS, DATA LOSS, OR GAME PROGRESS LOSS, ARISING FROM YOUR USE OR INABILITY TO USE THE SERVICE. THIS LIMITATION APPLIES TO ALL CLAIMS, WHETHER IN CONTRACT, TORT, OR OTHER LEGAL THEORIES.
10. GOVERNING LAW & DISPUTE RESOLUTION
These Terms are governed by the laws of the United States of America and the State of California, without regard to its conflict of law rules. Any dispute arising out of or related to these Terms or the Service shall be resolved through good-faith negotiation first. Unresolved disputes shall be settled in the state or federal courts located in California, USA.
11. AMENDMENTS
We reserve the right to update or modify these Terms at any time. We will notify users of material changes via in-game notification or official update announcement. The revised Terms take effect immediately upon publication. Your continued use of the Service after updates constitutes acceptance of the revised Terms.
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using ChillConnect;
using DG.Tweening;
using FGUI.Common_01;
using IgnoreOPS;
using Newtonsoft.Json;
using SGModule.Net;
using SGModule.NetKit;
+1 -1
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@@ -10,7 +10,7 @@ using SGModule.NetKit;
using Unity.Advertisement.IosSupport;
using UnityEngine;
namespace DontConfuse
namespace IgnoreOPS
{
internal class AppsFlyerObjectScript1 : MonoBehaviour, IAppsFlyerConversionData
+1
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@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using ChillConnect;
using IgnoreOPS;
using Spine.Unity;
using UnityEngine;
using Random = UnityEngine.Random;
+1 -1
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using Assets.Scripts;
using ChillConnect;
using DontConfuse;
using IgnoreOPS;
using SGModule.DataStorage;
public static partial class DataMgr
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using FGUI.Common_01;
using Random = UnityEngine.Random;
using IgnoreOPS;
namespace ChillConnect
{
+1 -1
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@@ -2,7 +2,7 @@
// #endif
using Dont_Confuse;
using DontConfuse;
using IgnoreOPS;
using UnityEngine;
namespace ChillConnect
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using FairyGUI;
using FGUI.AddCell_12;
using FGUI.Common_01;
using IgnoreOPS;
using SGModule.Net;
using SGModule.NetKit;
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using FairyGUI;
using FGUI.AddCell_12;
using FGUI.Common_01;
using IgnoreOPS;
using SGModule.Net;
using SGModule.NetKit;
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using DG.Tweening;
using FairyGUI;
using FGUI.Common_01;
using IgnoreOPS;
using Spine.Unity;
using UnityEngine;
using Random = UnityEngine.Random;
@@ -1,4 +1,5 @@
using FGUI.Prop_09;
using IgnoreOPS;
namespace ChillConnect
{
@@ -1,4 +1,5 @@
using FGUI.Prop_09;
using IgnoreOPS;
namespace ChillConnect
{
@@ -1,6 +1,7 @@
using System;
using DG.Tweening;
using FGUI.Lobby_03;
using IgnoreOPS;
using Spine.Unity;
using UnityEngine;
// using FGUI.G002_main;
@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Dont_Confuse;
using DontConfuse;
using IgnoreOPS;
using FairyGUI;
using FGUI.Common_01;
using FGUI.tixian;
@@ -1213,7 +1213,7 @@ namespace ChillConnect
}
}
}
namespace DontConfuse
namespace IgnoreOPS
{
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using FairyGUI;
using FGUI.Common_01;
using FGUI.P14_PassView;
using IgnoreOPS;
using SGModule.Net;
using SGModule.NetKit;
+27 -26
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@@ -1,5 +1,6 @@
using System;
using System.Globalization;
using FairyGUI;
using FGUI.Privacy_24;
using SGModule.MarkdownKit;
using UnityEngine;
@@ -75,34 +76,34 @@ namespace ChillConnect
string title = BisTerm ? "Terms of Service" : "Privacy Policy";
ui.title.text = isTerm == 2 ? "View Credits" : title;
MarkdownKit.Instance.ShowAsRichText(ui.text_list, BisTerm ? "user" : "privacy",
new Color(171f/255, 142f/255, 122f/255), (b, state) =>
// MarkdownKit.Instance.ShowAsRichText(ui.text_list, BisTerm ? "user" : "privacy",
// new Color(171f/255, 142f/255, 122f/255), (b, state) =>
// {
// });
LoadKit.Instance.LoadAsset<TextAsset>("TextAsset", BisTerm ? "Term" : "Privacy", (txt) =>
{
content = txt.text;
var str = getstr(content, 16327);
foreach (var t in str)
{
var aRichTextField = new GRichTextField();
aRichTextField.SetSize(GRoot.inst.width, 100);
aRichTextField.color = new Color(0.64f, 0.36f, 0.12f, 1f);
// aRichTextField.strokeColor = Color.black;
// aRichTextField.stroke = 1;
aRichTextField.textFormat.size = 44;
aRichTextField.autoSize = AutoSizeType.Height;
aRichTextField.AddRelation(GRoot.inst, RelationType.Width);
aRichTextField.text = t;
ui.text_list.AddChild(aRichTextField);
}
});
// LoadKit.Instance.LoadAsset<TextAsset>("TextAsset", BisTerm ? "Term" : "Privacy", (txt) =>
// {
// content = txt.text;
//
// var str = getstr(content, 16327);
//
// foreach (var t in str)
// {
// var aRichTextField = new GRichTextField();
// aRichTextField.SetSize(GRoot.inst.width, 100);
// aRichTextField.color = new Color(0.64f, 0.36f, 0.12f, 1f);
// // aRichTextField.strokeColor = Color.black;
// // aRichTextField.stroke = 1;
// aRichTextField.textFormat.size = 44;
// aRichTextField.autoSize = AutoSizeType.Height;
// aRichTextField.AddRelation(GRoot.inst, RelationType.Width);
// aRichTextField.text = t;
// ui.text_list.AddChild(aRichTextField);
// }
//
// ui.text_list.EnsureBoundsCorrect();
// });
ui.text_list.EnsureBoundsCorrect();
});
ui.btn_close.SetClick(CtrlCloseUI);
}
+1
View File
@@ -4,6 +4,7 @@ using DG.Tweening;
using FairyGUI;
using FGUI.Common_01;
using FGUI.rank;
using IgnoreOPS;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;
@@ -1,4 +1,5 @@
using FGUI.rank;
using IgnoreOPS;
namespace ChillConnect
{
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using FairyGUI;
using FGUI.Common_01;
using FGUI.failpack;
using IgnoreOPS;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;
@@ -8,6 +8,7 @@ namespace ChillConnect
using DG.Tweening;
using FairyGUI;
using FGUI.Common_01;
using IgnoreOPS;
using UnityEngine;
public class RewardUI : BaseUI
@@ -1,3 +1,5 @@
using IgnoreOPS;
namespace ChillConnect
{
public class RewardUICtrl : BaseUICtrl
@@ -2,6 +2,7 @@ using System;
using DG.Tweening;
using FairyGUI;
using FGUI.bkg_reward_new;
using IgnoreOPS;
using UnityEngine;
namespace ChillConnect
@@ -5,6 +5,7 @@ using DG.Tweening;
using FairyGUI;
using FGUI.Common_01;
using FGUI.Game_04;
using IgnoreOPS;
namespace ChillConnect
{
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using DG.Tweening;
using Dont_Confuse;
using DontConfuse;
using IgnoreOPS;
using FairyGUI;
using FGUI.Common_01;
using FGUI.tixian;
@@ -4,6 +4,7 @@ using DG.Tweening;
using FairyGUI;
using FGUI.Common_01;
using FGUI.threeDaysGift;
using IgnoreOPS;
using SGModule.Net;
using SGModule.NetKit;
using Spine.Unity;
@@ -6,6 +6,7 @@ using DG.Tweening;
using FairyGUI;
using FGUI.Common_01;
using FGUI.Turntable_11;
using IgnoreOPS;
using Spine.Unity;
using UnityEngine;
+1
View File
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using ChillConnect;
using IgnoreOPS;
using SGModule.ApplePay;
using SGModule.Net;
using SGModule.NetKit;
+1
View File
@@ -1,5 +1,6 @@
using System.Collections.Generic;
using ChillConnect;
using IgnoreOPS;
using UnityEngine;
public class SaveingPotClass
@@ -5,6 +5,7 @@ using SGModule.ConfigLoader;
using SGModule.Net;
using Newtonsoft.Json;
using SGModule.NetKit;
using IgnoreOPS;
namespace ChillConnect
{
+1
View File
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Globalization;
using AppsFlyerSDK;
using DG.Tweening;
using IgnoreOPS;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;